forgrim wrote: captain america's red should be returned after two turns considering the incredibly low damage it does (350 at level 50ish). compare that to iron man blasting away for 1k at 50 and u have a considerable question mark for this skill. for the past couple events tho, my captain has carried me
forgrim wrote: i believe he's the perfect pve character when he's 3/5/5, clearing out tiles really quickly and getting ur ap back to clear out more. i highly recommend this build
Saint Matthew wrote: Cap is a different type of hero to play...I don't think he's as bad as people think he is. a medium-large health pool to soak hits. He's a monster on 1v1 battles. You can perma-stun one character with his blue ability and do consistent damage over time with his red since they restore themselves essentially. Against PVE if you maxed his Red and Blue ability he can target countdown tiles which is pretty awesome as only a few characters can remove or nullify them. His final ability feeds itself so it costs less after the first usage and is good for creating 4-5 lines. Sometimes you can create multiple critical tiles from it which can he useful. He's probably one of the more complicated characters to play well. If he needs a buff it would be to lower all his countdown tiles by one...making him probably the most overpowered character if skilled correctly. (that would be insane)
Toxicadam wrote: I like Cap the way he is. Anymore tweaks and he could become a bit too OP, especially for the two star category. If I were to tweak him, I would give him more HP's and more damage per tile. That way he could act more as a meat shield (ala Juggs) with assist specials when maxed out. I like the versitility of his yellow power, where you can either decide to use it for defense (rarely) or use it to make critical tiles. It's pretty lethal when combined with a hero that is currently %200 buffed.