**** Iron Man (Hulkbuster) ****
Comments
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simonsez wrote:raisinbman wrote:Yes professor x fufills a niche as a 'top character', but certainly not as straightforwardly as xforce/4*thor
This is basically true of everyone. You think people are going to have a tough time beating Hulkbuster? They won't. The only thing he has going as a scarecrow is massive HP and a decent red power. Invisibility won't lose you the match, but it might ruin your hop, thus PX inspires skips.0 -
Lerysh wrote:simonsez wrote:raisinbman wrote:Yes professor x fufills a niche as a 'top character', but certainly not as straightforwardly as xforce/4*thor
This is basically true of everyone. You think people are going to have a tough time beating Hulkbuster? They won't. The only thing he has going as a scarecrow is massive HP and a decent red power. Invisibility won't lose you the match, but it might ruin your hop, thus PX inspires skips.
That being said, slogging through one hulkbuster after another can't be anyone's idea of a good time.0 -
Lerysh wrote:This is basically true of everyone.0
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Just because nobody really wins on defense doesn't mean defense is irrelevent. While anyone is worth attacking for 40 points, you don't always get such easy decisions. Having characters with less HP makes you more vulnerable to weaker players, as these are the guys who have problem fighting a powerhouse like IMHB straight up so while PX/GSBW is still plenty dangerous to them, at least their lack of HPs means if they hit the right moves early it'd be an easy win (that team is basically done as soon as PX is downed), whereas a weaker team against say IMHB + KK, if both are boosted, can hit all their moves and still lose by just being overpowered.
I think it also depends on who's being buffed. Last week when KK/Cyclops was buffed, I prefer to take pretty much anyone over PX because most games just boil down to a Full Blast + Embiggened Bash and that pretty much wins the game and it's a relatively slow set of moves (4/5 matches) so why take the chance PX doing something crazy before you hit your game winner moves? But this week you got Blade/Punisher/Magneto who have significantly lower instant kill potential, and while this selection isn't any inferior, it is not able to knock out a 18K guy in one shot so a low HP character like PX may look more attractive.0 -
Phantron wrote:Just because nobody really wins on defense doesn't mean defense is irrelevent. While anyone is worth attacking for 40 points, you don't always get such easy decisions. Having characters with less HP makes you more vulnerable to weaker players, as these are the guys who have problem fighting a powerhouse like IMHB straight up so while PX/GSBW is still plenty dangerous to them, at least their lack of HPs means if they hit the right moves early it'd be an easy win (that team is basically done as soon as PX is downed), whereas a weaker team against say IMHB + KK, if both are boosted, can hit all their moves and still lose by just being overpowered.
I think it also depends on who's being buffed. Last week when KK/Cyclops was buffed, I prefer to take pretty much anyone over PX because most games just boil down to a Full Blast + Embiggened Bash and that pretty much wins the game and it's a relatively slow set of moves (4/5 matches) so why take the chance PX doing something crazy before you hit your game winner moves? But this week you got Blade/Punisher/Magneto who have significantly lower instant kill potential, and while this selection isn't any inferior, it is not able to knock out a 18K guy in one shot so a low HP character like PX may look more attractive.
2nd I completly agree. If you are looking to shield hop I know I really don't want to see 18k health plus 2 additional characters over 10k health. Imagine when he is buffed and over 20k health and he is the only red user on the team. Over this long of a match the defense will probably get 9AP and that will cause the need for at least 1 health pack.0 -
Is there a general consensus for best hb build? I'm at 3/4/2 with hp to burn. Thinking 5/5/30
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The most optimal build is most def 5/5/3. Black is too strong to not take 5 in and ofcourse Red is your main damage dealer.0
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Are people seeing IMHB in pvp at all? Is he good offensively? defensively? Does he need 240 levels (ie high health) to have any value defensively?
Red at 5 seems mandatory since it's his only damage outlet, but is black at 5 also a must? or is black at 3 or 4 sufficient to be dangerous? 5/5/3 is the clear way to build him, but I'm wondering if a 5/3/2 IMHB would be worth leveling up, or if he really needs to be 5/5/X before being playable in pvp. As an example, when xforce was good, he really needed to have either black or green at 5 to have any value. a 3/5/3 xforce was much much better than a 4/4/3 xforce. It seems clear that IMHB needs red at 5 (it's almost 2x the damage of red at 4), but I can't figure out how big the gap is between a 5/3/X IMHB and a 5/5/X IMHB in terms of pvp viability.0 -
Vhailorx wrote:Are people seeing IMHB in pvp at all? Is he good offensively? defensively? Does he need 240 levels (ie high health) to have any value defensively?
Red at 5 seems mandatory since it's his only damage outlet, but is black at 5 also a must? or is black at 3 or 4 sufficient to be dangerous?
