Lerysh wrote: Phantron wrote: If there are no health packs, which implies all your characters must start every fight with max health, you'd just immediately retreat at the start of any challenging fight if the board doesn't have a match 5 on it for every PvE fight. It'd make far more sense either to have every character start with a burst of healing equal to some % of their max health or have characters take reduced damage from PvP. You could have retreating lower their max health for a time instead of doing actual damage. Some kind of cowardice penalty. What kind of hero runs from a fight anyway?
Phantron wrote: If there are no health packs, which implies all your characters must start every fight with max health, you'd just immediately retreat at the start of any challenging fight if the board doesn't have a match 5 on it for every PvE fight. It'd make far more sense either to have every character start with a burst of healing equal to some % of their max health or have characters take reduced damage from PvP.
dr tinykittylove wrote: Name: tinykitty Event: Heavy Metal Slice: 2 Roster: xf/fury at 155, 15 fully covered 3* at 153, assorted others at various levels between 153-94. Experience: Usually get 800-1000. Had 11044 last season. Normally I play a fairly large selection of my roster against the rabble of 2-4* transitioners and maxed 3* teams up to about 600, then rest and rush the high level 3-4* teams I get matched with from that point before shielding at about 800. Then it's shenanigans with shields. This event, I cleared the seed teams. Then it's maxed 3*/200+ 4*s all the way, with occasional transition and 2* teams for 18 points. Played on and off up to 400, since there's pve grinding to do and fighting 290/270/166 teams does tend to do a lot of damage. Lots of retals all the way, even from higher value targets. I guess my squishies are a tinykitty sight more appealing as an option than other 290/270/166 teams. Like someone said earlier, pvp is now pve. Except you can lose points! Lots and lots of points! All day! SO FUN. YAY. Yeah, no.
Phantron wrote: Lerysh wrote: Phantron wrote: If there are no health packs, which implies all your characters must start every fight with max health, you'd just immediately retreat at the start of any challenging fight if the board doesn't have a match 5 on it for every PvE fight. It'd make far more sense either to have every character start with a burst of healing equal to some % of their max health or have characters take reduced damage from PvP. You could have retreating lower their max health for a time instead of doing actual damage. Some kind of cowardice penalty. What kind of hero runs from a fight anyway? Then what makes it go away? Time? But if it's any meaningful amount, that's the same as just losing health anyway.
xequalsy wrote: Name: xequalsy Event: Heavy Metal Slice: 2 Roster: 2x 166 3* (Hood, R&G), a few more near max/max covered 3* sitting at 100, and the rest all at 94 Usual PvP Placement: Top100, never Top25, but usually never out of Top100 either Experience: The first 100 points were a massive slog through max 166 (some also had max IM) teams with the odd XF (but since I'm climbing late into the event, I shouldn't be seeing too many down at 100ish points). But up to 300 (where I've stopped for now since I'm out of health packs) were much easier. I started seeing some teams with a level 94 max 2* (plus the 166), or just under levelled 3*s who are also not max covered (e.g. ~120).
Ben Grimm wrote: One question - part of the reason everyone's getting so upset about this is that they're valued rewards. What happens in the next PVP? Since I know I'm not getting the 3* cover at 800 - and I imagine a lot of other people are in the same boat - I'm going to start late and make very little attempt to seriously place if matchmaking is the same. No reason to set myself as bait for the 270 teams. I imagine a lot of people will do the same. What will that do to scoring, if no one thinks PVP is worth the effort anymore? I realize there will be people pushing, but scores are already seriously suppressed in a high-demand PVP. What happens with a low-demand on under these rules?