Can 3* player hit PVP progressions?

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  • bdksni1
    bdksni1 Posts: 103
    I made +14K last season with a 3* Roster (2 events i made past 1300). My highest 4* is a lvl 201 5-3-5Xf (barely used).
    So to answer your question Yes it is possible icon_e_wink.gif
  • Dragunsk
    Dragunsk Posts: 16
    bdksni1 wrote:
    I made +14K last season with a 3* Roster (2 events i made past 1300). My highest 4* is a lvl 201 5-3-5Xf (barely used).
    So to answer your question Yes it is possible icon_e_wink.gif

    How many 3 stars maximized characters you have?
  • El Satanno
    El Satanno Posts: 1,005 Chairperson of the Boards
    The majority of people in my alliance are not yet fully into 3* territory. Of those that are not, 5 hit 1k in at least one event last season. I'm not saying it was easy for them, but they did it nonetheless. To claim that 1000 is not attainable except with a robust 3* roster is demonstrably false. 1300 is a different story altogether.
  • OneenO
    OneenO Posts: 75 Match Maker
    Dragunsk wrote:
    bdksni1 wrote:
    I made +14K last season with a 3* Roster (2 events i made past 1300). My highest 4* is a lvl 201 5-3-5Xf (barely used).
    So to answer your question Yes it is possible icon_e_wink.gif

    How many 3 stars maximized characters you have?

    I know you weren't necessarily talking to me but i thought id chim in. I hit 1k every single event and i have 9 3*s maxed but i do have a lot at 130 or higher. I've got 3 4*s at 200 and my HB is at 188.
  • Orion
    Orion Posts: 1,295 Chairperson of the Boards
    I probably hit 1k about 2/3rds or the time last season. I have 20 maxed 3*s and only 1 better 4* (XF at level 221). So it's certainly possible. If you have the main character at 166 and at least 2 boosted characters at 166 then it's fairly likely. I'm usually able to hang around 700 without shielding. Then I'll make a run to about 900 and shield. From there I can usually hop to 1k without much trouble.
  • JamieMadrox
    JamieMadrox Posts: 1,798 Chairperson of the Boards
    TLCstormz wrote:
    I don't have to read this thread to know that at least half of it is "stop whining, I could ALWAYS hit top progression rewards when I was a transition player, get bedr."
    I don't have to read this thread to know that your comment is both trolling and flame baiting. Both are against the rules. Warning issued and at least have the decency to read a thread you're going to make baseless accusations about.

    Also, your sig is out of date and therefore about as relevant as your post.
  • Dragon_Nexus
    Dragon_Nexus Posts: 3,701 Chairperson of the Boards
    Pick an active slice where 1k is peanuts.

    How does one do this, exactly?
  • Dauthi
    Dauthi Posts: 995 Critical Contributor
    What tinykitty said.

    Also, Dauthi, by your classification, what kind of alliance is DjangoUnbuffed? S.H.I.E.L.D? Ace of Blades? Chaos League? These alliances lack junior teams, at least active ones: DjangoRebuffed exists but it never ranks and is truly for retired people. But they still employ outside communication, and not just out of competitiveness either. Are we 'mom and pop' or 'Walmart' alliances?

    SnB/CT also uses Line, in game chat is pretty bad. Note that CT is a 2* alliance, the chat is just nice to help out new players.

    The definition stands as used. A "ma and pa" store is not a chain. If you have multiple alliances that have the same goals, I would consider that a chain alliance.
    In Django itself, there are players that never use chats for PvP, but still hit 1000-1300 progressions when interested. Not all of them have strong 4* rosters either. Using those secret elite Fight Club chats is. As for placement, one usually wants the best queues available and here, chats do help, but progression easily beats placement now when concerning 4* covers.

    This is exactly what I have been saying.
    Using outside communication (namely, software designed to make communication easy and instantaneous) is a choice to make one's game experience better, not a cheap trick that is somehow unavailable to those who refuse to use it.

