**** Carnage (Cletus Kasady) ****
Comments
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lymang wrote:I tried my hardest to get Carnage but was unsuccessful - I was teetering between the Magneto 3* blue cover and Bullseye DA green cover and I ended up deciding either would work for me. I looked longingly at the Carnage cover being offered. Then I started Prodigal Son late last night and holy moly. I'm not sure I want Carnage! OK, I want him, but OUCH. So many tiles, almost unmanageable.
I find it amusing how you're all discussing him being already all specced out/max covers. I am sure I am not the only one who doesn't even have him at all, let alone discussing the benefits of which config of his covers to use. OK, sure, I"m just jealous.
Thanks though for posting all this stuff at least I know what to expect if I DO get Carnage.0 -
puppychow wrote:The first guy I saw w/ a max Carnage was Demon Hunter X. My alliance mate got hit by Puerto Rico, who fielded a max Carnage team as well. Yeah, whales are certainly using Carnage for defense. Pairs great w/ a boosted HB, for sure.
To me, the ideal spec for Carnage is 553, because his green is actually his least useful ability, imo. Ppl are unsure of his passive black, because it hurts both teams. But the point of the passive black is to whittle down your opponent until you are ready to launch Carnage red to one shot the enemy team to death.
I said the same - 5/5/3 might be best on defense. Though I suppose that you might want to minimize the # of tiles that he blows up with his ability if you have a bunch of strike ties already out (from Blade & IMHB in the case of High Stakes). So I could see the merit in 5/3/5 as being the best in general and also good if you don't want to be blowing up your own tiles. I guess we should take this over the character sub-forum...0 -
But unless you just want to sit at 800 and not get hit, I bet it won't be much of a deterrent, especially now that we have 10 health packs. If anything, an opposing Carnage might help you win a hop battle even faster.0
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Here is my report on using Carnage as scarecrow.
I decided to not start Blade PvP until after I got my Carnage covers and maxed him. I wanted to see what would happen if i employed him as scarecrow.
Starting around 8:30 this morning I climbed up to 1200-ish switching to Carnage Blade Hulkbuster for the last two matches.
At that level I floated for the next three hours or so. I was getting the occasional hit and would then re bring my level back up to between 1150-1200.
I finally walked away for two hours to let things develop how they would. I got hit six times dropping me to 959. Five of the six hits yielded high point retals.
I switched back to my hulkbuster professor x a-team and farmed the retals plus a couple live high value targets and used my first shield at 1300.
Is Carnage a good scarecrow? Yes and no. I am pretty sure there were a lot of people sick to death of spending 10 iso to skip me. There were enough who decided it was worth a shot and this does not get you defensive wins. It gets you retal nodes. I lost to fist buster, hulk bomb, x-4horce, cap marvel hulk. fist buster and hulk bomb were multiple hits each. I don't know what shape the opponent teams were in afterward and whether the reward of high points was worth the risk of having to use health packs afterward.
Is Carnage a good hop team? Jury is still out but I think the answer is maybe. I have some ideas on who might be good with him and how to make his powers go off faster. Paired with buffed hulkbuster the answer is no. I am thinking of a couple of other possibilities and eventually the answer might be yes.
I would be very interested to hear from any of the players who took my team on to tell me how the ai played it and how your team fared.0 -
Colognoisseur wrote:Here is my report on using Carnage as scarecrow.
I decided to not start Blade PvP until after I got my Carnage covers and maxed him. I wanted to see what would happen if i employed him as scarecrow.
Starting around 8:30 this morning I climbed up to 1200-ish switching to Carnage Blade Hulkbuster for the last two matches.
At that level I floated for the next three hours or so. I was getting the occasional hit and would then re bring my level back up to between 1150-1200.
I finally walked away for two hours to let things develop how they would. I got hit six times dropping me to 959. Five of the six hits yielded high point retals.
I switched back to my hulkbuster professor x a-team and farmed the retals plus a couple live high value targets and used my first shield at 1300.
