*** Vision (Android Avenger) ***
Comments
-
How do I maximize Vision's Density: Heavy? It seems I would have to have a team where I would have the most of tiles with his symbol on it for maximum match damage. Any idea what kind of teams would be good for that?0
-
richterbelmont10 wrote:How do I maximize Vision's Density: Heavy? It seems I would have to have a team where I would have the most of tiles with his symbol on it for maximum match damage. Any idea what kind of teams would be good for that?0
-
SW/QS also lets Vision tank all 3 colors and has decent synergy.0
-
MNM
QS
Vision
He has red, blue, and yellow to himself if he's higher than MNM. If he's got the highest level, he gets TUP as well.
Not good for defense but..... It's vision. We know what we're working with.0 -
If they didn't fix him he would've kicked Ultron in his metallic teeth this event.
sad times.0 -
He seems buggy to me right now. Just played a round where he ended up as the last one standing, had a heavy countdown tile out, yet I'd make a blue match and it'd hit for the usual value. Then my next turn it would work. Same with the light countdown. Also wanted to get off his Solar attack so waited for the light cd to resolve, it did and the power was still stuck as the light disruption.0
-
simonsez wrote:richterbelmont10 wrote:How do I maximize Vision's Density: Heavy? It seems I would have to have a team where I would have the most of tiles with his symbol on it for maximum match damage. Any idea what kind of teams would be good for that?Kolence wrote:SW/QS also lets Vision tank all 3 colors and has decent synergy.Tiger Wong wrote:MNM
QS
Vision
He has red, blue, and yellow to himself if he's higher than MNM. If he's got the highest level, he gets TUP as well.
Not good for defense but..... It's vision. We know what we're working with.
Also, would Luke Cage + Iron Fist work well?0 -
MNM = Marvel Now Magneto
With FistnCage I can see it working in that he would have blue and (probably) red to himself. The yellow would go to Cage and TU depends on who's got the higher level.
I've never thought about trying that team, but it could even scare people off defensively as people don't like dealing with CageFist as it is. As I think about it, if I was going after that team id have to kill Fist 1st, but deny blue at the same time because if Vision has the highest lvl, he needs to denied and can't end up last either.
I think I may try this team as my vision is higher than Cage and Fist. Im just spit-balling right now. Gotta see how it applies.0 -
Tiger Wong wrote:MNM = Marvel Now Magneto
With FistnCage I can see it working in that he would have blue and (probably) red to himself. The yellow would go to Cage and TU depends on who's got the higher level.
I've never thought about trying that team, but it could even scare people off defensively as people don't like dealing with CageFist as it is. As I think about it, if I was going after that team id have to kill Fist 1st, but deny blue at the same time because if Vision has the highest lvl, he needs to denied and can't end up last either.
I think I may try this team as my vision is higher than Cage and Fist. Im just spit-balling right now. Gotta see how it applies.0 -
I ran vision, im40, kk a lot before I had any 4*. AOE everywhere. In BOP, used vision, im40, JG and could take down any team, fast. (Maybe with an mbw team up for pesky rulk drain).0
-
Been running Vision and H4H for a bit.
+ they cover the rainbow
+ with Cage at red 5, and vision at 3yellow, they can take a bunch of hits if need be
+ can deal lots of damage VERY cheaply (fist purple, vision blue, cage black) or expensively (visions AOE or Cage yellow) or reflexively (fist attack tiles with strike tiles)
- not a very intuitive team despite covering the rainbow
- vision needs to have the highest level to tank 3 colors and maximize his (and the teams) damage. It's great when he can tank TUP for that extra 1000+ damage.
- despite the cheap damage potential, only Fist generates colors/AP. So things can lull.
- not the fastest team, despite the cheap damage potential.
A cascade of 3 or more and you'll wipe a team out without even knowing what happened. And you should have lots of turns as Cage (and vision if you choose to) can hold opposing damage down. You can really do a lot of damage. But it's not very fast or intuitive. You'll find yourself wondering what color you should do next and in what order should fire powers.
