**** Carnage (Cletus Kasady) ****

1161719212233

Comments

  • Esheris
    Esheris Posts: 216 Tile Toppler
    I had a good laugh from the covered Carnage you get to use in the Prodigal Sun event...by the end of that goon node I was taking almost 1000 damage a turn when I wouldn't have been hit at all.
  • TxMoose
    TxMoose Posts: 4,319 Chairperson of the Boards
    an aside...I can count the number of offensive losses in pvp on one hand and lost to a 1/1/1 carnage/axwolvie/loaner blade... with 166thor/142loki/blade buffed to 199. I had beaten them earlier but required 3 health packs. I thought now that I had played it, I could better manage it, but match-4s weren't out there for loki to exploit and it just took too long for me and ultimately ended up eating through me. crazy character.
  • CaptainFreaky
    CaptainFreaky Posts: 451 Mover and Shaker
    Esheris wrote:
    I had a good laugh from the covered Carnage you get to use in the Prodigal Sun event...by the end of that goon node I was taking almost 1000 damage a turn when I wouldn't have been hit at all.

    Yeah - and using him in Prodigal Sun I now realize how lethal his green can be also - you really don't need to have a tile spammer like Mohawk, as Carnage himself spams attack files like crazy against goons. I still won't use him, but this really confirms 5/3/5 as the way to go if you were to use the insane symbiote.
  • As many have said, Carnage is the real deal when it comes to SCARECROWS. It doesn't matter how much health you lose on defense, that team will always come back full. SO you do your regular climb and maybe a bit more. You then end up playing the last 1-2 maybe even 3 games with Carnage in there. The teams that will attack you will be WAY less than those that will press SKIP. He's a pure beauty on defense, but a real liability on offense. Really like the concept (just know that ill never have him fully covered lol)
  • the devs are testing no scaling, bros/sis, put your black carnage cover out icon_mrgreen.gificon_evil.gificon_mrgreen.gificon_evil.gificon_mrgreen.gif
  • 1. Hulk, cap marvel passive are not working wirh Carnage red.

    2. The black skill is insane. Nobody can stand with Carnage at all. Players say, use it for def only. I put my HP a lot for 13 skills, does it make sense? Nobody want use char only for def.

    3. Totally, its wrong. U released a killer villian to kill my entire team? What it is? Whats role of this char?

    The penalty to use Carnage is very high that makes i can not use him in any position at all.

    Seriously, make him 3* and refund seems like better than now.

    Suggestion

    Change his black bit better. Black is the core of the problem.

    Thanks.
  • Im already debating how to use him on my limited roster. Got lucky/did the work (depending on perspective) and gained him, but Im still in the 2-3 star transition so he's definitely affected my enemy levels. Only higher level than him is my level 71 Torch.

    Are the attack tiles totaled as one attack, or individual ticks? I unfortunately don't have adamantium bones on Bullseye yet to check to see if that would mitigate the self damage at all.
  • Buret0
    Buret0 Posts: 1,591
    What about using Carnage, Squirrel Girl, and Kamala Khan. Kamala helps heal everybody while Carnage tanks green, and squirrel girl(assuming she's maxed and have 5 in Purple) has the potential to do close to 7000 to one opponent. Heal on top of damage on top of damage. I need someone to try that and really you shouldn't have a problem using her once for a match and tossing her aside to she heal.

    This would work great for a 5/5/3 SG. (tough to ignore her nuke like that)

    Yellow first to get the protect tiles (191*4 = 764). This will protect you from the first 8 attack tiles completely at 90 damage per tile.

    Once the enemy has 8 attack tiles, use purple to deal (2416 + 539*8 = 6,728). Alternatively, you use purple to harvest green tiles with KK.

    Your red will deal 4903 + 1808 + 1808 to the enemy team and 1,044 to your team members. 905 of that damage will be healed, leaving only 139 damage taken per ally.

    Depending on how many enemies remain, you have the choice between doing KKs bash (up to 3390 *3) or Carnage's green for up to 10,416 (but most likely 5,000 or less depending on how full the board is with special tiles), which will heal and cause potential cascades.

    The rainbowing is terrible on the team... green is used by all three and purple by two.
  • Haetron wrote:
    Im already debating how to use him on my limited roster. Got lucky/did the work (depending on perspective) and gained him, but Im still in the 2-3 star transition so he's definitely affected my enemy levels. Only higher level than him is my level 71 Torch.