Is Carnage a good scarecrow? Yes and no. I am pretty sure there were a lot of people sick to death of spending 10 iso to skip me. There were enough who decided it was worth a shot and this does not get you defensive wins. It gets you retal nodes. I lost to fist buster, hulk bomb, x-4horce, cap marvel hulk. fist buster and hulk bomb were multiple hits each. I don't know what shape the opponent teams were in afterward and whether the reward of high points was worth the risk of having to use health packs afterward.
Is Carnage a good hop team? Jury is still out but I think the answer is maybe. I have some ideas on who might be good with him and how to make his powers go off faster. Paired with buffed hulkbuster the answer is no. I am thinking of a couple of other possibilities and eventually the answer might be yes.
I would be very interested to hear from any of the players who took my team on to tell me how the ai played it and how your team fared.
What team(s) do you use to climb straight to 1200? And I will let you know if I decide to take on your node for one final fight at the end of my event (i have you and deathknight queued. I will go with who ever had more points at the time)0 -
Vhailorx wrote:Colognoisseur wrote:Here is my report on using Carnage as scarecrow.
I decided to not start Blade PvP until after I got my Carnage covers and maxed him. I wanted to see what would happen if i employed him as scarecrow.
Starting around 8:30 this morning I climbed up to 1200-ish switching to Carnage Blade Hulkbuster for the last two matches.
At that level I floated for the next three hours or so. I was getting the occasional hit and would then re bring my level back up to between 1150-1200.
I finally walked away for two hours to let things develop how they would. I got hit six times dropping me to 959. Five of the six hits yielded high point retals.
I switched back to my hulkbuster professor x a-team and farmed the retals plus a couple live high value targets and used my first shield at 1300.
Is Carnage a good scarecrow? Yes and no. I am pretty sure there were a lot of people sick to death of spending 10 iso to skip me. There were enough who decided it was worth a shot and this does not get you defensive wins. It gets you retal nodes. I lost to fist buster, hulk bomb, x-4horce, cap marvel hulk. fist buster and hulk bomb were multiple hits each. I don't know what shape the opponent teams were in afterward and whether the reward of high points was worth the risk of having to use health packs afterward.
Is Carnage a good hop team? Jury is still out but I think the answer is maybe. I have some ideas on who might be good with him and how to make his powers go off faster. Paired with buffed hulkbuster the answer is no. I am thinking of a couple of other possibilities and eventually the answer might be yes.
I would be very interested to hear from any of the players who took my team on to tell me how the ai played it and how your team fared.
What team(s) do you use to climb straight to 1200? And I will let you know if I decide to take on your node for one final fight at the end of my event (i have you and deathknight queued. I will go with who ever had more points at the time)
I started with cap marvel she hulk until 800-ish then switched to hulkbuster professor x until 1100-ish and then put carnage in for the last 100 points.0 -
Colognoisseur wrote:I started with cap marvel she hulk until 800-ish then switched to hulkbuster professor x until 1100-ish and then put carnage in for the last 100 points.
So is it possible that some of those hits you took weren't when Carnage's team was even in the game? (just Retaliations)0 -
Buret0 wrote:Colognoisseur wrote:I started with cap marvel she hulk until 800-ish then switched to hulkbuster professor x until 1100-ish and then put carnage in for the last 100 points.
So is it possible that some of those hits you took weren't when Carnage's team was even in the game? (just Retaliations)
Or they queued him up on his climb, knowing he'd be worth 75 in the near future.0 -
Let me clarify my own Carnage is on 1/1/1, because I finished 2 in the Brotherhood Event.
No way am I spending 25.00 bucks on a cover. Not without some ludicrous windfall in my future.
And yes, the amount of attack tiles Carnage spews out is -crazy- on goon nodes, to the point I won't be using him in the future for them, until I either have some way of containing the backlash, or get more black covers to level up and increase the difference in the tile strength.
