Season XIII Matchmaking - Discussion

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  • kensterr
    kensterr Posts: 1,277 Chairperson of the Boards
    IGN: kensterr
    HM Slice 1

    I only have XF and 4hor at level 210. Lots of 166s.

    Got matched with a player with maxed XF and 4hor right after playing the seed teams.

    I can usually hit 1000 using 2-3 shields. This new experiment seems to encourage people to use more shields to hit the 1000 progression reward. Is this the way forward to make 4* covers harder to get, therefore more "valuable" instead of creating powerful 4*s?

    Thank you Demiurge. If this is gonna be a slog playing PVP it's hasta la vista MPQ.
  • 10628564_937523502932886_1798874847804730052_n.jpg?efg=eyJpIjoidCJ9&oh=835f6799c1cf5aeac466cfc9bbbdd077&oe=55ABA57C&__gda__=1436869572_5bd4e198483d34b0c6989848bb19b13b
    Mmr is now roster strenghth related.. The stronger it is the stronger the comp is.. I made tests with differents accounts and it is clearly obvious.. Scaling is now part of the pvp.. D3 has accomplished the incredible feat to make pvp an endless pve.. Wonderful..

    LOL!!! That meme is awesome.
  • If your service runs 24 hours a day, 12 months a year, you cant drop a bollock and the go on holiday for 5 days leaving your customers with your mess.
  • MarCr wrote:
    If your service runs 24 hours a day, 12 months a year, you cant drop a bollock and the go on holiday for 5 days leaving your customers with your mess.


    Uh...they just did like they always have done before...

    Remember...their company motto is "this too shall pass."

    I'm headed to the beach have fun with the grindfests everyone!
  • MarCr wrote:
    If your service runs 24 hours a day, 12 months a year, you cant drop a bollock and the go on holiday for 5 days leaving your customers with your mess.

    While i agree with your sentiment MarCr...you have to look at the facts.

    They CAN and they DO do this kind of thing pretty frequently...(read every holiday weekend).

    The most we can pray for is for no communication and then they fix it next week. Im not hopeful.

    easy...marc
  • Ok, about the new system for pvp. Basically, it has already become more hp intensive than it already was. For example, yesterday I hit around 450 and I proceeded to take a beating. I lost about 100 points in a short period of time. Under the older system, you might take a few hits before hitting around the 600 point mark, but it was not that bad, EVER! People were having to start shielding around the 400 point mark to keep their progress. I waited until I hir around 500 points, but I NEVER had to start shielding this early before. Honestly, I'm not sure about these "easy matches" d3 was talking about under the older system. After about 250 points, I was seeing more difficult matches, and I don't recall seeing any 2*'s once I was above the 250 point mark,possibly lower. The new system is problematic at best in my opinion. The new system should have been tested BETWEEN seasons, using regular events (a single enhanced character) in order to thoroughly test the new system for bugs before it was dropped on us. It also would have given us a chance to acclimate to the new system, before regular season play, when every point counts. Honestly, I think that there are numerous flaws with this new system and it needs to be put back into development.

    Also, with respect to the changes in the use of boosts. One question: Why? Under the old system, if you wanted to play a few quick matches and then shield, you would use a few stockpile boosts to make the matches quick, and then shield. You were most likely hitting someone that was shielded (based upon the lack of revenge attacks in my own experience),so it did not hurt anyone. Also, the boost you would most likely use were the common stockpile boosts that, if you needed to purchase them, you could purchase them with iso8, Which EVERYONE could afford to purchase. Now, if you want that extra edge you need to use the seven color stockpile boost, that are rare or can only be purchased with hp.

    Personally, I think these two changes have made the game MUCH MORE hp intensive than before if you want to be competitive. Also,based upon the trends I am already seeing with respect to points this round, it will be much more difficult to hit the 1k mark, and therefore earning those infrequent 4* covers is now a thing of the past.
  • Name: gamar
    Event: Heavy Metal
    Slice: 4
    Roster: Many maxed 4* and 3*
    Usual PvP Placement: Top 10 if I want the covers, top 100 if I don't

    1) Seeing teams comparable to mine right out of the gate, which is rougher for me but probably good for the game. It's kind of funny to see the people who (BEFORE this change) constantly complain about how everything in this game is always great for newbies and hard for veterans complaining about this change, and about the retals... did you think the 2* rosters we all brutalized below 600 points without fear of retaliation were HAPPY to sacrifice themselves on that altar? If you think the new system is bad for you, think about how impossible it must have been for them before!