Now that he's boosted, I've started noticing him, but prior to that I hadn't seen too many.
My HB is 5/5/1 at 166 and he's an absolute beast. I've been using him with IF (3/5/5), and I'd really recommend 5 in black. Being able to fire off a Repulsor Punch without needing another match is huge, and 11 black is often 6000+damage, and when you've got IF on the field, his attack tile ends up doing 1k damage with the strike tiles.0 -
Vhailorx wrote:Are people seeing IMHB in pvp at all? Is he good offensively? defensively? Does he need 240 levels (ie high health) to have any value defensively?
Red at 5 seems mandatory since it's his only damage outlet, but is black at 5 also a must? or is black at 3 or 4 sufficient to be dangerous? 5/5/3 is the clear way to build him, but I'm wondering if a 5/3/2 IMHB would be worth leveling up, or if he really needs to be 5/5/X before being playable in pvp. As an example, when xforce was good, he really needed to have either black or green at 5 to have any value. a 3/5/3 xforce was much much better than a 4/4/3 xforce. It seems clear that IMHB needs red at 5 (it's almost 2x the damage of red at 4), but I can't figure out how big the gap is between a 5/3/X IMHB and a 5/5/X IMHB in terms of pvp viability.
I saw some, including a few 350s (22k health!). Boosted XForce neuters him by removing all red from the board, making him not that bad to chew through (extra fun if you can get the AI to cast IMHB's blue first).
Panther/XForce/Fist are so strong people are leaning on them, which is more reflective of their power than IMHB's.0 -
I hate to request a character nerf but Hulkbuster is way Overpowered. I starved the AI of all red only to have a **** cascade that led to the ai getting both red and black ap. I am a 3* player and HB one shot two of my guys in two turns (first turn he cast red then black, second turn he cast red again). There should not be a character in game that can one shot a character at 80% and especially not one shot two different people in two turns. I realize all the top players are going to scream and complain when they nerf him but it has to be done. Everyone I face in the top rankings has a maxed one, and unless I pay to get one like they did, I nor anyone else cannot hope to compete.0
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traedoril wrote:I hate to request a character nerf but Hulkbuster is way Overpowered. I starved the AI of all red only to have a **** cascade that led to the ai getting both red and black ap. I am a 3* player and HB one shot two of my guys in two turns (first turn he cast red then black, second turn he cast red again). There should not be a character in game that can one shot a character at 80% and especially not one shot two different people in two turns. I realize all the top players are going to scream and complain when they nerf him but it has to be done. Everyone I face in the top rankings has a maxed one, and unless I pay to get one like they did, I nor anyone else cannot hope to compete.
His black only creates 5 red, and if had used his ability the turn before, it would consume all red (needs min of 9), so he would not have had enough AP to use it twice in a row? I have fought him many many times, and the only time he has ever gotten it off twice was with cyclops.0 -
Malcrof wrote:His black only creates 5 red, and if had used his ability the turn before, it would consume all red (needs min of 9), so he would not have had enough AP to use it twice in a row? I have fought him many many times, and the only time he has ever gotten it off twice was with cyclops.Nonce Equitaur 2 wrote:[anchor=ironman4]Iron Man (Hulkbuster)[/anchor]
4 Star Rarity (Legendary) Discussion link. Wiki link
At Max Level: HP:17810 Tile damage: 11/82/64/10/11/73/3.5
Iron Man pours his energy reserves into his next punch, using repulsors in his elbow for extra force. Depletes his teams Red AP, dealing 76 damage for each.
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Level 2. Deals 106 damage for each Red AP.
Level 3. Deals 137 damage for each Red AP.
Level 4. Deals 198 damage for each Red AP.
Level 5. Deals 319 damage for each Red AP.
Tony recklessly diverts power from his heart's Arc Reactor to give his suit more firepower. Deals 776 damage to Iron Man, but gains 5 Red AP and creates 2 Yellow Strike tiles of strength 64.-
Level 2. 2 strength 92 Strike tiles.
Level 3. Generates 6 Red AP.
Level 4. Generates 7 Red AP and creates Strike tiles of strength 122.
Level 5. Generates 9 Red AP and creates Strike tiles of strength 178.
The Hulkbuster suit deploys Hulk countermeasures and powers up shielding, ready for incoming damage. Converts 4 basic Green tiles to Red and creates 1 blue Protect tile of strength 18.
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Level 2. Creates 2 Blue Protect tiles of strength 18.
Level 3. Converts 5 basic Green tiles to Red. Creates 2 Blue Protect tiles of strength 18.
Level 4. Creates 3 Blue Protect tiles of strength 23.
Level 5. Converts 7 basic Green tiles to Red. Creates 3 Blue Protect tiles of strength 36.