I think it's a good team and I'm gonna let it rock defensively for a couple days to see how it goes. But I like MNM, Vision, QS better. I also like IM40/Vision/KK better despite missing black. Those teams are just plain faster.0 -
Tiger Wong wrote:Been running Vision and H4H for a bit.
+ they cover the rainbow
+ with Cage at red 5, and vision at 3yellow, they can take a bunch of hits if need be
+ can deal lots of damage VERY cheaply (fist purple, vision blue, cage black) or expensively (visions AOE or Cage yellow) or reflexively (fist attack tiles with strike tiles)
- not a very intuitive team despite covering the rainbow
- vision needs to have the highest level to tank 3 colors and maximize his (and the teams) damage. It's great when he can tank TUP for that extra 1000+ damage.
- despite the cheap damage potential, only Fist generates colors/AP. So things can lull.
- not the fastest team, despite the cheap damage potential.
A cascade of 3 or more and you'll wipe a team out without even knowing what happened. And you should have lots of turns as Cage (and vision if you choose to) can hold opposing damage down. You can really do a lot of damage. But it's not very fast or intuitive. You'll find yourself wondering what color you should do next and in what order should fire powers.
I think it's a good team and I'm gonna let it rock defensively for a couple days to see how it goes. But I like MNM, Vision, QS better. I also like IM40/Vision/KK better despite missing black. Those teams are just plain faster.0 -
Well I'm not super leveled up with my 4/5* despite having about 8 3*s championed. I started pretty late in the game.
But I'm not looking for as many easy wins as possible either.0 -
simonsez wrote:Tiger Wong wrote:Been running Vision and H4H for a bit.
+ they cover the rainbow
+ with Cage at red 5, and vision at 3yellow, they can take a bunch of hits if need be
+ can deal lots of damage VERY cheaply (fist purple, vision blue, cage black) or expensively (visions AOE or Cage yellow) or reflexively (fist attack tiles with strike tiles)
- not a very intuitive team despite covering the rainbow
- vision needs to have the highest level to tank 3 colors and maximize his (and the teams) damage. It's great when he can tank TUP for that extra 1000+ damage.
- despite the cheap damage potential, only Fist generates colors/AP. So things can lull.
- not the fastest team, despite the cheap damage potential.
A cascade of 3 or more and you'll wipe a team out without even knowing what happened. And you should have lots of turns as Cage (and vision if you choose to) can hold opposing damage down. You can really do a lot of damage. But it's not very fast or intuitive. You'll find yourself wondering what color you should do next and in what order should fire powers.
I think it's a good team and I'm gonna let it rock defensively for a couple days to see how it goes. But I like MNM, Vision, QS better. I also like IM40/Vision/KK better despite missing black. Those teams are just plain faster.0 -
Well yeah, but after their levels go up, it becomes more difficult and more fair.0
-
What is the best build for Vision any more.0
-
Jorit wrote:What is the best build for Vision any more.0
-
simonsez wrote:This post is a great example of what is so wrong about this game. I'd love to experiment with oddball combinations like these. But where?? Scaling/mmr based on roster means you can't, unless you want to watch yourself get wiped out.
I'd love them to introduce more locked to certain class character fights. Scaling is the main reason why I wont roster 5*s and am scared about taking my 4*s up to champion level. I dont want to write off most of my roster due to the scaling.0 -
Wheee! Vision is buffed! Time to use it along IM40 to load up lots of red and blu... what you mean that unbuffed IM40 tanks two of buffed Vision's colours? Thrice-damned flattened progression curve for 3*s between level 200 and 300!
Vision's blue and yellow power need to put him in front for each match while the CDs are out for them to be any useful. In average I'm getting only 1-2 "heavy" matches out of my 5-turns CD, no matter who I pair him with.0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.2K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements