Buret0 wrote: grifterx777 wrote: Sorry, I don't know if this is the right thread to be asking this question. But is anybody else experiencing the wrong points available to win after beating someone? I took my shields down and queued up a couple of nice targets. One guy had 25 points available so I went for him. After the match it said +6. What gives? The next guy had 45 points! I attack him, win, and I get 17 points. Is this a bug? No, it means that by the time you beat them, their score had dropped significantly from when you queued them up. The points available from the win is loaded when you get assigned the matchup, not at the time you enter the node to look at the score. So if they had 800 points when you first got assigned the matchup and you had 400, the match might be worth 50 points. If you then wait to attack them and go after another target or maybe quit playing for awhile (or shield and wait even longer) then the target that you have lined up may not be at 800 points. In fact, if they were sitting unshielded at 800 for any period of time, they probably were sitting at 500 or less. So while the score was calculated based on the difference between a 400 and an 800, the final result may have been based on two very different scores.
grifterx777 wrote: Sorry, I don't know if this is the right thread to be asking this question. But is anybody else experiencing the wrong points available to win after beating someone? I took my shields down and queued up a couple of nice targets. One guy had 25 points available so I went for him. After the match it said +6. What gives? The next guy had 45 points! I attack him, win, and I get 17 points. Is this a bug?
traedoril wrote: It seems like it would be a vicious cycle of the same two people hitting each other repeatedly.
grifterx777 wrote: I see. Thanks for the info. Guess it's better to attack as soon as I queue them up.
DrNitroman wrote: Thanks to the changes to scoring I reached 1000 in Cpt Marvel PvP and grabbed a 4Thor cover! It's a big change for me because before this very last change I have stopped trying for high scores in PvP. It was so tedious. For this Pvp, I try to enter very early and pass 300 at the beginning. Today, with 24h left, I climbed just above 800, shielded for 3h to replenish healthpacks and finally made my final push. The shield prevented me two attacks and nearly 90pts loss so it was useful. During my final push I lost 60 pts in one attack. Fortunately, there was no other attacks. However, it was a bit hard to find opposing teams that I could defeat without too much health loss. Now I stay unshielded because I won't spend on a 24h shield. 30 minutes later I already have lost 185 pts in four attacks. But I'm glad to exchange my rank against the 4* progression reward. I'll try to climb again a bit tomorrow of course but without stress Edit: Obviously, I'd like that the 4* cover stay at 1000 because if the progression rewards are raised again I may stop trying again...
Enoc99 wrote: I think that this point change is one of the best improvements to the game I have seen in my time. Being able to get a single 4* cover each PvP makes a transition to 4* characters actually feasible. Currently, only the top few get access to 4* covers, but this way those of us who are solidly in the 3* camp can make progress towards eventually getting 4* characters. I personally hope that they do not change the progression thresholds back, because this has made PvP so much more fun for me than it was previously. I have spent more in hero points than I regularly do to ensure that I hit 1000 both times, but it is worth it to me. Previously I used to look at the 4* covers and think that I will have to settle for just sticking with 3* characters (which is fine, because 4* are not significantly better than 3*, unlike how much better 3* are than 2*), but without the option to keep progressing, I had lost interest in the game. I took a couple months off, and I came back last month to see how things had changed. Now with this change, my interest is reinvigorated!
DD-The-Mighty wrote: DrNitroman wrote: Thanks to the changes to scoring I reached 1000 in Cpt Marvel PvP and grabbed a 4Thor cover! <snip>Edit: Obviously, I'd like that the 4* cover stay at 1000 because if the progression rewards are raised again I may stop trying again... Glad that's all worked out for you. I tried to go for 1k. nothing but retaliations (shoving me from 23-68th) so i can never get above 1k. So the rule still stands: is you don't have a squad of 200+s don't bother. I'm def with you on that last point. I fear they will reraise the 4* cap again because of this.
DrNitroman wrote: Thanks to the changes to scoring I reached 1000 in Cpt Marvel PvP and grabbed a 4Thor cover! <snip>Edit: Obviously, I'd like that the 4* cover stay at 1000 because if the progression rewards are raised again I may stop trying again...
Enoc99 wrote: I think that this point change is one of the best improvements to the game I have seen in my time. <snip> Previously I used to look at the 4* covers and think that I will have to settle for just sticking with 3* characters (which is fine, because 4* are not significantly better than 3*, unlike how much better 3* are than 2*), but without the option to keep progressing, I had lost interest in the game. I took a couple months off, and I came back last month to see how things had changed. Now with this change, my interest is reinvigorated!
Vhailorx wrote: It seems to me that this change has significantly reduced the difficulty of traveling from 0-->900 points. However, getting from 900-->1000 is as difficult as it was before, if not a little bit more so.
DrNitroman wrote: From my experience, it was way easier to climb to 800, less fights needed. However, it seems difficult to climb from 0 to 800 in one streak with the same team and with only 5 healthpacks because each fight against some buffed characters is potentially damaging. Therefore, even if less fights are needed, it's better to plan these fights over a longer period (24 or 48h).
Vhailorx wrote: DrNitroman wrote: From my experience, it was way easier to climb to 800, less fights needed. However, it seems difficult to climb from 0 to 800 in one streak with the same team and with only 5 healthpacks because each fight against some buffed characters is potentially damaging. Therefore, even if less fights are needed, it's better to plan these fights over a longer period (24 or 48h). True, but the equilibrium point has also crept back up above 600, so climbing from 0-800 in two or three play sessions is way more realistic than it was when the equilibrium point was 450 or so.
fmftint wrote: Vhailorx wrote: DrNitroman wrote: From my experience, it was way easier to climb to 800, less fights needed. However, it seems difficult to climb from 0 to 800 in one streak with the same team and with only 5 healthpacks because each fight against some buffed characters is potentially damaging. Therefore, even if less fights are needed, it's better to plan these fights over a longer period (24 or 48h). True, but the equilibrium point has also crept back up above 600, so climbing from 0-800 in two or three play sessions is way more realistic than it was when the equilibrium point was 450 or so. ? I got pushed down to 400 every time unshielded
slidecage wrote: i say we see 6000 pt 10 packs very very soon (next season)
Lee T wrote: I'll be more cynical, more 10 packs on the market means more people needing roster slots .
Phantron wrote: It's way too easy to get 1K now but since there are also way too many 4*s out there like someone pointed out in the new 4* thread I guess this sort of balances out because now it's much less likely you'll get any particular 4* you're looking for even if you can get 1K every event.
optimus2861 wrote: Lee T wrote: I'll be more cynical, more 10 packs on the market means more people needing roster slots . If I can keep hitting 400 points with loaners (did it again today), I'll be able to buy another roster slot this season
Vhailorx wrote: Phantron wrote: It's way too easy to get 1K now but since there are also way too many 4*s out there like someone pointed out in the new 4* thread I guess this sort of balances out because now it's much less likely you'll get any particular 4* you're looking for even if you can get 1K every event. What does "too easy" mean? I have felt for a long time that 4*s were much too hard to get relative to their strength. I thought that was the consensus. Are you if the opinion that 4*s are appropriately priced?