Iron Man (Hulk Buster)
4 Star Rarity (Legendary) Discussion link. Wiki link
At Max Level: HP:17810 Tile damage: 11/82/64/10/11/73/3.5
Repulsor Punch - Cost: 9 Red AP
Iron Man pours his energy reserves into his next punch, using repulsors in his elbow for extra force. Depletes his teams Red AP, dealing 76 damage for each.
Level 2. Deals 106 damage for each Red AP.
Level 3. Deals 137 damage for each Red AP.
Level 4. Deals 198 damage for each Red AP.
Level 5. Deals 319 damage for each Red AP.
Max Level:
Level 3: 270 damage per AP
Level 4: 390 damage per AP
Level 5: 630 damage per AP
Overdrive - Cost: 11 Black AP
Tony recklessly diverts power from his heart's Arc Reactor to give his suit more firepower. Deals 776 damage to Iron Man, but gains 5 Red AP and creates 2 Yellow Strike tiles of strength 64.
Level 2. 2 strength 92 Strike tiles.
Level 3. Generates 6 Red AP.
Level 4. Generates 7 Red AP and creates Strike tiles of strength 122.
Level 5. Generates 9 Red AP and creates Strike tiles of strength 178.
Max Level:
Level 3: Deals 1541 damage to Iron Man, gaining 6 Red AP, 2X183 strike tiles.
Level 4: Deals 1541 damage to Iron Man, gaining 7 Red AP, 2X241 strike tiles.
Level 5: Deals 1541 damage to Iron Man, gaining 9 Red AP, 2X354 strike tiles.
Hulk-Proof - Cost: 9 Blue AP
The Hulkbuster suit deploys Hulk countermeasures and powers up shielding, ready for incoming damage. Converts 4 basic Green tiles to Red and creates 1 blue Protect tile of strength 18.
Level 2. Creates 2 Blue Protect tiles of strength 18.
Level 3. Converts 5 basic Green tiles to Red. Creates 2 Blue Protect tiles of strength 18.
Level 4. Creates 3 Blue Protect tiles of strength 23.
Level 5. Converts 7 basic Green tiles to Red. Creates 3 Blue Protect tiles of strength 36.
Max Level:
Level 3: Converts 5 green tiles and creates 2X36 protect tiles
Level 4: Converts 5 green tiles and creates 3X45 protect tiles
Level 5: Converts 7 green tiles and creates 3X72 protect tiles
His black at 5 covers creates 9 Red and you have been lucky. I have had this happen several times.0 -
Not enough info. Are you talking pve or pvp? That makes a big difference.
Who were you using? There are not many characters hb can one shot. I honestly don't know any other players that have had difficulty bring hb. AI getting miracle cascades can make any character seem op. I expect your eyes to be really opened this week with buffed sentry, fury, and 4or.
In previous weeks, cyclops, mq, fist, lt, etc. were also just as or more powerful than hb.
I do not know which PVP you are playing, but I do not see many HB's at the top (except the week he was buffed), and very few maxed ones. I never have to skip more than once to find someone who does not have one, but not sure why you would want to. When not buffed, he is not nearly as bad as other characters that are buffed that week.
P.S. FYI, I bought exactly one cover.0 -
traedoril wrote:I hate to request a character nerf but Hulkbuster is way Overpowered. I starved the AI of all red only to have a **** cascade that led to the ai getting both red and black ap.0
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Defending against Hulkbuster generally consists of taking away Black/Red in that order. If he's paired with IF, it's pretty hard to deny 5 purple, and any medium sized cascade has the chance to result in a downed character. After an overcharge, I'm glad that he only generates 2 strikes because if you match one you've still got a chance, even after taking his Repulsor Punch to one of your characters.
Simulator purposefully paired his best supports to make him seem as OP as he was.0 -
simonsez wrote:traedoril wrote:I hate to request a character nerf but Hulkbuster is way Overpowered. I starved the AI of all red only to have a **** cascade that led to the ai getting both red and black ap.
I'll go further. I think cascades are the single greatest cause of player losses in PVP.0 -
TheOncomingStorm wrote:simonsez wrote:traedoril wrote:I hate to request a character nerf but Hulkbuster is way Overpowered. I starved the AI of all red only to have a **** cascade that led to the ai getting both red and black ap.
I'll go further. I think cascades are the single greatest cause of player losses in PVP.
Also the cause of some of the fastest wins while you play.
Cascades go both ways0 -
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Another Nerf plea??? If u want to take down a 4* use a 4*. Otherwise stick to playing the 3* teams u can beat. HB is not overpowered and doesnt need a Nerf. Maybe u had a bad board or AI had a ridiculous cascade, it happens to the best of us from time to time. But asking d3 to Nerf a character because u don't have it and can't beat us without it is a little selfish. Eventually another 4* will come and be better than HB. So fight for that character or use kp who can drain his ap, but don't beg for another Nerf the forums don't need another 10 rage quitting threads0
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