optimus2861 said: Every time DP v MPQ runs, I curse that 2* essential node in the heroes sub. Witch, Fist, Ant-Man. A purple battery fueling any one of three awful powers to eat; AOE plus long stun, or black-shake to punch-punch-punch, or fill the board with attack tiles. Fighting that node 2v3 (since the 2* is effectively useless) is such a pain. And oh yeah, Fist is bleeding you every turn from the start.I tried 2Cap, 3Beast, 4Spider-Woman on the last run. 2Cap took a dirt nap, 3Beast was badly crippled, but at least 4SW's black stopped damage from accumulating for several turns to get me through.Hate, hate, hate that node.
animaniactoo said: I've had a long stretch of being able to keep up ISO gathering and application while continuing to open Classic tokens as I gathered the CP to afford the next one. Which is really good because outside of certain hardline boundaries that I still have problems resisting (like keeping 240 on hand "just in case I really need to level someone and not lose covers that I want), I have a hard time not chasing the shiny.I'm in the penalty box. Finishing champing Coulson now... should be done in about 3 days. But then I have 2-3 days behind him to Champ SL, and last night I pulled a 14th cover for my LVL 94 fully covered 4* R&G. Oops. No more. I have to stop and HURRY. Cannot open any more tokens for 2 weeks. Sigh.
optimus2861 said: Taking on a Carol in SHIELD Sim last night, and she cascaded into her black for turn #3. Matched it once but couldn't get it the second time. Medusa ate the nuke, and then I retreated. I ain't ever gonna hit 2000 in Sim. The matchmaking just doesn't seem to permit it. Everyone I see now (I've got 14 x 4* champs with Cage coming up next) is some combination of Carol, Medusa, Gamora, Rocket, Blade, with an occasional Carnage, Ironheart, Iron Fist, etc. Each match is little more than a toss-up with high potential to require major health pack usage.
mexus said: Today I realized that boosting the AP before a battle does not make you gain more AP when matching tiles throughout the battle, you just start with a pity amount of it. Oh well.
DarthDeVo said: Who are your champs? Apologies if you have a roster link in your sig. I'm on mobile and can't see them. For what it's worth, I think I've hit 2000 every season since Medusa was the prize, which was around New Years. That was before I had any 4* champs. MMR is a fickle mistress though.
optimus2861 said: DarthDeVo said: Who are your champs? Apologies if you have a roster link in your sig. I'm on mobile and can't see them. For what it's worth, I think I've hit 2000 every season since Medusa was the prize, which was around New Years. That was before I had any 4* champs. MMR is a fickle mistress though. Oh, I've got many of the good ones: Carol, Medusa, R&G, Thor, Iceman, Blade, Hulkbuster. Then some B-listers like Spider-Woman, Sam Wilson, Mordo, Fury, Riri, Star-Lord, Elektra, Star-Lord, and now Cage. My highest is 278; I frequently see SIM teams in the 280s or even 290s, and IMO it's just not worth taking on a Gamora / Medusa / R&G team, which is pretty common. Here are my current five pins: Cage 279 / Blade 287 / Fury 277. If the board's red-heavy, it's a major health drain. Medusa 283 / R&G 271 / Gamora 209. 2K of strikes from turn 1, plus Medusa's passive. Pass.Surfer 315 / Jean 300 / Invis.Woman 250. 5-star match damage. That'll hurt no matter what. And invisibility to deal with to boot. Pass.Retal node: Medusa 274 / Riri 277 / Carol 280. 21 points. Pass.Replaced by: Medusa 292 / Gamora 274 / R&G 284. Pass.Retal node: well, this one I'll hit. 3* Widow 205, Prof X 205, 3* IM40 205.I mean that's, what, 10, maybe more, health packs to grind through all those? Yuck.Sigh. Even that 3-star node? Hit me with a Spidey yellow team-up for 5500 damage just as I was about to win clean. Dirty pool.