**** Iron Man (Hulkbuster) ****

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Comments

  • Ebolamonkey84
    Ebolamonkey84 Posts: 509 Critical Contributor
    zeddicus wrote:
    I thought I did. So to be sure I looked it up. I have applied correctly. Increasing cost not nerfing. As boosts can be used to off set cost. So again no more nerfing characters. Plus incredible hulk strongest there is. Needs to be that way in marvel puzzle quest.

    Anyone who used to use Sentry bombing can tell you that increasing cost is indeed nerfing.
  • Arondite
    Arondite Posts: 1,188 Chairperson of the Boards
    zeddicus wrote:
    I thought I did. So to be sure I looked it up. I have applied correctly. Increasing cost not nerfing. As boosts can be used to off set cost. So again no more nerfing characters. Plus incredible hulk strongest there is. Needs to be that way in marvel puzzle quest.

    A nerf is anything that makes a character less effective.

    Making a character use more AP makes them slower. Slower is less effective.

    >literally advocating hulk to be the best character in marvel puzzle quest
  • Who were you using? There are not many characters hb can one shot.

    There is exactly one character that HB can't one shot. 30 x 630 = 18,900 hit points. Without event buffs, only Devil Dinosaur can survive that.
  • Malcrof
    Malcrof Posts: 5,971 Chairperson of the Boards
    Nerfing, means making something softer..easier..or less powerful.. Like Nerf balls, made for kids so they won't get hurt.

    IMHB is fine, he is easy to get around, and a decent hulk can take his punch and blow up the board with greens for kamala to kill the world (or thor or whoever you wish)....
  • Phaserhawk
    Phaserhawk Posts: 2,676 Chairperson of the Boards
    Whose Hulbuster?
  • Malcrof
    Malcrof Posts: 5,971 Chairperson of the Boards
    Phaserhawk wrote:
    Whose Hulbuster?


    Mine! should be "Who is" but funny!
  • Ebolamonkey84
    Ebolamonkey84 Posts: 509 Critical Contributor
    Who were you using? There are not many characters hb can one shot.

    There is exactly one character that HB can't one shot. 30 x 630 = 18,900 hit points. Without event buffs, only Devil Dinosaur can survive that.

    The OP mentioned that the AI had a cascade of red and black, cast red to kill one character followed by black on one turn, and then cast red on the second turn to one shot another character. Assuming the OP was facing a maxed 270 HB at 5/5/3 (assumption made because more details weren't given), the second red would do 9 * 630 + 708= 6,378 damage. If the characters were at 80% health like the OP stated, their full health could be at a max of 7972 in order to be one shot by the second red. There are five 3* health tiers and no 4* health tiers that would be one shot in this scenario. Those five tiers include 7 characters: Bullseye, Storm, Daken, Patch, Iron Fist, Loki, and Hood.

    A lot of assumptions had to be made because the OP did not give us a proper context for his statements calling for nerf.
  • chill21genlee
    chill21genlee Posts: 61 Match Maker
    edited June 2015
    receiving the occasional board [tinykitty] is not a valid reason to nerf a char..that happens to everyone some times...although i am admittedly biased having dumped considerable time and resources into my buster...by your logic any op char that beats you should be nerfed if they happen to get a lucky cascade along the way.
    what i would really like to see is something more clever than grossly op ing chars in general. i get that ot creates challenge but i also find it to be rather lazy dev work..and chars like juggs specifically are just broken when op. If i cant have a level 345 juggs ...then neither should my pve opponent
  • Xenoberyll
    Xenoberyll Posts: 647 Critical Contributor
    zeddicus wrote:
    I thought I did. So to be sure I looked it up. I have applied correctly. Increasing cost not nerfing. As boosts can be used to off set cost. So again no more nerfing characters. Plus incredible hulk strongest there is. Needs to be that way in marvel puzzle quest.

    i can cast a 11 ap ability in 3-4 turns
    increasing it by 7 means it takes 5-7 turns to cast
    (not even talking about a color drained board here...)

    if said ability does 5.5 k damage at 11 ap it breaks down to 500 damage per ap
    the "strategic cost increase" to 18 ap breaks down to 305 damage per ap

    I don't know where you looked up "nerf" but that site is wrong.
    Nerf means weaker / less dangerous...like a nerf gun - or an ability that takes longer to cast and does less damage per ap.
  • whitecat31
    whitecat31 Posts: 579 Critical Contributor
    traedoril wrote:
    I hate to request a character nerf (snip).
    If you hate it, than don't do it.
    Simple enough. icon_lol.gif
    I don't have Hulkbuster fully covered yet, but I am looking forward to the day I earn those covers and have fun with the character.
    I need some goals. icon_mrgreen.gif
    In any case, some people's rosters are just not worthy. icon_rolleyes.gif
  • ayatorahxephon
    ayatorahxephon Posts: 94 Match Maker
    i fought a lot in shield simulator and there is no team as good as a profx IF imhb team. just one simple cascade and its a gameover. talk about imba... definitely deserves a nerf. and do note i checked their roster and have most top 4* and 3* fully leveled. there must be a reason why they pick these 3
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    i fought a lot in shield simulator and there is no team as good as a profx IF imhb team. just one simple cascade and its a gameover. talk about imba... definitely deserves a nerf.
    You're asking for a HB nerf here; you asked for a PX nerf in the PX thread. Are you headed to the IF thread next? Is this like some sort of nerf herders initiation stunt?
  • So I was thinking about how Overdrive is overpowered and I decided it'd make sense to plot out the number. Let's say you have on average 5 red AP (takes 9 red AP to use Repulsor Punch, presumably you'd use it up as soon as you have at least 9 red AP when you're preparing for an Overdrive to not waste the AP). So 11 black + 5 red gets you something like 700 strength strike tiles + 14*650 = 9100. Compare this to Cyclops, who does ~8K for 13 black, that doesn't seem totally overpowered if IMHB has comparable HP to Cyclops. Yes 13 black is 5 match territory, but the red you use up counts for something too. Of course, the problem is that IMHB is in fact the second highest HP guy in the game. I wonder if they simply designed his HP in a standard 'tough guys in comic books = more HPs' without even thinking about what it means, because his abilities would make a lot of sense as a low HP guy, like somewhere between Prof X and IW's HP class.
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    Phantron wrote:
    his abilities would make a lot of sense as a low HP guy
    Self-damaging abilities on a low HP character doesn't really make a lot of sense, and it's something we're unlikely to see.
  • i fought a lot in shield simulator and there is no team as good as a profx IF imhb team. just one simple cascade and its a gameover. talk about imba... definitely deserves a nerf. and do note i checked their roster and have most top 4* and 3* fully leveled. there must be a reason why they pick these 3

