mr_X wrote: Never understood why you can even attack someone you are allied with.
jimstarooney wrote: Its not just alliance mates, most top alliances have arrangements with other alliances
SnowcaTT wrote: jimstarooney wrote: Its not just alliance mates, most top alliances have arrangements with other alliances First rule of fight club.... However, this is yet another reason to simply remove the names when you attack. The "spirit" (?) of the rule was being broken a bit with alliance shield-hopping, it got worse with mega-alliance hopping, and now the alliance arrangements have really gamed the system. Every one of these issues would be solved by one simple step - name of person you are attacking removed. Usually I'm shouted down on this idea - mostly by the people who "enjoy the community" - aka are in on the scam.
simply remove the names when you attack.
daibar wrote: ArkPrime wrote: simply remove the names when you attack. It's good for everybody. People who want to coordinate get outrageous scores and people who don't can snipe them for outrageous amounts of points. And it's open for everybody. All you need to do to get in is be willing to do some work. Hell, if your roster is good enough, it's not even much work. I'm 5th in my season bracket having played around 3 or 4 hours total of pvp so far, between all events. It'll drive down engagement because attacks won't feel so personal, and matches against the same team feel even more monotonous without a name attached. It's an ok idea but a poor solution to a small problem at the top end that most people aren't even affected by.
ArkPrime wrote: simply remove the names when you attack. It's good for everybody. People who want to coordinate get outrageous scores and people who don't can snipe them for outrageous amounts of points. And it's open for everybody. All you need to do to get in is be willing to do some work. Hell, if your roster is good enough, it's not even much work. I'm 5th in my season bracket having played around 3 or 4 hours total of pvp so far, between all events.
daibar wrote: simply remove the names when you attack. It'll drive down engagement because attacks won't feel so personal, and matches against the same team feel even more monotonous without a name attached. It's an ok idea but a poor solution to a small problem at the top end that most people aren't even affected by.
SnowcaTT wrote: Knowing what a snipe is, and how to avoid it, isn't really intuitive until it's to late.
DrNitroman wrote: At least, I hope that the way to avoid it doesn't involve extended out-of-game communication!
SnowcaTT wrote: DrNitroman wrote: At least, I hope that the way to avoid it doesn't involve extended out-of-game communication! Maybe all they have to do is fix the chat? To Arkprime's point - I've been getting more and more into out-of-game communication, and it can be kind of fun. But it does take "some work" - it's actually a fair amount of time added in.
SnowcaTT wrote: daibar wrote: simply remove the names when you attack. It'll drive down engagement because attacks won't feel so personal, and matches against the same team feel even more monotonous without a name attached. It's an ok idea but a poor solution to a small problem at the top end that most people aren't even affected by. Part of what D3 tries to do is encourage player engagement - and getting hit 8 times while you are doing three attacks isn't very engaging. Other methods would also help that - like removing the player from the possible queue once they are attacked. Eventually new players will accidentally snipe someone above their grade - and then they end up on the hate list of 80 people, that ends up being bad news. Knowing what a snipe is, and how to avoid it, isn't really intuitive until it's to late.
aesthetocyst wrote: I am of the understanding that those maintaining hate lists are the same crowd who define "sniping" as deigning to attack anyone without prior written authorization. If we all respected that hypocritical silliness, these events would never go anywhere!
snlf25 wrote: I had no idea you could even hit anybody who was shielded, stax. Interesting.
simonsez wrote: snlf25 wrote: I had no idea you could even hit anybody who was shielded, stax. Interesting. As long as you queue them when they're unshielded, sure...
Stax the Foyer wrote: aesthetocyst wrote: I am of the understanding that those maintaining hate lists are the same crowd who define "sniping" as deigning to attack anyone without prior written authorization. If we all respected that hypocritical silliness, these events would never go anywhere! This is more of a general explanation that a direct response to your post, but it's the opposite, actually. These events go better when people wait a bit before attacking, at least in terms of people getting progression awards. If you wait a few minutes before attacking high point targets, you give people a chance to shield. Hits on shields bring more points into the system. Points trickle down. Without high scorers, brackets dry up. I climb just fine by cycling through my targets. If I queue a 60+ point target, I'll leave that node alone and do my other two fights before coming back to that node. If you cycle through your nodes like that, you give people a chance to reshield, and everyone benefits. Once it gets rolling, it doesn't even slow you down. You're still going straight from one fight to another, but there's a two-fight buffer of courtesy and friendliness in front of you. Once you start shield hopping, queuing up a high-point target well in advance does the same thing, making it very unlikely that you'll catch them unshielded. Now, nobody's making anyone do that, people can play however you want, but enough high scorers understand that doing this isn't silly, it actually makes sense.
aesthetocyst wrote: .... and that's precisely how I play, and encourage others to play, as bringing other players down drags everyone down. That said, I've seen plenty of players freak over someone hitting them without making direct contact first, regardless of timing, which was the point of my post. Ultimately, this is player vs. player. No one needs to play like a jerk--far too many players do because they know not that they do (or don't care)--but we can't all play by appointment, which was my point. It was noted above that not everyone agrees on the definition of "sniping," I was noting the silliest. That being those who seem to regard any attack w/o warning as a snipe.
snlf25 wrote: I had no idea you could even hit anybody who was shielded, stax. Interesting. Scored 1003 points and just squeaked by in getting my first Hulkbuster cover tonight from High Stakes. Spent 100 hp on 2 health packs and didn't shield because I don't care about placement in this one. Never seen so many roided up Blades and Hulks in my life. I've made 1000 points in 5 of the last 6 PvPs now. The scoring change has really rejuvenated my interest in the game.