    In online shooters like Team Fortress 2, or MMORPGs like Dota 2, using specialized software like Mumble or Teamspeak for real-time communication helps to achieve better teamwork, and competitive events do not ban the use of external software. Why should they, when it's a choice for quality of life, not an unfair attempt to modify the very game itself?

    This is an awkward comparison. Those game types have been around a long time, and staples like Teamspeak are accounted for. It's difficult to say if developers for phone games are basing their games around programs like Line. If they aren't accounting for Line, the advantage is unintended and possibly unbalanced. For example, an observer mode in a game like LoL. You could get on something like Teamspeak to spy on the other team for friends, and give out vital information. As you stated it would be "helpful but not necessary for progression," but how very unethical would that be?

    Though, what per-say are you communicating on MMORPGs? Is it information that can be given in game as well, just through slower means? If your answer is yes, then it's not quite the same. You can't inter-alliance communicate in MPQ, and we can only assume this is intended.
  • My two cents: I have maxed 3*s for a very short amount of time (two seasons give or take), and right now I have LThor, LCap, KK, DD, LDaken, Patch and Blade at 166. All but blade and kk with their best build (blade still needs one green and kk two purple). The rest range from 140 (cage, torch) to 115 or 105 (most good 3*s I have with 10-13 covers).

    I can consistentely hit 1k using two or three shields. Could probably do more if I did more hops but I don't like the gamble on hp cost because I have no 4* to use and I'm an easy target.

    One of the best advices I have ever received was from my previous alliance mates, Soylent family, to start earlier to hit a 500ish score before the actual push to 800-900. Do that with 24-18h left at least and you will have enough time to do pve and recharge your packs before trying harder on pvp.

    This also helps you to see how much time will be needed to climb as with this initial push you will see the average of fights. For example, loki pvp is annoying as hell due to animation time, while high hp featured ones as the current Lthor will need more packs.

    Don't ever try to hit 800+ off the bat in the final 12h of the event if you don't have a 4* scarecrow or a really effective team for both offense and defense, like buffed IF+Cage will be on the pvp after Hood's one.
  • atomzed
    atomzed Posts: 1,753 Chairperson of the Boards
    Dauthi wrote:
    Using outside communication (namely, software designed to make communication easy and instantaneous) is a choice to make one's game experience better, not a cheap trick that is somehow unavailable to those who refuse to use it.

    In online shooters like Team Fortress 2, or MMORPGs like Dota 2, using specialized software like Mumble or Teamspeak for real-time communication helps to achieve better teamwork, and competitive events do not ban the use of external software. Why should they, when it's a choice for quality of life, not an unfair attempt to modify the very game itself?

    This is an awkward comparison. Those game types have been around a long time, and staples like Teamspeak are accounted for. It's difficult to say if developers for phone games are basing their games around programs like Line. If they aren't accounting for Line, the advantage is unintended and possibly unbalanced. For example, an observer mode in a game like LoL. You could get on something like Teamspeak to spy on the other team for friends, and give out vital information. As you stated it would be "helpful but not necessary for progression," but how very unethical would that be?

    Though, what per-say are you communicating on MMORPGs? Is it information that can be given in game as well, just through slower means? If your answer is yes, then it's not quite the same. You can't inter-alliance communicate in MPQ, and we can only assume this is intended.

    Dauthi, is LINE the thing that you are concerned about or ALL Forms of outside (out of game) communication?

    Let's say you banned LINE or any form of instant messanger. The "elite fight group" can use other forms of comms, email, forums or BBS to communicate the timing to drop shield and queue.

    Even if we move away from technology, let's say I have a Singapore alliance, which I have the phone numbers of all the Singaporean members? What if I sms them the timing of the shields drop timing and all?

    How are you going to stop ALL other forms of out-of-game comms? Put it simply, you can't. It is simply not possible.

    And you know what? The LINE chat is not a super exclusive club... You get enough friends, you can create a battle chat quickly. There is simply no barrier of entry.
  • League spectator mode has a 3mins delay, same duration as wards. Even if you watch your friends playing and try give information it will be way too late. Not sure about other games like DotA but I'm pretty sure they have something like this too.
  • GothicKratos
    GothicKratos Posts: 1,821 Chairperson of the Boards
    Well, one more person is getting a piece of the pie because if this thread.

    Drop me a message if you want in in that LINE money.
  • Banning comm isn't feasible. Shields can be one use. Separate the haves from the have nots. It's definitely not fun to watch 200 points go *poof* in 15 minutes time because some late entering folks with a full rack of 3 and 4* teams needs to get involved. I can see why d3 likes it because some folks will be spurred to buy a bunch of shields and covers in the short run. It is sending some of us away though that don't want to be a farm for folks with nothing but money and time
  • Splarne wrote:
    Banning comm isn't feasible. Shields can be one use. Separate the haves from the have nots. It's definitely not fun to watch 200 points go *poof* in 15 minutes time because some late entering folks with a full rack of 3 and 4* teams needs to get involved. I can see why d3 likes it because some folks will be spurred to buy a bunch of shields and covers in the short run. It is sending some of us away though that don't want to be a farm for folks with nothing but money and time
    Each pvp pays it's own cost in shields if you get to some point. For example, progression gives 100 hp, plus 25 from ranking into t100 and 50 from a t100 alliance. That's 175 that can be done with one 3h shield in the end, meaning a positive net of 100hp per event.
  • Dauthi
    Dauthi Posts: 995 Critical Contributor
    atomzed wrote:
    Dauthi wrote:
    Using outside communication (namely, software designed to make communication easy and instantaneous) is a choice to make one's game experience better, not a cheap trick that is somehow unavailable to those who refuse to use it.

    In online shooters like Team Fortress 2, or MMORPGs like Dota 2, using specialized software like Mumble or Teamspeak for real-time communication helps to achieve better teamwork, and competitive events do not ban the use of external software. Why should they, when it's a choice for quality of life, not an unfair attempt to modify the very game itself?

    This is an awkward comparison. Those game types have been around a long time, and staples like Teamspeak are accounted for. It's difficult to say if developers for phone games are basing their games around programs like Line. If they aren't accounting for Line, the advantage is unintended and possibly unbalanced. For example, an observer mode in a game like LoL. You could get on something like Teamspeak to spy on the other team for friends, and give out vital information. As you stated it would be "helpful but not necessary for progression," but how very unethical would that be?

    Though, what per-say are you communicating on MMORPGs? Is it information that can be given in game as well, just through slower means? If your answer is yes, then it's not quite the same. You can't inter-alliance communicate in MPQ, and we can only assume this is intended.

    Dauthi, is LINE the thing that you are concerned about or ALL Forms of outside (out of game) communication?

    Let's say you banned LINE or any form of instant messanger. The "elite fight group" can use other forms of comms, email, forums or BBS to communicate the timing to drop shield and queue.

    As I mentioned earlier, the reason a program like Line became so prominent in this phone game is because of it's ease of use and how efficiently it spreads a message. I doubt we would see slower less efficient forms of communication become any kind of serious problem.

    In any case, there are plenty of alternatives to Line, so banning any of them would simply lead to using another. Like the LoL comparison, they simply did not allow a true observer mode for watching your friend's games, since it would result in cheating. I am not providing a solution, other than them building a better chat system in game. I'm sure developers could come up with something though.

    I'm just posing the question that this whole situation could be unfair.
  • Literally do not have even one 166. My highest 4 is 122. I have hit 1k 23 of the last 25 pvps (we keep a spreadsheet). I didn't even have one character in the 150s until late last season. I am on line but the communication rarely benefits me. I could probably count on one hand the times I've q'd and hit teammates.

    It's all shield timing, finding the right team combos, and understanding you can punch way over your weight class in this game. You don't need max 3s or 4s to take down any team. I know this *for a fact*. Hit anybody over 45 you see.
  • atomzed
    atomzed Posts: 1,753 Chairperson of the Boards
    Dauthi wrote:
    As I mentioned earlier, the reason a program like Line became so prominent in this phone game is because of it's ease of use and how efficiently it spreads a message. I doubt we would see slower less efficient forms of communication become any kind of serious problem.

    This is a flawed logic. A slower and less efficient form of communication would make it the problem worst, simply because the "super elite fight club" would become more exclusive... This smaller group would rule the pvp because they can spend the time or can jump through more hoops to gain that advantage.

    For example, if all instant mesaanger is magically.rremoved one day, and the next best form of communication is to use an arcane BBS that can only be accessible by computers. To score well, you absolutely have to sit behind a computer 24/7, to coordinate shield hops. Obviously less people would be able to do that... But those who can do it, will have no competition.

    The instant messenger LINE is so easy to replicate, that anyone can join in or create their new BC. THAT makes the advantage non exclusive.
    I am not providing a solution, other than them building a better chat system in game. I'm sure developers could come up with something though.

    I'm just posing the question that this whole situation could be unfair.

    Banning outside game chat is NOT the solution. As colog has said, and you only suggested it, the fairest way is probably to provide a better in game chat. However I think that it is unlikely to happen because it will take a lot of effort to overhaul the chat system, for very little gain.

    Lastly, I like to add a point that was not raised before. The BC actually.is beneficial to the engagement level for the game, because the players are now "more entrenched" into the game through other ways. The chat, besides being a form of coordination, also serves to enhance the community spirit among the members. This is not about exclusivity, because as I said, anyone can start a new chat very quickly. This is about having an additional mean of interacting with fellow mpq players, talking and chit chatting.

    So.For me, trying to.ban such kind of outside game chat is foolhardy.
  • TLCstormz
    TLCstormz Posts: 1,668
    TLCstormz wrote:
    I don't have to read this thread to know that at least half of it is "stop whining, I could ALWAYS hit top progression rewards when I was a transition player, get bedr."
    I don't have to read this thread to know that your comment is both trolling and flame baiting. Both are against the rules. Warning issued and at least have the decency to read a thread you're going to make baseless accusations about.

    Also, your sig is out of date and therefore about as relevant as your post.

    That's nice dear, but are you ALSO going to warn yourself and the other mod for CONSTANTLY adding your own jabs and personal insults, while you are "modding"? You are not leading by example, when you two are always saying things like "you people and your tin foil hats", "your post is irrelevant," etc.

    Serious question. :+)
  • GothicKratos
    GothicKratos Posts: 1,821 Chairperson of the Boards
    As a general statement, there's a gigantic chasm between the being argumentative/personal attacking (or just spam - like your first post, because it adds nothing to the conversation, except stirring the pot) and making an off-handed comment about tinfoil hats, however, if you have any issues with any of the moderation staff, feel free to bring it up with our Community Manager.
  • Dauthi
    Dauthi Posts: 995 Critical Contributor
    atomzed wrote:
    Dauthi wrote:
    As I mentioned earlier, the reason a program like Line became so prominent in this phone game is because of it's ease of use and how efficiently it spreads a message. I doubt we would see slower less efficient forms of communication become any kind of serious problem.

    This is a flawed logic. A slower and less efficient form of communication would make it the problem worst, simply because the "super elite fight club" would become more exclusive... This smaller group would rule the pvp because they can spend the time or can jump through more hoops to gain that advantage.

    As you said, it would be a much smaller group so the problem wouldn't be as significant.

    It is interesting you believe that this advantage could cause a group to "rule pvp" however. I didn't think it was that strong, but then again I haven't bothered to try out coordinated hops. If the advantage is truly this significant, I feel bad for all those not participating in the forums enough to know this Line chat exists.