** Captain America (Steve Rogers) **

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Comments

  • Is Cap worth leveling for someone trying to make a transition from a 1* to 2* team? I have a maxed cover Cap at level 28, but I was banking all my spare iso for situational buffed characters or for when I accumulate covers for characters I'll use more often. Basically trying to remain flexible by hoarding iso right now.

    On the other hand, my max level characters right now are 53 Punisher, 54 Thor, and 53 MNMags, so an 85 may help my team tremendously (even if Cap isn't the best 2* in the world). Thoughts?
  • Phaserhawk
    Phaserhawk Posts: 2,676 Chairperson of the Boards
    Bugbear81 wrote:
    Is Cap worth leveling for someone trying to make a transition from a 1* to 2* team? I have a maxed cover Cap at level 28, but I was banking all my spare iso for situational buffed characters or for when I accumulate covers for characters I'll use more often. Basically trying to remain flexible by hoarding iso right now.

    On the other hand, my max level characters right now are 53 Punisher, 54 Thor, and 53 MNMags, so an 85 may help my team tremendously (even if Cap isn't the best 2* in the world). Thoughts?

    He is solid, but...his hit points aren't as high as Thor's and he does almost nothing for damage, his red damage is terrible. That being said, in these PvE's where there are lots of tiles he does become invaulable. I would recomend leveling him till he starts to hurt, that's probably high enough.
  • over_clocked
    over_clocked Posts: 3,961
    The current Juggernaut event is trying very hard to make me level Cap and mHawkeye but I can't find it in me. Maybe devs should get it already that the only really viable characters that have more than one countdown tile ability are lvl 230 Maggia and MN Magneto because blue feeding (which is weirdly enough NOT reliant on CD tiles).

    Although I do find Cap's eraser abilities very good, he could use some tweaking imo.
  • Phaserhawk wrote:
    He is solid, but...his hit points aren't as high as Thor's and he does almost nothing for damage, his red damage is terrible. That being said, in these PvE's where there are lots of tiles he does become invaulable. I would recomend leveling him till he starts to hurt, that's probably high enough.

    At max level, Cap's Star Spangled Avenger does 614 damage, and returns 10 AP for the cost off 11 and kills any tile. So basically 614 damage for 1 per AP. That's not too shabby imo as an ability you can use as a delay for a more expensive red ability late. Note: PVE only.

    It's not the greatest investment of ISO, but if you're in the 2* range without a 3* character that can hit 100+ then i'd say it's not a horrible investment. He's often featured/boosted in PVE events.
    locked wrote:
    The current Juggernaut event is trying very hard to make me level Cap and mHawkeye but I can't find it in me.

    Good plan. Hawkeye is trash, don't do it (unless they buff him properly). Even though he's boosted / featured often his abilities are too random to be of any use.
  • Spider-man 6234
    Spider-man 6234 Posts: 409
    edited July 2015
    First off I'm a big fan of cap and glad that the 3* upgrade has been so successful as the 2* was a very laughable character. I just recently sold mine in preparation for all the new characters but I had a struggle because IceIX had mentioned we should keep him for various reasons ranging from pve use to 2* tournaments or just fulfilling the completionist characteristic in all of us. But after much deliberation I decided to sell him.

    Why you ask? Well in pve use I had him at level 40 boosted to lvl 80. My 3* cap is currently at lvl 107 and leaves behind protect tiles and does a heck of a lot more damage with the star spangled avenger. I have yet to see a 2* tourney since starting and I've been playing for 81 days. (And my ideal 2* tourney team would be ares OBW and daken anyway) As far as completion of my roster, right now I'm more concerned with the new characters coming out than completing leveling every single character. My question in the poll is this: can we justify keeping 2* cap, or will he be the next bagman or devil dino?

