Changes To Scoring In Versus Events

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  • wymtime
    wymtime Posts: 3,763 Chairperson of the Boards
    traedoril wrote:
    I just shield hopped at 850 points. While I was in the first match that took 4 minutes I lost 280 points.. Why is that possible?!?!
    I trie to squeeze 1 too many matches in and lost over 200 points as well. When I shield hoped again I hit 1000 took on one more battle and lost over 100 points again. With gaining more point wins there are also bigger losses. Losing when hopping even on the first match can be a **** shoot if a bunch of people are on a similar schedule as you.
  • wymtime wrote:
    traedoril wrote:
    I just shield hopped at 850 points. While I was in the first match that took 4 minutes I lost 280 points.. Why is that possible?!?!
    I trie to squeeze 1 too many matches in and lost over 200 points as well. When I shield hoped again I hit 1000 took on one more battle and lost over 100 points again. With gaining more point wins there are also bigger losses. Losing when hopping even on the first match can be a **** shoot if a bunch of people are on a similar schedule as you.

    I completely understand trying one too many, but I only did one fight!
  • aesthetocyst
    aesthetocyst Posts: 538 Critical Contributor
    traedoril wrote:
    wymtime wrote:
    traedoril wrote:
    I just shield hopped at 850 points. While I was in the first match that took 4 minutes I lost 280 points.. Why is that possible?!?!
    I trie to squeeze 1 too many matches in and lost over 200 points as well. When I shield hoped again I hit 1000 took on one more battle and lost over 100 points again. With gaining more point wins there are also bigger losses. Losing when hopping even on the first match can be a **** shoot if a bunch of people are on a similar schedule as you.

    I completely understand trying one too many, but I only did one fight!

    If the fight is too long, that's 1 fight too many. In PVP, when hopping, winning fast is best.

    Losing fast is second best.

    Not hopping at all is third best.

    Winning slow fourth best.

    Losing slow is death icon_lol.gif

    If you know you will be a target, and a match has bogged down or drags on a bit, retreat even if you appear to be able to win. Better to lose a bit than a lot.
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    traedoril wrote:
    I just shield hopped at 850 points. While I was in the first match that took 4 minutes I lost 280 points.. Why is that possible?!?!
    Do you have a squishy looking team that makes you an appealing target? 4 minutes isn't really that long for a hop.
  • Just chiming in with some feedback on the first event with the new scoring.

    I managed to make it to 1000 without needing a shield -- Awesome!

    As I didn't need a shield, I went about my Sunday after I hit 1000 and came back to see that I finished the event at 480, the lowest score I have turned in in some time -- Not Awesome!

    If this event is any indicator, you will not need to shield to 1000, but you will need to shield to not get booted from your alliance for poor performance.
  • simonsez wrote:
    traedoril wrote:
    I just shield hopped at 850 points. While I was in the first match that took 4 minutes I lost 280 points.. Why is that possible?!?!
    Do you have a squishy looking team that makes you an appealing target? 4 minutes isn't really that long for a hop.

    I don't have any of the boosted characters well covered/leveled this week so comparatively yes squishy.
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    traedoril wrote:
    I don't have any of the boosted characters well covered/leveled this week so comparatively yes squishy.
    Yeah, that would explain it. At 850, even HB/Fist will get beat down if unshielded. Besides being a really appealing target, 166s can be beaten fast, which is how that happened during your 1 fight.
  • fmftint
    fmftint Posts: 3,653 Chairperson of the Boards
    I wish they would do something about the 4 player skip rotation. offering me the same 4 targets over and over and over and over isn't going to convince me to fight them
  • sc0ville
    sc0ville Posts: 115 Tile Toppler
    traedoril wrote:
    simonsez wrote:
    traedoril wrote:
    I just shield hopped at 850 points. While I was in the first match that took 4 minutes I lost 280 points.. Why is that possible?!?!
    Do you have a squishy looking team that makes you an appealing target? 4 minutes isn't really that long for a hop.

    I don't have any of the boosted characters well covered/leveled this week so comparatively yes squishy.

    I'm pretty sure I hit you during one of my hops, I full boosted to make it fast and had a good board. My apologies if I caught you during a hop, I try to hit shielded people when possible.
  • wiz_biz
    wiz_biz Posts: 166 Tile Toppler
    i'll echo the sentiments of many - the changes have definitely helped me with regard to progression rewards (i'm currently 200+ over my personal record), and i racked up the points quickly tonight but didn't get much benefit from starting early. plus, the rising tide seems to be lifting all the boats - 1st place is sitting shielded 1736 pts. but, it's turning into a melee out there (more so than usual at this point it seems, or at least those defensive losses are hurting more than usual) so i think having a decent final placement isn't very achievable for me.

    but the one thing that has been abundantly clear is that the masses are shielding with impunity. virtually everyone i've seen on my climb in the last hour or two, regardless of roster maturity/ability to place or progress that well, have been sitting safely beneath their shields. i think it will be safe to say shield usage is going to be skyrocketing...
  • I just climbed to 880 in 40m.

