*** Quicksilver (Pietro Maximoff) ***

IceIX
IceIX ADMINISTRATORS Posts: 4,320 Site Admin
edited May 2016 in Character Details
Quicksilver (Pietro Maximoff) icon_quicksilver.png
3 Star Rarity (Rare) Wiki Link
At Max Level: HP: 8670 Tile Damage: 11/12/70/13/61/79/4x
    Idle Hands - 11 blacktile.png AP
    Quicksilver just can't help using his speed to make the enemy look stupid. Swaps the position of 2 selected basic tiles. Costs 1 AP less for every Locked tile on the board (minimum 7 AP).
    Level Upgrades
      Level 2: Also deals 55 damage. Level 3: Deals 110 damage. Level 4: Deals 248 damage. Level 5: Deals 523 damage.
    Max Level
      Level 3 - Deals 348 damage. Level 4 - Deals 783 damage. Level 5 - Deals 1653 damage.

    Supersonic - Passive bluetile.png
    (PASSIVE) Quicksilver dashes through the battlefield messing with the enemy's plans and causing a bit of chaos. Whenever anyone makes a Blue match, Quicksilver locks 1 random Team-Up tile. But if there are already at least 4 Locked tiles, they detonate, dealing 190 damage to the enemy team instead.
    Level Upgrades
      Level 2: Deals 251 damage. Level 3: Deals 312 damage. Level 4: Deals 433 damage. Level 5: Deals 678 damage.
    Max Level
      Level 3 - Deals 991 damage. Level 4 - Deals 1377 damage. Level 5 - Deals 2156 damage.

    Fists of Fury - 10 greentile.png AP
    Quicksilver grabs his enemy and pummels them with a furious blur of punches. Creates 1 random Critical tile. Costs 1 AP less for every Locked tile on the board (minimum 6 AP).
    Level Upgrades
      Level 2: Deals 71 damage. Level 3: Deals 137 damage. Level 4: Deals 289 damage. Level 5: Deals 579 damage.
    Max Level
      Level 3 - Deals 435 damage. Level 4 - Deals 921 damage. Level 5 - Deals 1843 damage.


    Edit: Updates from pre-release info:
    Idle Hands - AP cost raised from 9 to 11. Damage increased with a large bump at level 5. Removed extra swap from Level 5.
    Fists of Fury - AP cost raised from 9 to 10. Damage increased with a large bump at level 5. Removed extra critical tile from level 5.
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    Comments

    • dkffiv
      dkffiv Posts: 1,039 Chairperson of the Boards
      Are you seriously releasing 3 new characters in a row? Are you blind, deaf, ignorant, spiteful, or malicious?
    • turul
      turul Posts: 1,622 Chairperson of the Boards
      edited April 2015
      Or they may need release some new-story-relevant characters. Hopefully at least Kingpin will not be essential.

      Its a shame locked tiles are discriminative btw
    • fmftint
      fmftint Posts: 3,653 Chairperson of the Boards
      Double birds to all PVE players
    • Paste Pot Pete!

      Probably Ultron though
    • Ebolamonkey84
      Ebolamonkey84 Posts: 509 Critical Contributor
      How does the swap work with 4 tiles? Unless you guarantee which tiles are swapped with each other (1st and 2nd selected swap, 3rd and 4th swap), it seems like it would be better to only have a 2 tile swap.
    • rixmith
      rixmith Posts: 707 Critical Contributor
      Question: It seems like the minimum cost for Black and Green is actually 6 AP, since if there are 4 Locked tiles they will explode. Or perhaps it should read that there need to be more than 4 Locked tiles?
    • dkffiv
      dkffiv Posts: 1,039 Chairperson of the Boards
      How does the swap work with 4 tiles? Unless you guarantee which tiles are swapped with each other (1st and 2nd selected swap, 3rd and 4th swap), it seems like it would be better to only have a 2 tile swap.

      I believe that's how bagman functions, you can do a battle with him to test
    • IceIX
      IceIX ADMINISTRATORS Posts: 4,320 Site Admin
      How does the swap work with 4 tiles? Unless you guarantee which tiles are swapped with each other (1st and 2nd selected swap, 3rd and 4th swap), it seems like it would be better to only have a 2 tile swap.
      Correct, selections 1 and 2 swap, selections 3 and 4 swap.
    • Andy9009
      Andy9009 Posts: 170 Tile Toppler
      edited April 2015
      Blue seems a bit overpowered as a passive. At least Doom Purple require an active trigger. Think how much strike tiles are generated by Daken when you match green. This is automatic AOE damage. And when you can swap two pairs to potentially add two locked team tiles. So you get a free AOE when you launch Black.
    • IceIX
      IceIX ADMINISTRATORS Posts: 4,320 Site Admin
      rixmith wrote:
      Question: It seems like the minimum cost for Black and Green is actually 6 AP, since if there are 4 Locked tiles they will explode. Or perhaps it should read that there need to be more than 4 Locked tiles?
      The 5th tile that would be created will trigger the explosion since there are at least 4 at that point. A 5th tile never actually gets created. So 4 tiles on the board without a 5th Blue match means the abilities cost 5 each.
    • Ebolamonkey84
      Ebolamonkey84 Posts: 509 Critical Contributor
      dkffiv wrote:
      How does the swap work with 4 tiles? Unless you guarantee which tiles are swapped with each other (1st and 2nd selected swap, 3rd and 4th swap), it seems like it would be better to only have a 2 tile swap.

      I believe that's how bagman functions, you can do a battle with him to test

      I unfortunately had to sell my Bagman during the Great Character Rush of October 2014, as my HP could not keep up with the hastened release schedule.
    • rixmith wrote:
      Question: It seems like the minimum cost for Black and Green is actually 6 AP, since if there are 4 Locked tiles they will explode. Or perhaps it should read that there need to be more than 4 Locked tiles?
      It may check the number on activation, not after the new tile appears. Ambiguous wording ho!
    • cletus1985
      cletus1985 Posts: 276 Mover and Shaker
      rixmith wrote:
      Question: It seems like the minimum cost for Black and Green is actually 6 AP, since if there are 4 Locked tiles they will explode. Or perhaps it should read that there need to be more than 4 Locked tiles?

      The blue passive ability needs to be activated when there are 4 locked tiles already on the board to make them explode, at least that's the way I read it. So once you activate it to set the 4th tile you'd have to activate it again to blow them up.
    • turul
      turul Posts: 1,622 Chairperson of the Boards
      Andy9009 wrote:
      Blue seems a bit overpowered as a passive. At least Doom Purple require an active trigger.

      Nah, its casual/underpowered.

      Needs 5 blue match to activate detonation (not counting additional locked tile match-unlocking )
    • [popcorn.gif]
    • IceIX
      IceIX ADMINISTRATORS Posts: 4,320 Site Admin
      Update - Bit of a change and hence the removal of the dev note (see what I said about pre-release?): This character's abilities *will* now work with other Locked tiles, so Invisible Woman? Force Bubble away!
    • Is that "all locked tiles shatter, deal 2k" or "all locked tiles shatter, deal 2k for each"?
    • turul wrote:
      Andy9009 wrote:
      Blue seems a bit overpowered as a passive. At least Doom Purple require an active trigger.

      Nah, its casual/underpowered.

      Needs 5 blue match to activate detonation (not counting additional locked tile match-unlocking )


      They're just trying to buff Rags and MnM . . .
    • IceIX
      IceIX ADMINISTRATORS Posts: 4,320 Site Admin
      gamar wrote:
      Is that "all locked tiles shatter, deal 2k" or "all locked tiles shatter, deal 2k for each"?
      2K overall, plus cascades and the like as a result. 8K for a passive from a 3* character is probably a bit much.
    • turul
      turul Posts: 1,622 Chairperson of the Boards
      edited April 2015
      IceIX wrote:
      Update - Bit of a change and hence the removal of the dev note (see what I said about pre-release?): This character's abilities *will* now work with other Locked tiles, so Invisible Woman? Force Bubble away!

      I whine a bit more then.
      Its a shame there is a minimum AP cost! Hard limit should be 1! Also applies to Psylocke, etc!
      Otherwise this gets-cheaper abilities feel like casual powers, with additional nerf at beginning, as it has high default cost.

      related:
      Deadpools red power has maximum limitation
      Squirrel girls purple having maximum limitation