Ebolamonkey84 wrote: How does the swap work with 4 tiles? Unless you guarantee which tiles are swapped with each other (1st and 2nd selected swap, 3rd and 4th swap), it seems like it would be better to only have a 2 tile swap.
rixmith wrote: Question: It seems like the minimum cost for Black and Green is actually 6 AP, since if there are 4 Locked tiles they will explode. Or perhaps it should read that there need to be more than 4 Locked tiles?
dkffiv wrote: Ebolamonkey84 wrote: How does the swap work with 4 tiles? Unless you guarantee which tiles are swapped with each other (1st and 2nd selected swap, 3rd and 4th swap), it seems like it would be better to only have a 2 tile swap. I believe that's how bagman functions, you can do a battle with him to test
Andy9009 wrote: Blue seems a bit overpowered as a passive. At least Doom Purple require an active trigger.
turul wrote: Andy9009 wrote: Blue seems a bit overpowered as a passive. At least Doom Purple require an active trigger. Nah, its casual/underpowered. Needs 5 blue match to activate detonation (not counting additional locked tile match-unlocking )
gamar wrote: Is that "all locked tiles shatter, deal 2k" or "all locked tiles shatter, deal 2k for each"?
IceIX wrote: Update - Bit of a change and hence the removal of the dev note (see what I said about pre-release?): This character's abilities *will* now work with other Locked tiles, so Invisible Woman? Force Bubble away!