Malcrof wrote: I am all for the AP reduction, but covering up CD tiles would no longer be his specialty.. which is the main reason we use him.
ronin-san wrote: Malcrof wrote: I am all for the AP reduction, but covering up CD tiles would no longer be his specialty.. which is the main reason we use him. Oh no. I say that stays; thought I explicitly worded just that. Re-read his in my initial post. At 6 AP, you still get to cover up any tile, get a strike tile in its place. What Demiurge has been unable to flesh out is Cap WITHOUT his shield. When you watch the first 10 minutes of Captain America: The Winter Soldier, you see Stealth Cap moving and attacking at speed, interacting with and without his shield at haste. So I actually think if his tile is enabled eg timer tile, he should do AT MINIMUM OBW-like doubletap damage. If he recalls his shield eg destroys the timer tile, he should be able to immediately throw it again. The easiest thing for Cap to do is throw a powerful punch and hit some unsuspecting chump in the jaw with a ping-ponging Cap shield. So maybe his should be a passive-active, in that if his shield is deployed, it becomes another ability. How about: Sentinel of Liberty. Captain America is known for his shield, but equally for his hand-to-hand combat. If a friendly :timer: tile is in play, Cap goes into Hand-to-hand mode and lets his hands do the talking. All Captain America abilities toggle: Cap throws two body blows before landing a left hook on his enemy. Deal 550 damage and deplete enemy AP by 1. :Yellowflag. Cap sets a defensive perimeter before launching a counterattack. Convert 3 :team-up: tiles to :defense: tiles. If these tiles are destroyed, generate two and two AP.