    ***
    Edited to include poll results.

    Item - Votes - % of Total Votes
    2* Cap is very useful to me in every facet of the game and I love using him and will be holding onto him - 0 - No votes
    I only use 2* Cap for pve and occasionally for pvp - 6 - 13%
    I occasionally use 2* Cap for pve but rarely in pvp - 6 - 13%
    I rarely use 2* Cap in pve and never in pvp - 26 - 55%
    Why in the world would I use 2* Cap? He's been sold never to return tommy roster - 9 - 19%
  • ToryTory
    ToryTory Posts: 77 Match Maker
    I'm a completionist. I hold onto everything if I can. That being said, I have a 141 3* Cap America. I will NEVER go back to 2*. 2* is really really horrendous, even when he's buffed.
  • I sold my c storm, wolvie and thor 2* but I regret doing that as they do come in handy during PVE. I will try feed them ISO when I have completed my 3*s but that wont be for a while so right now they have all their covers again but not the levels they once were.
  • Dormammu
    Dormammu Posts: 3,531 Chairperson of the Boards
    I never use my 2* Cap for anything, but I will never sell him. I am a Collector. To a Collector even Yelena, Bagman, and Bullseye will forever have roster slots as firm as concrete.
  • Keep him because of events like Heroics where your character pool is limited. If you get a lineup like Daredevil, Loki, Bagman, Yelena, Moonstone, and Cap then he starts to look good. 3/5/5 isn't even that bad in PvE since he has 2 reusable ways to destroy countdown tiles. Also, you get so little ISO from selling it isn't really worth it.
  • Phaserhawk
    Phaserhawk Posts: 2,676 Chairperson of the Boards
    Well if the buffs are like they are in the Simulator right now my 2/5/5 L. Thor at lvl 128 is still higher than the buffed 2* Thor at 3/5/5 as that thor is buffed to 125, so if that is the highest a 2* will be getting buffed, than no, it makes no sense to keep 2* Cap, unless he is a required character, and therein lies the rub.
  • HailMary
    HailMary Posts: 2,179
    I keep him only because he might be buffed or required in some events, to the exclusion of his Mr. Rogers incarnation. Also, I have the space.
  • Two words. Heroic PVE.

    He pretty useful in this mode. In last Juggernaut chapter re-run he always be in my working team and brought me a lot victories and Lazy Thor covers. Before that he helped me in second Hunt, when I needed meat shield in goons missions.

    Plus if in a future they launch combined Captains America tourney he give a chance for people who don't have *** version or have don't playable level of him.
  • Well, i have him there, at 3/5/5, but havent put any iso on him. As i have enough rosterspace, he will stay there. And next to him is mawkeye and bullseye, (but not yet with all covers) i have put all them there, cos I had enough HP for slots, only because I wont feel so bad, as tokens keep always giving covers of them.
  • I'm a completionist so getting all of the covers is a nice side game.
  • Buff his red power please. Why is he doing only 600 damage at max level when his lazy counterpart does 4000 damage? This char is a mediocre one. He needs the buff. Make it do at least 1500 damage instead of 600 at max level. I think it should do 2000 damage though.
  • Buff his red power please.

    You are asking for impossible here. There's only a nerf hammer in D3P's office. No such thing of "buff" exists. icon_e_wink.gif

    While on the other major F2P Marvel game Marvel Heroes, what you asked are continually done by Gaz devs. icon_cool.gif
  • I agree but it doesn't hurt to ask. Also, lately there has been a little more activity on forums from the devs. I thought I should write, so maybe someone sees it and maybe they decide to put it on their nerf/buff list.
  • Honestly, the fact that at full red (and blue) he can overwrite any tile, it's placeable anywhere, and auto disappears later possibly causing more damage makes it perfectly reasonable at that cost and damage, which is probably 1AP and 3 turns cooldown. In longer matches you can be throwing multiple ones around at the same time.

    At first I used to hate playing with Cap** as I was used to other 1*s like Storm who were far more versatile. However, MStorm's easily the most versatile in the game. Cap is quite good for PVE, and makes for an easy transition from IM35. I agree that his power sucks if you don't have at least 3 covers for it.
  • daibar wrote:
    Honestly, the fact that at full red (and blue) he can overwrite any tile, it's placeable anywhere, and auto disappears later possibly causing more damage makes it perfectly reasonable at that cost and damage, which is probably 1AP and 3 turns cooldown. In longer matches you can be throwing multiple ones around at the same time.

    At first I used to hate playing with Cap** as I was used to other 1*s like Storm who were far more versatile. However, MStorm's easily the most versatile in the game. Cap is quite good for PVE, and makes for an easy transition from IM35. I agree that his power sucks if you don't have at least 3 covers for it.
    You are looking at it wrong. I'm comparing it to his 3* version. Also, he doesn't have any damaging moves. 600 damage is nothing. I have 5 red covers at level 94 and he still sucks. You are also forgetting that countdowns can be destroyed. I'd rather collect 12 red and use Wolverine's red.
  • Regarding 2* Cap's red damage, just a little perspective. IM35, a 1* character at level 50, does 950 damage with his red for 1 AP less. Meanwhile Lazy Cap does 4k damage with his red at level 166. There's a lot of room in there but it's not unreasonable to think that 2* Cap's red damage should probably be somewhere in between. And can he get a blue protect tile for his stun? It doesn't have to be over the top, but just a little bump could make him as viable at the 2* level as Lazy Cap is at the 3* level, at least in PvE. I mean really, can a 2* brother get some love?