azmadu wrote: ihearthawthats wrote: To get Spidey's protect tiles to have that strength requires there to be web tiles present on the board which gives you the problem that if you want to use his web bandages this will remove all the web tiles and then how strong will the tiles be???
ihearthawthats wrote: To get Spidey's protect tiles to have that strength requires there to be web tiles present on the board which gives you the problem that if you want to use his web bandages this will remove all the web tiles and then how strong will the tiles be???
jozier wrote: Your matches should almost be over by the time you could use Cap's 19y. 3/5/5 is the only option because Cap works best in PVE and 5 in blue and red allows you to overwrite any tile that could harm you.
Bugpop wrote: I rarely use captain america's abilities. When I'm fighting the low-mid level hammer/maggia opponents in PVE events, I don't want to worry about using abilities.
Psykopathic28 wrote: Bugpop wrote: I rarely use captain america's abilities. When I'm fighting the low-mid level hammer/maggia opponents in PVE events, I don't want to worry about using abilities. Imagine this, you have Cap A's red at 4. A lvl 85 Ares has a Sunder tile out and no other means to destroy it. This red skill can come into effect on a lot of situations. I believe you can also remove enemy strike tiles with it. Now you get Cap's red and blue going through their rotations, and in long matches sometimes even 2 of each. He isn't the best character, but IMHO he's quite under rated. Especially when buffed.
Celerity wrote: His yellow is his best ability, and it is the one that scales the best with levels. Red scales second best. In the only fights where Captain America is worth using (long fights where his attrition can take effect), you will eventually get 19 yellow. If you're not getting 19 yellow, you shouldn't be using Captain America in that fight, plain and simple.
grifman wrote: Dumb question but I've looked and can't find the answer. What does it mean when it says that Capt America lays down a "protect tile"? What is a protect tile and how does it work? Thanks.
Psykopathic28 wrote: Not a bad point Celerity but I'm also trying to look ahead to spideys inevitable nerfing along with the fact not everyone can obtain a spidey where most everyone can obtain a captain A. To me being able to get 2 blue shields rotating is better than 2 protect tiles. Seems to me a situation where any of the 3 skills can be used effectively but perhaps whichever 2 skills you prefer need to be at 5. Any variation of a 4/4/5 seem inefficient.
Stark27 wrote: Psykopathic28 wrote: Not a bad point Celerity but I'm also trying to look ahead to spideys inevitable nerfing along with the fact not everyone can obtain a spidey where most everyone can obtain a captain A. To me being able to get 2 blue shields rotating is better than 2 protect tiles. Seems to me a situation where any of the 3 skills can be used effectively but perhaps whichever 2 skills you prefer need to be at 5. Any variation of a 4/4/5 seem inefficient. My first post here so bear with me if I sound like a noob (which I prob am!) With Cap's yellow ability being changed at Level 85 5y gives 150 protect strength each, would it be a much better skill to level to 5 Yellows (albeit high cost of 19AP) now? I know there are discussion abt this with 5/5/3 or 3/5/5 being mooted earlier. I'm sitting at 3/3/3 currently, with 2R,1Y,1B in my rewards, and I'm having a hard time deciding! Pls advise Ty!
Phantron wrote: Stark27 wrote: Psykopathic28 wrote: Not a bad point Celerity but I'm also trying to look ahead to spideys inevitable nerfing along with the fact not everyone can obtain a spidey where most everyone can obtain a captain A. To me being able to get 2 blue shields rotating is better than 2 protect tiles. Seems to me a situation where any of the 3 skills can be used effectively but perhaps whichever 2 skills you prefer need to be at 5. Any variation of a 4/4/5 seem inefficient. My first post here so bear with me if I sound like a noob (which I prob am!) With Cap's yellow ability being changed at Level 85 5y gives 150 protect strength each, would it be a much better skill to level to 5 Yellows (albeit high cost of 19AP) now? I know there are discussion abt this with 5/5/3 or 3/5/5 being mooted earlier. I'm sitting at 3/3/3 currently, with 2R,1Y,1B in my rewards, and I'm having a hard time deciding! Pls advise Ty! The current game does not favor a defensive approach, but there will likely be considerable change to this philsophy when the inevitable Spiderman nerf hits (he's responsible for rendering defensive strategy obselete because why defend when you can just stun everyone?). There's no reason to level up his yellow right now, but depending on what happens to a few other characters, this may change in the future.
faustianpact wrote: I've got a Captain America at 3/1/3 and I have two yellow covers that I was wondering if I should apply or sell. They're good for another 5 days if there's any restructuring about to happen to him.