Can 3* player hit PVP progressions?

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Comments

  • OneenO wrote:
    Well i had 1350 in s1 for loki and placed 18th. Thats typically top5 in s4. Don't say that.

    As far as boosting goes. Try using damage boosts instead of ap boosts. And remember defense doesnt matter its all about speed. Bring ap accelerators and offensive tiles generators to speed up the process. U really dont need to use the weekly buffed toons. I use some combination of patch/loki/fist/hood when hopping most of the time and im not afraid of any team out there. As long as the points are high enough im going to hit u. icon_e_biggrin.gif
    Ok, but we're talking about the absolute peak there, then. I still couldn't manage top 25 in the thing PVP.

    Why not AP boost? Aren't those key to defeating your opponents? What damage boosts?
  • OneenO
    OneenO Posts: 75 Match Maker
    raisinbman wrote:
    OneenO wrote:
    Well i had 1350 in s1 for loki and placed 18th. Thats typically top5 in s4. Don't say that.

    As far as boosting goes. Try using damage boosts instead of ap boosts. And remember defense doesnt matter its all about speed. Bring ap accelerators and offensive tiles generators to speed up the process. U really dont need to use the weekly buffed toons. I use some combination of patch/loki/fist/hood when hopping most of the time and im not afraid of any team out there. As long as the points are high enough im going to hit u. icon_e_biggrin.gif
    Ok, but we're talking about the absolute peak there, then. I still couldn't manage top 25 in the thing PVP.

    Why not AP boost? Aren't those key to defeating your opponents? What damage boosts?

    Yeah that is the peak there but the trickle down effect still applies. If everyone in top 25 is over 1300 then 1k might not even be good enough for top 50.

    Its not that ap boosts are bad and yes they can be vital to quickly taking down opponents. IMO ap boosts are best for toons with low cost moves like IF purple. A 9 ap move still need 3 matches to fire anyway so ap boosts are not extremely helpful there. So instead of using 3 ap boosts try stacking +20% all damage boosts up to 100%. All match damage will be double and with strike tiles it will soon be 1000+ per match.
  • babinro
    babinro Posts: 771 Critical Contributor
    There's a lot of great advice in this thread that I agree with but I thought I'd expand on one point....finding targets.

    This is where your out of game communication and/or alliance communication shines. Without this support you are just left continuously checking on your leaderboard and skipping matches every 5 or 10 minutes until you luck out and find a truly high score (assuming you ever do). Some general tips:

    - Have as many people in your alliance join the same shard. They don't need to join at the same time in fact spreading out their join times so that they hopefully end up in different brackets will give you a better eye on what's happening in your shard.

    - Have those people monitor leaderboards from time to time and call out who has unshielded and what score they have. When this happens, other people in the alliance can skip until they find the target. This can often be done within 10 skips but sometimes the game is stubborn and you'll need more.

    - Be nice and let those targets shield up before hitting since spending the whole event sniping could quickly cause you a greater headache long term.

    - Whenever possible try to queue up your own alliance or 'truce' members for hits as there is no fear of retal hits from them.

    That's pretty much it. If you have 15 people in your alliance periodically calling out targets you'll find those big points MUCH easier. You'll spend less ISO than you would doing this solo and your pvp scores will increase accordingly. This helps out the alliance as a whole naturally so expect your alliance season rank to improve as well.
  • babinro wrote:
    There's a lot of great advice in this thread that I agree with but I thought I'd expand on one point....finding targets.

    This is where your out of game communication and/or alliance communication shines. Without this support you are just left continuously checking on your leaderboard and skipping matches every 5 or 10 minutes until you luck out and find a truly high score (assuming you ever do). Some general tips:

    - Have as many people in your alliance join the same shard. They don't need to join at the same time in fact spreading out their join times so that they hopefully end up in different brackets will give you a better eye on what's happening in your shard.

    - Have those people monitor leaderboards from time to time and call out who has unshielded and what score they have. When this happens, other people in the alliance can skip until they find the target. This can often be done within 10 skips but sometimes the game is stubborn and you'll need more.

    - Be nice and let those targets shield up before hitting since spending the whole event sniping could quickly cause you a greater headache long term.

    - Whenever possible try to queue up your own alliance or 'truce' members for hits as there is no fear of retal hits from them.