    Well done devs. When you're tweaking economy, it's always nice to make tiny, careful adjustments like 50%
  • El Satanno
    El Satanno Posts: 1,005 Chairperson of the Boards
    On behalf of the other 19 guys and girl (singular) in my alliance, we are loving this change. Almost everyone is hitting new highs and faster than ever before. Personally, I cruised at a leisurely pace all the way up to 700 before I ran out of health packs. I decided to sit unshielded overnight to see how it would play out. This resulted in a loss of about 230. It was discouraging to see, but I rapidly made up the losses and only suffered one or two attacks while moving upwards. I managed to hit the 1k mark without using any shields at all. This is completely unheard of. Suffice it to say I like this thing.

    I will echo the concern that Demiurge will act as niggardly with rewards as they have historically and raise the bar for progression again. This would make me sad. Then again perhaps not, as it seems that at least in my bracket the top scores were not terribly different that I tend to see. Top spot was somewhere around 1300. In fact, it seems like the only noticeable difference is that there wasn't such a huge gap among the top 10. I'm used to seeing a sharp drop-off after #5 or so, but this time around it was pretty close all the way down to #10. Good or bad, I couldn't say: It simply is.

    Anyway, if this first event is any barometer to judge by, I'd say the new scoring is a win. I'm interested to see how this will play out across the rest of the season.
  • Wow, just wow. I have a solid 3* roster (currently 7 chars at 166) but never bothered with shieldhopping before, since I would have to start at around 650 and it would take too much time/hp, with the very real chance of missing a shield going down entirely, wasting all my previous efforts.

    I joined slice 5 with about 11 hours to go and got up to 600 without attacks (using my trusty old Daken/Patch, they LOVE having Falcon as the featured character). I figured I'd continue on going and see where the attacks would start coming in. Got up to 700, 800, still nothing... Switched to Cage/IF (who also work amazingly well with Falcon icon_razz.gif), climbed to 900 and sure enough, I hit 1000 without getting attacked even once. I figured I'd not continue to push my luck and used a 8 hr shield, placing 17th in the end.

    I realise I have been incredibly lucky to not get hit even once, but still... This was so much more enjoyable then any of the previous pvps since they started tweaking with the mmr algorythms. All of a sudden, the 4* transition became a lot more feasible. I imagine it would normally take like 2 shieldhops to get up to 1000 if they keep things the way they are.
  • Xenoberyll
    Xenoberyll Posts: 647 Critical Contributor
    sc0ville wrote:
    I'm pretty sure I hit you during one of my hops, I full boosted to make it fast and had a good board. My apologies if I caught you during a hop, I try to hit shielded people when possible.

    Why have people lose points while they're playing a match at all? It would be a lot less frustrating if you'd only lose points when you're sitting still and without shields. Protecting players for the first 5 minutes of a fight maybe to prevent abuse.
  • sc0ville wrote:
    I'm pretty sure I hit you during one of my hops, I full boosted to make it fast and had a good board. My apologies if I caught you during a hop, I try to hit shielded people when possible.

    Curse you!! No not really. I realize its part of the game to get attacked while unshielded. I do feel there should be a limit to the number of times that I can be attacked at ONE TIME. If I win 30 from a match and get attacked and lose 20, I can't really complain. But when you lose 200 points in a win in 4 minutes that's a bit unfair. I was never able to get back the points I lost and ended up losing another 300. I am contemplating if I am going to continue playing or not.
  • aesthetocyst
    aesthetocyst Posts: 538 Critical Contributor
    edited June 2015
    traedoril wrote:
    sc0ville wrote:
    I'm pretty sure I hit you during one of my hops, I full boosted to make it fast and had a good board. My apologies if I caught you during a hop, I try to hit shielded people when possible.

    Curse you!! No not really. I realize its part of the game to get attacked while unshielded. I do feel there should be a limit to the number of times that I can be attacked at ONE TIME. If I win 30 from a match and get attacked and lose 20, I can't really complain. But when you lose 200 points in a win in 4 minutes that's a bit unfair. I was never able to get back the points I lost and ended up losing another 300. I am contemplating if I am going to continue playing or not.


    Traedoril, there should be a cooldown on your account on defense. It would have been a better solution to boosting than gutting defense win pts for everyone (But doing the latter is far easier for the devs, and they don't mind definitely penalizing everyone to prevent potential undesirable behavior, so....here we are), and it would end the issue of the feeding frenzies. The feeding frenzies would still happen, just you wouldn't be gutted so harshly for it.