Im debating ideas, IE, I think using Iron Fist Purple to fuel black, then running a decent moonstone black to control shift multiple tiles, might be the way to go, but that's just working out of my own limited roster.0 -
Colognoisseur wrote:I started with cap marvel she hulk until 800-ish then switched to hulkbuster professor x until 1100-ish and then put carnage in for the last 100 points.
Nice to hear how the other half lives!
I wonder how much of your relatively easy climb comes from your awesome roster. And how much comes from people recognizing your name/reputation and avoiding you or saving your nodes for later on in any given event.
Rest assured that my climb to just a tiny bit above 1k is markedly more stressful!0 -
Buret0 wrote:Colognoisseur wrote:I started with cap marvel she hulk until 800-ish then switched to hulkbuster professor x until 1100-ish and then put carnage in for the last 100 points.
So is it possible that some of those hits you took weren't when Carnage's team was even in the game? (just Retaliations)
Based on my memory of who I hit on the way up only one hit I took was a retal.
The climb to 1200 was as quick as I could make it to try and reduce people queuing me early on. But you are correct some of the hits could have come from players who queued me on the climb.0 -
Vhailorx wrote:Colognoisseur wrote:I started with cap marvel she hulk until 800-ish then switched to hulkbuster professor x until 1100-ish and then put carnage in for the last 100 points.
Nice to hear how the other half lives!
I wonder how much of your relatively easy climb comes from your awesome roster. And how much comes from people recognizing your name/reputation and avoiding you or saving your nodes for later on in any given event.
Rest assured that my climb to just a tiny bit above 1k is markedly more stressful!
It is a good question that I also wonder about too. I do think that once I'm worth a significant amount of points no power in the verse will keep someone from giving me a pop.0 -
I agree with colog.
Carnage isnt aweful but not yet amazing. But every character has a successful use if paired smartly and correctly.0 -
Man, the baseline 1 cover black nearly ruins this character. Its simply too simple for the attack tiles to be turned against you, and the pay off is not worth it, especially on character + 2 goons nodes.
I think I'd have preferred if the black had a threshold, where you had to have 3-5 black AP in stock, so you could at least trigger when the ability triggers, and then with another black AP user, trigger when it stops.
There's still other workarounds, Im sure.0 -
Very true Colog. I skip the heavy hitters early in cos there is easier meat out there and I don't want to risk a loss. But above 850 or so, even I (with my middling veteran roster) get very happy when I see you or Puerto rico or equivalent show up on my nodes as high value targets are so rare in the world of shield cooldowns.
I fervently hope that carnage won't put you guys completely off limits0 -
Haetron wrote:Man, the baseline 1 cover black nearly ruins this character. Its simply too simple for the attack tiles to be turned against you, and the pay off is not worth it, especially on character + 2 goons nodes.
I think I'd have preferred if the black had a threshold, where you had to have 3-5 black AP in stock, so you could at least trigger when the ability triggers, and then with another black AP user, trigger when it stops.
There's still other workarounds, Im sure.
I think the aggressively bloody nature of the black power serves to partly counter the very powerful red. If black was more controllable, it would be much easier to abuse the red.0 -
In other news, water is wet and D3 still hasn't given me Earth's Mightiest heroes compensation, now to Satana with the weather.0
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Carnage does more harm to your team than good. If you are fighting goons or characters with automated passive power, carnage black goes haywire. I strong suggest characters with huge hit points to fight with carnage.0
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BillyBobJoe wrote:Why all the negativity on Carnage? ....
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I know people want the "next big thing" with Carnage, but instead he's a niche character that has to be played a certain way. I for one give the devs credit on this character because you actually have think tactics with him, and he's not just a bulldozer for higher end play.
NOTE: BillyBobJoe's post edited and highlighted for brevity.0 -
MarvelDestiny wrote:BillyBobJoe wrote:Why all the negativity on Carnage? ....
....
....
I know people want the "next big thing" with Carnage, but instead he's a niche character that has to be played a certain way. I for one give the devs credit on this character because you actually have think tactics with him, and he's not just a bulldozer for higher end play.
NOTE: BillyBobJoe's post edited and highlighted for brevity.0
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