    That's pretty much it. If you have 15 people in your alliance periodically calling out targets you'll find those big points MUCH easier. You'll spend less ISO than you would doing this solo and your pvp scores will increase accordingly. This helps out the alliance as a whole naturally so expect your alliance season rank to improve as well.
    this is good stuff too bad my alliance is a PVP one, I tried to cooperate on the forums once and that didn't work out
  • spectator
    spectator Posts: 395 Mover and Shaker
    Oh I shouldn't have said high scoring bracket, I should have said high scoring shard. You can be in different brackets but still hit people in the same shard/time slice. In god of lies, I was in the same bracket as alot of the heavy hitters in the xmen, finished 44th I think with around 1100 points.
  • GothicKratos
    GothicKratos Posts: 1,821 Chairperson of the Boards
    raisinbman wrote:
    this is good stuff too bad my alliance is a PVP one, I tried to cooperate on the forums once and that didn't work out

    LINE is absolutely the best way to go about this. There's chats and such for PvP where people openly communicate that type of information.
  • Turbosmooth
    Turbosmooth Posts: 213
    So shields block me from getting the full points from a winning match? Because I hate when it says "52 points", and then I only get 18 points for the win. Is this all due to shield? If so, D3 really needs to indicate that pre-match or guarantee me whatever promised points.

    Especially when someone is on the top of my queue. But this shield theory doesn't make sense. One of the times, I was playing for 20 points and when I lost, it was -37! So I really thought this had to do with our relative stance in the leaderboard at the end of the match.

    This whole system needs to be fixed. The points stated should match the + or - at the end of the match.

    Or is the unshielded part only talking about taking down people on leaderboards? Is this why I see myself get hit 8 times in a row right after my shield is dropped just so you guys can take me down on rankings? Most of the time, I don't care about rankings and just the progression. The only satisfaction I can feel is that you guys had to break your own shields just to attack. And you have to be on call all day from Alliance updates for PvP targets.

    I thought I was hardcore (playing about 5 hours a day), but I guess not.
  • fmftint
    fmftint Posts: 3,653 Chairperson of the Boards
    edited July 2015
    So shields block me from getting the full points from a winning match? Because I hate when it says "52 points", and then I only get 18 points for the win. Is this all due to shield? If so, D3 really needs to indicate that pre-match or guarantee me whatever promised points.

    Especially when someone is on the top of my queue. But this shield theory doesn't make sense. One of the times, I was playing for 20 points and when I lost, it was -37! So I really thought this had to do with our relative stance in the leaderboard at the end of the match.

    This whole system needs to be fixed. The points stated should match the + or - at the end of the match.

    Or is the unshielded part only talking about taking down people on leaderboards? Is this why I see myself get hit 8 times in a row right after my shield is dropped just so you guys can take me down on rankings? Most of the time, I don't care about rankings and just the progression. The only satisfaction I can feel is that you guys had to break your own shields just to attack. And you have to be on call all day from Alliance updates for PvP targets.

    I thought I was hardcore (playing about 5 hours a day), but I guess not.
    If you are queuing someone for 52 and only getting 18 then only one thing has happened
    Your score has become significantly higher than your target

    Cause, your target didn't shield to preserve their score
    your target didn't shield to preserve their score

    You lost 37 because your target was significantly lower than you. Attacking someone lower than you is a lose lose scenario. If you win you give them a massive retal node, if you lose you lose massive points. Never attack someone worth less than 38 points
  • GothicKratos
    GothicKratos Posts: 1,821 Chairperson of the Boards
    So shields block me from getting the full points from a winning match? Because I hate when it says "52 points", and then I only get 18 points for the win. Is this all due to shield? If so, D3 really needs to indicate that pre-match or guarantee me whatever promised points.

    Points fluctuate because of how the system itself works. It awards points based on the differential in score between you and the other player, so if their points plummet (say from a hop gone sour) then their worth plummets, and vice versa (though their score shooting up happens rarely, since it's a lot easier to lose a lot of matches in a couple minutes than it is to win a bunch and still amass point gain).

    [EDIT]:Ninja'd. icon_lol.gif
  • TLCstormz
    TLCstormz Posts: 1,668
    I don't have to read this thread to know that at least half of it is "stop whining, I could ALWAYS hit top progression rewards when I was a transition player, get bedr."
  • acescracked
    acescracked Posts: 1,197 Chairperson of the Boards
    TLCstormz wrote:
    I don't have to read this thread to know that at least half of it is "stop whining, I could ALWAYS hit top progression rewards when I was a transition player, get bedr."

    You should have since you are incorrect.
  • Personally, I have found 1000 fairly simple to hit with 3 star characters. I have made it 6 of 7 tries this season, using the 3 star featureds with 11 to 13 covers, and leveled between 140 and 166. The exception was this Loki event where I used a 210 XF with a poorly covered IF (4/2/5).