    So you need to get all PX covers, pour a lot on iso on him
    Then you need to get all IMHB and gather another 4* level of iso
    And finally you need to max IF

    Definitely needs a nerf? That sounds like gaming progression to me
    They max characters and dare to use the best combo they have? Outrageous
  • simonsez wrote:
    Phantron wrote:
    his abilities would make a lot of sense as a low HP guy
    Self-damaging abilities on a low HP character doesn't really make a lot of sense, and it's something we're unlikely to see.

    Do you mean logically or in D3 logic? Sure what you said is totally true in D3 logic which is why Juggernaut and Ares both have self damaging attacks that completely run you over while they can easily shrug off the self damage with their massive health pools. But that's also why we have guys like Juggernaut and Ares ruining PvE in general. You can't make self damage a drawback in exchange for extra power on a guy who has more HP than (almost) anyone else. Juggernaut has proven time and again that the doing 100% to enemy and 50% to himself is a great bargain when you have Juggernaut's health pool, and Overdrive is nowhere close to that.

    Now I don't think they'd ever nerf his HP because the HP level pretty much has to correspond to how tough the said character is in their comic book counterpart even if the abilities themselves make no sense, and for D3 it's probably easier to just axe his damage numbers by 1/3 and turn him into a playable and boring character, as opposed to go for something gutsy with a significant health nerf but keeping his offense intact.
  • evil panda
    evil panda Posts: 419 Mover and Shaker
    When I fire off a repulsor punch I like to imagine that it's aimed at someone crying for a HB nerf...
  • This thread speaks to 2 things.

    First, of D3's either lack of ability, or care, to be able to generate a fair PVP matches. Just like a 1 star turd should not be subject to being beaten down by a 2 / 3 star tweener guy in pvp, a 3 star team should not be subject to getting mauled by some lucky or rich guy with a loaded stable of brand new 4 star characters.

    Maybe they are working on some grand vision with the comparably high number of 4 star characters coming out - and maybe they are not. Either the 3 and 4 star heavy people are lumped into the same matchmaking pile standalone - which is ****, or you concede and allow 3 star guys to beat the hell out of 2 star guys because they can get the hell beaten them out of 4 star guys as a lazy man's equalizer - which is wrong for the noobs, or you fundamentally work to fix the game.

    Secondly, this speaks to the manifestation, most notable recent manifestation, of characters who are able to either do an unusually high amount of damage, or have an unusually powerful automatic defense or offense. This means that certain characters are being favored / pushed - which is unfair and unethical; or it means that the people who are supposed to test these new characters ( I am assuming this exists - maybe wrongly ) are asleep at the switch - which is incompetent. The aforementioned assumes that this company wants a fair, level and engaging game. If this is defacto some marketing arm of marvel proper due to back end financing then let's be clear about that.

    I've been here long enough to be competitive in more or less any area - like very competitive. As I try to help my son get his stable going I find that without a significant investment it is impossible - and the game is not only not engaging, but is a turn off.

    As a guy with a pretty stout lineup - getting beaten by these new, either poorly thought out, or wrongfully pushed characters, it is aggravating because on it's face it says - hey, all you guys who have made an investment in the game to this point, step aside.

    At one point you need a 4 star character to play. BUt if you work for that character you'll get wasted in PVP / simulator - unless of course you pay money for a shield - or pay more money to upgrade every guy in your stable.

    Then - you need NEW 3 star characters in some levels to be competitive, but then you need old 3 star ones to be competitive in some feature pvp matches ( assuming the 4 star people leave you alone ).

    Now, you have a cadre of formerly marginal characters ( she hulk, miss marvel, colossus ) who are quasi buffed, so you NEED them TOO! Or else you're going to get your face beaten in.

    So we have a situation where you need old, new, marginal characters, at all levels, upgraded - lest you be either uncompetitive, or barred from playing.

    The cure should not always be money, but at this point that is what it is.
  • evil panda wrote:
    When I fire off a repulsor punch I like to imagine that it's aimed at someone crying for a HB nerf...

    Probably much like I imagine, when I end up vanquishing an overstuffed 4 star turd, who beat me in PVP due to the limitations of the E-Z bake oven in charge of matchmaking, sees me having beaten him and back, after an apoplectic tantrum requiring a change of his adult diaper, an antidepressant, and some coaching from his mother - beats me back using a/p and damage buffs, not realizing that I've shielded myself with free hero points I've won along the line since my last act before putting my shields up was to beat him.
  • evil panda
    evil panda Posts: 419 Mover and Shaker
    ...the sweet delicious irony of making the last two posts and talking about other people having "apoplectic tantrums" icon_lol.gif