atomzed wrote: Ben Grimm wrote: I think you're right. But I also think they knew Daredevil was coming, they knew Age of Ultron was coming, Professor X wasn't tied to a tie-in, Kamala Khan might not have been, and they could have rearranged the schedule so that the gaps were maybe a bit shorter than usual, but not three characters in a row, with the first coming in an incredibly grindy event. I definitely agree with you that with better planning, there shouldn't be back to back character release.... Now if I put the "white knighting" hat, I can imagine a few scenarios why they can't or didn't do that:- 1) the contract specify that they *have* to release one new character every alternate week. Tie-in release are not included in the scheduling. 2) marvel studio decide which character to release, and they don't decide until very late. But once they made the decision, D3 only have 1-2 weeks to pump out the character to meet the tie-in deadline. 3) they are planning a huge event for Avengers 2, and they absolutely have to pump out the essential characters. The missing characters are SW, Quicksilver and maybe vision. The characters skills and pictures need to be approved by marvel, and they don't have enough lead time to do so.... So they have to release the characters back to back. If I take on the "pitch fork" mode, then the explanation I have about D3 decision is that: 1) they enjoy seeing us grind and hence are malicious. 2) they enjoy seeing the forum complaints and hence are malicious 3) they are running a social experiment to see how much pain can the player base take before attrition, and hence are malicious scientists. 4) they realised they need to cut out the veteran population, so they are releasing back to back characters to drive out the vets. Well, take your pick. White knight helmet or pitch fork.
Ben Grimm wrote: I think you're right. But I also think they knew Daredevil was coming, they knew Age of Ultron was coming, Professor X wasn't tied to a tie-in, Kamala Khan might not have been, and they could have rearranged the schedule so that the gaps were maybe a bit shorter than usual, but not three characters in a row, with the first coming in an incredibly grindy event.
SnowcaTT wrote: Ben Grimm wrote: Is the game in trouble? Doing this, knowing how upset people are going to get about, comes off like the game is about to go under or something. This is utterly ridiculous. I was a bit miffed that they went 3* release into 4* release, with the 3* being essential. At least the 3* was T150. The 4* is TOP 50 (individual). I have said after the first back-to-back if they make the 4* essential to get a 3* I'm done with this game. Back-to-back-to-back PVE's of new characters is ridiculous indeed.
Ben Grimm wrote: Is the game in trouble? Doing this, knowing how upset people are going to get about, comes off like the game is about to go under or something. This is utterly ridiculous.
Ben Grimm wrote: I think we can be about 100% sure this is a tie-in character from Age of Ultron. Quicksilver seems most likely, but the other ones we're likely getting from that movie are Scarlet Witch, Vision, Hulkbuster (probably a 4*) and Ultron. Any other character from the movie would be a spoiler character and wouldn't be released until after the movie (and, I should add, is the kind of character they could get in trouble about being announced). If it wasn't a tie-in character they wouldn't be forcing it out.
darkmagearcanis wrote: Kingpin will be the essential for some of the nodes. But like the PX event where he was essential so was DareDevil and Mohawk for some of the nodes. I see this happening with Kingpin as well.
daibar wrote: I would considering pairing this character with Mystique -> you match blues for infiltration, cast black to create more criticals on a purple/black saturated board, and use Green whenever you stumble into the AP through line clears. Blue seems to be the most worthless ability, but could add some board shake on your turn. The locking really hampers AP generation though. Further, this guy is almost useless on defense, but aren't almost all 6800HP class characters horrible on defense anyways? The most annoying defensive ability is the blue, because it locks tiles and makes the cascade harder to calculate. Definitely a 5/3/5 build for me.@Phaserhawk, first page IceIX response viewtopic.php?p=330112#p330112 Choice 1 swaps with 2, 3 swaps with 4.
daibar wrote: I think blue will depend on what tiles count as 'locked' and what mechanism it uses. If it works with web tiles and bubbles, then it could theoretically be used with Spider-Man or IW once reworked. However, this too has drawbacks. Spider-man depends on his web tiles for the rest of his powers, and IW is better used as a bubble popper, not as a bubble creator. Finally, if it is its own independent mechanism, it's just too dependent. That's at least 5 blue matches, and you have to hope that none of the locked tiles get matched away. Polarity shift is the only way of reliably speeding it up, as anything else is prone to destroying the locked tiles. Maxing blue doesn't create extra locked tiles, which is the only reason I could see maxing it. As it is, it just seems like a nice side effect of getting the other powers out cheaper.
daibar wrote: I think blue will depend on what tiles count as 'locked' and what mechanism it uses. If it works with web tiles and bubbles, then it could theoretically be used with Spider-Man or IW once reworked.