    My strategy has been to float around 600-650, then push hard at the 6 or 7 hour mark. Usually can get over 900, shield for 75hp, wait an hour and hit the last 2 targets to get to 1000 and shield again. I only use iso boosts, 1 or 2 depending on which characters I am using. I usually get take about 4 or 5 hits off that first shield and have found that to push higher on the first pass will result in a -100 or -200 that throws the whole thing off.
  • Be prepared to see a ton of IF/HB at the upper plateaus and definitely hop if you don't have fully maxed xp characters.
  • spectator wrote:
    Oh I shouldn't have said high scoring bracket, I should have said high scoring shard. You can be in different brackets but still hit people in the same shard/time slice. In god of lies, I was in the same bracket as alot of the heavy hitters in the xmen, finished 44th I think with around 1100 points.
    so everyone in same time slice can see each other?
    raisinbman wrote:
    this is good stuff too bad my alliance is a PVP one, I tried to cooperate on the forums once and that didn't work out

    LINE is absolutely the best way to go about this. There's chats and such for PvP where people openly communicate that type of information.


    too bad its not on the forum so lots of ppl can engage and see it
  • raisinbman wrote:
    spectator wrote:
    Oh I shouldn't have said high scoring bracket, I should have said high scoring shard. You can be in different brackets but still hit people in the same shard/time slice. In god of lies, I was in the same bracket as alot of the heavy hitters in the xmen, finished 44th I think with around 1100 points.

    so everyone in same time slice can see each other?

    Yes, you're not limited to players in your bracket.
  • over_clocked
    over_clocked Posts: 3,961
    Ride the rising wave and definitely join high-scoring slices for events with progressions of interest. Those change from event to event, but if a top roster can manage 1500+ points before shielding in the last 8 hours of an event in a rich slice*, you can imagine how it trickles down to weaker rosters. Roster is still important, but picking slices carefully is also important, moreso for weaker rosters than strong ones.

    * the usual mark being 1200-1300 in normal but still generous slices, as low as 900-1000 in drier slices.
  • Seantw05
    Seantw05 Posts: 77 Match Maker
    I agree with pretty much everything that's been said so far. I'm a 3* player who has quite a few cover maxed characters but just leveled my first to 166 this season. I now have 6 at 166 and have been able to push to 1k four times in four attempts. Depending on the featured character, I can usually make it to 700-800 in one push. Then I'll try and float long enough to get more health packs for a push to 900, 950 if I'm feeling lucky. Then it's usually a shield hop and a few good queues away. My very first push was a struggle but that was probably due to it being HB. I also had to spend quite a bit on shields to get prof x, but I eventually got there. Obviously there are ways to make it easier and babinro's advice is the 'best' way icon_razz.gif

    I'm aware the battle chat exists but I'm not sure who they allow in there or how I can get an invite. That would make things much easier for me (and you).


    Side note: over_clocked, I'm sorry if I sniped you during the event with HB at 1k,l; if I did, it wasn't intentional. I think I hit you a few times but I don't know if you were shielded or not. (Another instance where the BCs would be nice)
  • over_clocked
    over_clocked Posts: 3,961
    Seantw05, thanks, I don't remember but it hardly mattered. The point is, it's usually more beneficial to wait on a high scorer to finish their push/hop since they are going to be worth more points, especially if you can requeue them, which happens more often than you can imagine. If you're expressing willingness to cooperate, contact me on Line for more details.
  • Doc L
    Doc L Posts: 279 Mover and Shaker
    Just to add my experience, as it's been a bit up and down.

    I have ~ 10 3* at 166, and most are optimally covered. I have a 213 Nick Fury, 188 X-Force and then a bunch of 4* with 4-8 covers, IW is 10/13 and Thor is 9/13, but I need ISOs. The past season, apart from a weekend where my save corrupted, I hit around 800-900 end score each PvP, moving away from doing PvE (too dull/repetitive). Once I hit 1000, but my biggest issues are a) timing my push (seems to be when others are), and b) getting the right combination of 3* for the PvP. For example, I do not have a well covered Iron Fist, a massive drawback.

    I think the bottom line is, it's doable, but you need to prepare at the right times for various pushes. This season, I need to get into a more PvP driven alliance, to help get the covers each event for top 100 if I can.
  • Yoik
    Yoik Posts: 251 Mover and Shaker
    I think 1k comfortably. 1,300 only with shield hops.

    I have 1 4 * maxed in XF. I still use him regularly even after they ruined him. Other then that i have most of the 4* toons and most of the covers to go with half of them but i do not use them or level them up. Its not required at the moment and takes way too long. Having levelled XF previously. I have approx 20 maxed 3 stars and will use whoever is boosted on the pvp at the time.

    I always get attacked, sometimes loads sometimes only twice like Loki pvp just finished.

    Try staggering your attacks. I tend to go to 400 in the first 24 hours. Then take it up to about 700 with more than 12 hours to go. Then as soon as it hits 8 hours i blitz it until i get to 1k ( if i need the cover ) then shield till the end.

    Sometimes ive blitzed with less than 3 hours if ive not got the coins for 8 hour.

    I used to be in a guild that was always in top ten and shield hopping was just another matter of the game. This was before they changed the shielding rules. As with most games they obviously wanted to eeek out a few more pounds.

    I think you must shield for 1k even if its just once. But 1300 is only achievable with multiple shield hops and within a guild that talks over line of klik or whatever is used these days.