**** Carnage (Cletus Kasady) ****
Comments
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Im using carnage. 535 200lv. Just wanna say, its a ****. Nobody can use him. Why nerf twice even before released? It becomes just a ****. Its killing me. Who said nerf? He has to be berfed.0
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dfields3710 wrote:What about using Carnage, Squirrel Girl, and Kamala Khan. Kamala helps heal everybody while Carnage tanks green, and squirrel girl(assuming she's maxed and have 5 in Purple) has the potential to do close to 7000 to one opponent. Heal on top of damage on top of damage. I need someone to try that and really you shouldn't have a problem using her once for a match and tossing her aside to she heal.
I don't think Khan's heal with work well with carnage. Each time it triggers, his attack tiles will also trigger. And his attack tiles will also trigger for every enemy opponent. Khan's heal is good for one burst of heal per activation, but those attack tiles hand around and add up. Her healing will very quickly be overwhelmed.
I think you would be better off bringing someone like doc oc who can help convert those enemy attack tiles into friendly ones.
But I honestly can't see any use for carnage except as a high-level pvp defensive character, and occasional fast match nuke for superwhales who will spend on health.
In pve he will create a ton of damage for everyone. That might clear nodes well enough at first. But in end of sub grinds you will run out of healthpacks very very quickly. and against 395 leveled enemies, a battle of attrition is a terrible idea as they all have 50% more health (minimum) than just about anyone you bring along.0 -
Vhailorx wrote:But I honestly can't see any use for carnage except as a high-level pvp defensive character, and occasional fast match nuke for superwhales who will spend on health.
Problem is he's not fast. Hulkbuster/Fist will win you a match 50% faster. He's only a deterrent in that he will cause damage. During shield hops (other than time wasting due to animations) that doesn't even matter, he's primarily a deterrent during a climb and you can't use him during a climb because you'll kill all your characters.0 -
After completing ISO8 Brotherhood, I put together my newly released character like I normally do. Then I went into Prodigal Sun and used him on the essential node. Wow... who would have guessed how crazy this is. Every countdown tile will trigger carnage passive. DD and She Hulk are unable to handle that many attack tiles. Even if you do get away, expect massive damage to your team. Maybe I'm missing something here.
Anyway, for those who haven't put together their carnage yet, you are strongly advised to keep the black cover till after prodigal sun is done.0 -
Shadow wrote:After completing ISO8 Brotherhood, I put together my newly released character like I normally do. Then I went into Prodigal Sun and used him on the essential node. Wow... who would have guessed how crazy this is. Every countdown tile will trigger carnage passive. DD and She Hulk are unable to handle that many attack tiles. Even if you do get away, expect massive damage to your team. Maybe I'm missing something here.
Anyway, for those who haven't put together their carnage yet, you are strongly advised to keep the black cover till after prodigal sun is done.
Or maybe ever. Are we sure that 5/0/5 isn't the best build?0 -
dkffiv wrote:Vhailorx wrote:But I honestly can't see any use for carnage except as a high-level pvp defensive character, and occasional fast match nuke for superwhales who will spend on health.
Problem is he's not fast. Hulkbuster/Fist will win you a match 50% faster. He's only a deterrent in that he will cause damage. During shield hops (other than time wasting due to animations) that doesn't even matter, he's primarily a deterrent during a climb and you can't use him during a climb because you'll kill all your characters.
Are you able to test him out 5/0/5? Is it possible that build works better? Ost the problems people seem to be having are with the black.0 -
Vhailorx wrote:dkffiv wrote:Vhailorx wrote:But I honestly can't see any use for carnage except as a high-level pvp defensive character, and occasional fast match nuke for superwhales who will spend on health.
Problem is he's not fast. Hulkbuster/Fist will win you a match 50% faster. He's only a deterrent in that he will cause damage. During shield hops (other than time wasting due to animations) that doesn't even matter, he's primarily a deterrent during a climb and you can't use him during a climb because you'll kill all your characters.
Are you able to test him out 5/0/5? Is it possible that build works better? Ost the problems people seem to be having are with the black.
Without his black his green sucks ****, its an 11 AP Jugg green. I don't like using his red either because he really messes up your own team. I can live with Rag hitting your own team for 400 and Sentry green doing 500-600, Sentry red doing 1000 is too much unless I'm desperate so Carnage red is well, yeah. He's just not fun to play, you put him out there to annoy other players.
If you were to play him strictly for PvE, 3/5/5 (never touching red) with Doc Oc and some protect tiles, like Falcon, is mediocre. Then you ask yourself why are you even bothering when its slower than any other team.0 -
Haha, Carnage attacks everyone all the time. So funny. Now seriously, can we junk bin this character and start over?0
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Not that it matters to ME because I'm a) not going to pull this character any time soon and b) not going to be able to COVER this character any time soon, given my progress on the 4* I *do* have, but one change I'd make immediately to Carnage?
Have his go-nuts ability proc when an actual *ability* fires off, not just when a countdown tile is plopped.
To put it another way, he should be creating chaos in the midst of MORE chaos, not going OH THERE'S A SNIPER SETTING UP HIS SHOT GO CRAZY DON'T MIND IF I DO.
The countdown tiles are essentially ability prep; if they manage to go off, and this ability has to be a part of Carnage, THAT'S when it should proc.0 -
I petition that his passive should go off every time either of Falcon's passives goes off.
BIRD! Go nuts. He's saying something inspiring to his teammates, GO NUTS0 -
Goons placing a CD is an active ability, takes ap to use, not a passive0
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Yeah, Carnage is suicide. They'd have to increase us to 100 health packs to make him worth it.0
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fmftint wrote:Goons placing a CD is an active ability, takes ap to use, not a passive
it's still prep. It takes AP to use, but they're preparing to use the ability. they're just paying for it however many turns before they actually use it.
Think of a sniper setting up to take the shot. Carnage is flipping the **** out as soon as sniper opens the gun case, not after the shot is fired.0 -
Not my problem. I didn't want him from the get-go so adjusted my tactics to make sure my final iso8 brotherhood ranking was above 50. The Magneto is far more valuable to me.
Best case scenario, Carnage would've been just another 4* skulking around my roster taking a valuable slot. I didn't like his powerset to begin with and after seeing him in action in the main prodigal event I don't think I'm missing anything. (Yeah, I'm missing out on a few essential nodes in prodigal but it doesn't bother me.)0 -
This will be even more fun once Carnage shows up as an enemy in PVE nodes with two feeder goons.0
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Yeah, I got him, and the initial giddiness is gone. I saw a gameplay video with him earlier (a boxed account with a lot of iso8/HP hacked to try every character) and saw all his moves. Concluded that the best people to have with him are Colossus with his defense and Kamala Khan with her healing after every allied ability. Wrong. Carnage easily got me up to 1000+ damage on me every turn, and even the defense from Colossus was not really effective. In the end, a simple battle that shouldn't have taken a lot of damage ended up with Colossus almost dead. I'll use him for this event, but after this event he'll sit in my roster like sentry. I hate team hurting/killing characters and Carnage is the worst yet.0
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Having to use Carnage on a node with goons has got to be one of the stupidest things I've ever seen in this game.0
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simonsez wrote:Having to use Carnage on a node with goons has got to be one of the stupidest things I've ever seen in this game.
If you throw Carnage into a node you're going to take some pain, win or lose. I don't think most people have the stomach to use Carnage in PVE, even if using someone like R&G to minimize health packs. Doubt he'll be used much outside of PVP.0
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