Der_Lex wrote: 1k has become easier to reach, but placement has become a lot more difficult. In my current Carnage bracket, 1k doesn't even get you top 25 and top 10 is all 1175 and up, with the number one at 1500+. And this, in my experience at least, is pretty typical of pvp scores after the scoring change. If you don't invest heavily in shields and/or are part of a major alliance family, top 50 and maybe top 25 is as good as it gets. That's a big shift from before.
MyFeetStink wrote: So tonight I was at 951, with 6 hours left to go in the PVP. I go ahead and break shield as I queued up a 62 point fight and figured a quick hop and re-shield, and yippie I have progression done. I do the fight, win and get the points as expected, but then see I get put to 981. Turned out while I did that fight I got hit once. Well, I had a 32 point fight queued, so I do that one really fast, win, and then I see this:
lockness wrote: Hi, looking at the image, I'm just curious..... How is it possible to lose 53 points to a player with 802 total points and lose 50 points from a player at 481 points in the progression? That doesn't make sense to me.
rawfsu wrote: I agree with MyFeetStink, this mechanic in PVP is VERY frustrating! It has made this new scoring system an extra pain in the heel on top of the hits you take when attacked. I don't think it makes sense for me to actively playing in match, win the match, but then somehow lose points. How can my team be in two places at once? I understand if I stop playing for several hours, come back to PVP, and have been unloaded on. It doesn't make sense to be playing straight through, scoring points, and secretly losing them at the same time. In my time with PVP, I've had to get used to not being able to compete, competing for less than top 100, getting consistent in being top 100, growing my roster to finish top 25 regularly, but now, I have to deal with no more top 100 AND losing 100s of points for not spending money on shields. I relegated myself to gaining the 4k for the 10-pack, but if this point total changes, PVP may become a thing of the past.
xdogg wrote: I really like the fact that I can reach 1k pretty easily now, I'm not much for shield hopping so once I reach 1k I'm usually done, I'll take the 4* reward, shield up and take what ever rewards I get after that, I'm not real crazy about getting +1 for a defensive win though knowing if I wasn't shielded and lost it probably would have been for 60 or 70 points
Wintersmith wrote: All in all, I like the slight chance of getting to 800 points as it has been impossible before. My only grievance is that while I play at the end of an event, I lose points faster than I can hope to gain. That is frustrating. I don't mind losing points during the event, that is only to be expected and can be avoided by shielding. Yes, I should shield and quit playing 8 or 3 ours before the end. But why is it so?
MyFeetStink wrote: So tonight I was at 951, with 6 hours left to go in the PVP. I go ahead and break shield as I queued up a 62 point fight and figured a quick hop and re-shield, and yippie I have progression done. I do the fight, win and get the points as expected, but then see I get put to 981. Turned out while I did that fight I got hit once. Well, I had a 32 point fight queued, so I do that one really fast, win, and then I see this: Well that sucked. I won pretty quick, and I was using a maxed cage and IF with 164 (boosted) spidey. There goes my progression for this one as there is no way, but I figure what the hell I have all health packs so I will go for climbing a touch. Do two more fights, win them all, but after each one I see I get hit for two more losses in that time. So screw it, done on this one. I love the point changes, but this one hurt. No idea what happened. I dunno if I made someone mad or what, but damn that was rough. Ouch. At least it was just kingpin. I need to pick better slots....
firethorne wrote: I'd love to see an event with point loss from attacks turned off. Or, something like an option to concede placement awards to turn off attacks. Id be happy with only the progression.
Malcrof wrote: firethorne wrote: I'd love to see an event with point loss from attacks turned off. Or, something like an option to concede placement awards to turn off attacks. Id be happy with only the progression. ^ this, 1000000 times ^this Storm PVP, no need for rewards, but would love progression.. same with the previous Gamora PVP this option would change everything so much for the better. Those who need the rewards, play each other for them, may the best person win. those of us who do not.. play it like a PVE using other players teams as the nodes. All problems solved. except it would skew season standings some..
TxMoose wrote: Malcrof wrote: firethorne wrote: I'd love to see an event with point loss from attacks turned off. Or, something like an option to concede placement awards to turn off attacks. Id be happy with only the progression. ^ this, 1000000 times ^this Storm PVP, no need for rewards, but would love progression.. same with the previous Gamora PVP this option would change everything so much for the better. Those who need the rewards, play each other for them, may the best person win. those of us who do not.. play it like a PVE using other players teams as the nodes. All problems solved. except it would skew season standings some.. that would need to cut our points that counted towards the season in half or so. with no risk of losing points, it would really turn into how many 30, 20, and eventually 5-10 point matches we churn out, which frankly isn't that hard to do. pretty sure I could approach 2000 without having to test myself against any fistbuster team or other maxed ****. that being said, I'd opt for this in a heartbeat, even if only half the pts counted towards season. if progression teams were visible to the reg players, that would be a ton of extra points out there on top of the current system - not sure they would want that.