    Are the attack tiles totaled as one attack, or individual ticks? I unfortunately don't have adamantium bones on Bullseye yet to check to see if that would mitigate the self damage at all.
    attack tiles are separate damage, but it all hits at once
  • So if you have for example, 1 strength 30 protect tile, and carnage gives the enemy 4 strength 20 protect tiles, would it block all 4 tiles damage as they are less than 30? Or just the first 30 points?
  • teknofyl
    teknofyl Posts: 80
    My opinion of Carnage so far is he basically makes the game much, much, much less fun. The combination of slow and brutal just makes me think of the DethPhones
  • fmftint
    fmftint Posts: 3,653 Chairperson of the Boards
    Haetron wrote:
    So if you have for example, 1 strength 30 protect tile, and carnage gives the enemy 4 strength 20 protect tiles, would it block all 4 tiles damage as they are less than 30? Or just the first 30 points?
    all attack tiles are summed then protect totals subtracted. in your example the attack tiles would be one hit for 80 minus your 30 protect resulting in 50 damage taken
  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards
    2:19pm eastern us time, June 12, 2015.

    I just saw my first super whale (colog) with a carnage defensive team in PvP.

    One day, when the world ends, people will look back and know that It all started here . . .

    (/hyperbole)
  • Xeonic-Ice
    Xeonic-Ice Posts: 176
    I had a hilariously fun time running Blade/Doc Ock/Carnage (2/1/3) in the Blade PVP. There were so many strike and attack tiles that a max buffed 16k hulk couldn't even get angry after dealing 6k damage each match.

    Carnage may not be top tier or even for everyone, but man, he is a blast to play. (I know, I know, health packs and stuff and things)
  • CaptainFreaky
    CaptainFreaky Posts: 451 Mover and Shaker
    edited June 2015
    Vhailorx wrote:
    2:19pm eastern us time, June 12, 2015.

    I just saw my first super whale (colog) with a carnage defensive team in PvP.

    One day, when the world ends, people will look back and know that It all started here . . .

    (/hyperbole)


    I'll always remember where I was when I saw this - just like Dallas in 1963... icon_e_wink.gif

    Would be interested if Colognoisseur reads this to get his take on the character. I see he has his at 5/3/5 which makes sense, though I might argue that 5/5/3 is actually the ultimate build for a PVP Scarecrow unless perhaps he's pairing Carnage with KK and giving the AI choice on greenflag.png
  • Good to know. Sorry, I've only been playing for a little over a month, (maybe 2, just got my doom cover) so some of the basics are still eluding me. Im still in shock I placed high enough to get all 3 carnage covers, lol.
  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards
    In my node, he has paired carnage with blade and a boosted imhb.

    I don't want to break shield and hurt my score/alliance, but I would be curious to fight (and lose to) that team just to see the total havoc.
  • dfields3710
    dfields3710 Posts: 159 Tile Toppler
    Then what about carnage, daredevil and falcon.

    Carnage or daredevil can tank red

    Falcon stops them from having as many special tiles and strengthen your special tiles.

    Daredevil keeps the stuns in check

    Falcon can slow the damage taken or dare devil can use there special tiles to hurt them.

    Carnage tanks green.
  • puppychow
    puppychow Posts: 1,453
    The first guy I saw w/ a max Carnage was Demon Hunter X. My alliance mate got hit by Puerto Rico, who fielded a max Carnage team as well. Yeah, whales are certainly using Carnage for defense. Pairs great w/ a boosted HB, for sure.

    To me, the ideal spec for Carnage is 553, because his green is actually his least useful ability, imo. Ppl are unsure of his passive black, because it hurts both teams. But the point of the passive black is to whittle down your opponent until you are ready to launch Carnage red to one shot the enemy team to death.
  • lymang
    lymang Posts: 97 Match Maker
    I tried my hardest to get Carnage but was unsuccessful - I was teetering between the Magneto 3* blue cover and Bullseye DA green cover and I ended up deciding either would work for me. I looked longingly at the Carnage cover being offered. Then I started Prodigal Son late last night and holy moly. I'm not sure I want Carnage! OK, I want him, but OUCH. So many tiles, almost unmanageable.

    I find it amusing how you're all discussing him being already all specced out/max covers. I am sure I am not the only one who doesn't even have him at all, let alone discussing the benefits of which config of his covers to use. OK, sure, I"m just jealous.

    Thanks though for posting all this stuff at least I know what to expect if I DO get Carnage.