    The boost in pts won/lost was meant to compensate for lengthening the time matches take. So we fight 30% longer matches so our scores can fluctuate 50% faster? Hmmm, think about that. If you could lose say 100pts (there's no limit just throwing a number out there) in the course of a match before, now that's theoretically 100 x 130% x 150% = 195pts. More likely worse because the hits come in at an increasing pace, making every additional second potentially more costly.

    The boost in pts helps those who are good at not losing pts a lot. There's a lot of positive reports out there. I put up a great score. But I am a shieldhopping nut sometimes. Those caught on the downside of this change found it very steep in deed.
  • madsalad
    madsalad Posts: 815 Critical Contributor
    I'm enjoying the point changes. I was able to get above 800 for the first time in like six months (since all other shield changes and what-nots). I tried a last minute shield hop with 40 minutes to go in my slice. I started at 891. After two matches I was at 972. I tried for the desperate 3rd game to get me to the 1K mark and flew to close to the sun. Not only did a lose a slow death in that match (thanks to 4hor) but I also got hit by 3 people during that match, bringing me down to the 840s to finally shield and finish 48th in my slice.

    There are up sides and downsides. Upsides, more likely to get the higher-end progression rewards. Downsides, it's a long way down the ladder.
  • optimus2861
    optimus2861 Posts: 1,233 Chairperson of the Boards
    453 points, and if I'd felt like pushing I might have cracked 500, but I wasn't sure I could make 575 in the time remaining, so I banked the 25 HP and called it a day. Finished just outside of T200; for reference, the T10 in my shard were all over 1000, with the winner just shy of 1200.

    That's the first time I've ever cracked 400 points with a loaner, as I have no Falcon. As a 3* transitioner, being able to hit 400 points consistently is significant because that's 25 extra HP every few days. At 42 slots, it takes 550 HP to unlock the next one, and the tacos have not been favouring me with HP lately.

    Also, 400'ish points feels like where I ought to reach. In seasons 11 & 12, I hit 4000 points, and consistently hit 300 per PVP. The MMR & health changes in seasons 13 & 14 crushed me to barely 3000 points for the season and rarely hitting 300 per PVP. This led me to think PVP had become a bloodbath unworthy of the time & effort.

    This PVP was a refreshing & satisfying change for me, and I look forward to the next PVP, even though I again have to use a loaner.

    Please don't tinykitty this up!

    Oh, and I liked the change that the loaner has a random power now, instead of only the first power. It was fun to use all of Falcon's different powers in different matches.


  • Traedoril, there should be a cooldown on your account on defense. It would have been a better solution to boosting than gutting defense win pts for everyone (But doing the latter is far easier for the devs, and they don't mind definitely penalizing everyone to prevent potential undesirable behavior, so....here we are), and it would end the issue of the feeding frenzies. The feeding frenzies would still happen, just you wouldn't be gutted so harshly for it.

    The boost in pts won/lost was meant to compensate for lengthening the time matches take. So we fight 30% longer matches so our scores can fluctuate 50% faster? Hmmm, think about that. If you could lose say 100pts (there's no limit just throwing a number out there) in the course of a match before, now that's theoretically 100 x 130% x 150% = 195pts. More likely worse because the hits come in at an increasing pace, making every additional second potentially more costly.

    The boost in pts helps those who are good at not losing pts a lot. There's a lot of positive reports out there. I put up a great score. But I am a shieldhopping nut sometimes. Those caught on the downside of this change found it very steep in deed.


    I don't want a change to the number of points you win/lose when attacked. I think its fine. I have a problem with the fact that you can be attacked by everyone in your entire bracket in the time it takes to do one match. There should be a limit on the number of times you can be simultaneously attack. Really that number should be one. You can't attack more than one person at a time. Why are multiple people able to attack you at once?
  • mohio
    mohio Posts: 1,690 Chairperson of the Boards
    The problem with the cooldown solution is it doesn't solve traedoril's issue of being gang attacked by 4+ people all at once. It *might* help him climb back up in the next 10 minutes if those 4 guys that hit him are the only who would want to hit him, but more likely other guys will just find him and he'll be just as frustrated.

    As to his own suggestion of only able to be attacked by one person at a time, sadly that won't work either. Either you would have to limit people to only be in one person's queue, which anyone who's found those 4 people MMR loops can attest, this would be awful, or you would have to somehow lock everyone's player x node when player x is being fought by someone. Can you imagine lining up two high point targets for a shield hop and after your first match someone else is in a match with your second target so you have to wait? Or furiously skip to find anyone worth decent points? Doesn't seem like a fun experience.

    A far better solution is one I've seen elsewhere which is capping points lost in a given time. So, for the time of an average match (say 5-6 min) maybe you can only lose 100 points. People hitting you will still gain points like normal but you can't lose more than 100 in any 5 minutes. Its not a perfect solution but it might help people feel less frustrated.
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