Celerity wrote: faustianpact wrote: I've got a Captain America at 3/1/3 and I have two yellow covers that I was wondering if I should apply or sell. They're good for another 5 days if there's any restructuring about to happen to him. Since respec should be here within a week or so, there's no reason to hold onto covers. You'll be able to replace the yellows with reds or whatever if you want to do so in the future. For my part, I still believe 5/5/3 is just the best build, since the red is enough to get rid of countdown tiles, and stunning + removing countdown tiles is redundant. The yellow ability is too expensive for most fights, but the same could be said of The Hood and most people still put 5 into his yellow because it's incredibly bad without 5. Same for Cap: his yellow goes from being overcosted and awful to overcosted but useful.
faustianpact wrote: I've got a Captain America at 3/1/3 and I have two yellow covers that I was wondering if I should apply or sell. They're good for another 5 days if there's any restructuring about to happen to him.
paralistalon wrote: My Cap is currently 3-5-5 (max red and blue). I think I'm going to respec to 5-5-3. His blue is just sooooo bad that I never use it ever! A 2-turn stun for 12 blue AP and no damage? I could use Storm's blue to stun the target for twice as long and deal over a thousand damage to the entire team. I used to love him back in the prologue missions against the single opponent bosses, but now he's lackluster even with the event buff.
Ruval wrote: All of the people downplaying cap's blue are right, based on the way they describe it. However, all of them ignore the 'return 10 ap' part of it. His blue isn't really 12 ap. It's 2 ap in terms of actual cost, only 12 if you the tile is matched away. I've been playing a L56 3/5/5 cap in the pve events and he's been a lifesaver (with the buff, he's basically a non-buffed 85). The big change from 4 --> 5 isn't the ability to target environment tiles, but countdown tiles. Those aren't prevalent in pvp, but in pve it's fantastic. Why do you need blue when you've got red at 5 to destroy countdowns? I dunno, maybe because you don't always have an unlimited number of ap in the colour you need? I agree I'd use Storm over cap in pvp, though. He's just too slow in that environment, but I've had a lot of success running widow/hood/cap as a 'PvE lockdown team'. Steal their ap, use it against them and destroy every thing they try to do with cap's shields. That said, please everyone keep ****, I'd love him to be buffed.
Bygix wrote: I was thinking of respecing Cap to 3/5/5 due to the ability to overwrite countdowns, but believe it or not the yellows have been useful as defense and not just for a giant cascade. Several times Ive been in desperate last minute matches before tournaments end with Cap as one of my only fully healed options to use. Place those protect tiles in spots where theyll NEVER get matched and your shrugging off 750 damage per attack. Regular matches do nothing at that point, and a 750 reduction from AP attacks is pretty decent too. Coupled with Caps above average 2* HP and you can tank a fair amount of hits while stunning the opponent/accumulating tons of AP with his red attack and using it continuously. Play it right and he can take hits and dish out a 600 damage attack every other turn. Its worked quite well for me before