We’re shifting matchmaking calculations to achieve the following aims:We used to use a persistent, hidden Versus rating to help with matchmaking. There were a number of ways where that could cause some quirkiness where people’s hidden rating gets far off from what we expect, and their matches are much harder or easier than they should be. That hidden rating no longer figures into matchmaking, fixing these issues.
The removal of hidden rating makes it so that purposely losing to get easier fights stops being effective.
Newcomers to PvP stop getting pounded on quite so badly, and retaliation fights are more likely to be within reach.
The flipside to that is that higher-level players see less super-easy targets. You’ll generally see opponents with a minimum difficulty of roughly one star level below you. (Players with maxed 3-star teams will see maxed 2-star teams and stronger, for example.) If there's a shortage of opponents worth a meaningful number of points in this band, you can be matched with easier teams than that. And if you climb high enough in the event, anyone can see you as an opponent, even if they’re much higher level.
The experience of suddenly hitting a wall and seeing much harder teams is reduced. The upper bound on how difficult a team we match you with gradually increases as it becomes harder to find good matches for you, so you can still expect matches to get harder as you climb higher in an event.
From what I'm reading here and in Will's original post, this sounds EXACTLY like the experiment they did in an off-season event a few months back (Category 5 I believe it was), where everyone hit the dreaded "wall" immediately after clearing the seed teams. If I remember correctly, that experiment was met with almost unanimous scorn and hatred
Recommendation: 1. Roll back the change. It doesn't work. 2. If you decide to keep the change, make it so that others can still get points off you, but you don't lose any. It's hard enough slogging through 166 teams. It'll hurt to lose your progress if you get hit.