    2) Instead of my point ranges always being between 13-20 points throughout the entire tournament I'm seeing battles from 20-40 points. Don't know if this will even out as the tournament progresses, but because of the retal system seeing a lot of >30 pt matches probably isn't good for the game (although if I have to choose between going back to mostly <20 pt battles like before or sometimes having 35 point battles, the people I'm hitting for 35 can suck it up icon_e_wink.gif )
  • I said it once and I'll say it again.. The developers don't test, just change and hope for the best. Why not have a test phase in between seasons and get feedback from players instead of screwing around, losing players after every change, players who invested a lot of money? Just wrong.
  • You know, not seeing the 94 teams would bother me a lot less if the 270s couldn't see me. I'm still getting hit from above, and only seeing a handful of unmaxed 3*s now that I've climbed to the super-high point level of 300+ points.

    This is miserable.
  • I got hit more at lower levels than usual. Over night I got hit 10 or more times for close to 100 at 400 points. It was usually a total -30, maybe.

    However, the opponents I'm seeing aren't that awful. Sure, there's the occasional 270/166/166 or 270/270 Thorverine, but I also see some 166/166/166 or lower. Few, if any, 2* teams, but I'm fine with that as an 270 Xforce / 166 Cap or Hood / 180 (ish) IM. Yes, beating up someone weaker was fun and easy points, but it certainly wasn't fun for them.
  • Azoic
    Azoic Posts: 269 Mover and Shaker
    I have a 112 profx, 107 cage/IF, and rest 94s. Most of the teams I saw all the way to 94 were equal footing 94s. Some might have a 130 patch. I randomly saw a 220 xf, or a 166 lthor, but skipping brought more 94s. I LOVE the change.

    And Gamar, you hit it head on. People complain about not having an easy climb (stomping on 94s and bringing them down) since they need to fight other 166s. I told my wife the other day that they might as well take the retal option away for 94s because I always have to skip.

    Now if only they could bracket us a bit in LRs, too, lol. Must be nice joining with 15 min left and plowing through
  • donietsche
    donietsche Posts: 279 Mover and Shaker
    edited April 2015
    for the first time in a long time I feel that i won't even try a climb to 1k.

    The cost for a shield hop to 1k - which apparently became significantly aleatory with the lower global scores (I am seeing veterans in my bracket shielding at 600 and something pts... come on!) - has dramatically increased, to the point where it makes sense to grab the event hp rewards, buy a 3 hrs shield for a late mini-climb in the last minutes of the event, and stack the resource for better purposes (I'm looking at you, roster slots!).

    If I have to spend almost the same amount of hp (or even slightly less) required in the game store to grab a single four star cover (with the obvious risk of getting gang-banged during the last hop), I'm better off at buying it later, if needed (that's a big if, because at this point only prof-x and kingpin seem an interesting investment... maybe), with the stacked hp.

    It sounds like it makes sense business-wise... right? Except it doesn't, at least from the perspective of someone who is not a transitioning player.

    Usually, I would buy a couple of 8 hrs shields, and 1-2 3 hrs. shields (depending on the circumstances... it could be a bit more or a bit less).

    With the new regime, given that I'm not interested in the 3*** cover sitting @900 pts [edit: my mistake; with the new reward structure, of course, the cover has been moved to 800 pts.; the conclusions don't change, actually they get stronger... who cares about an additional token?!], I will most definitely spend less resources, even netting some hp in the process.

    Alliance-wise the new system doesn't really make a difference, because average scores will drop (they already did... check the leaderboards).
  • I'm seeing some white knight infiltration on this page. My feeling is that we let the 2* and lower end players come speak up for themselves.
  • I am seeing super hard teams straight out of the gate. So my xforce sits at 125. First team I got was a 166 punisher, 142 falcon and a 166 Psylock for a measly 23 points. This basically does not compute. So I skipped a few and cam upon some maxed 94's. But these had 40+ points so I played them but saw my maxed Daken and Ares taken out in six goes. I played a mmatching team as well, so was shocked how Daken could pull off multiple moves one after the other. So ends my moan. Seems like the algorithms are all wrong to me. Makes me not want to start the PVP.
  • puppychow
    puppychow Posts: 1,453
    WilsonFisk wrote:
    UPDATE: A guy with just a 2* roster was dominating my bracket early on with a score around 650. I could not queue him took I managed to get around 600 myself. At that point I could queue him, and hit him 5x in a row. Sorry to the 2* guy I pummelled, nothing personal, but after the frustration and effort it took me to get to that lowly score, I felt no shame taking out my frustration on a loaner/94/94 after facing almost nothing but 249/270/166 before.

    it seems obvious that D3's changes have segregated 2* players from 3* players in general. HOWEVER, if the new MMR requires players to be similar in terms of scoring position before 2* vs. 3* distinction is ignored, then it gives me some hope that there's a light at the end of the tunnel as a 3/4* player. On the flip side, if your experience is common rather than special, then 2* players leading the brackets are in for a RUDE awakening. icon_twisted.gif
  • puppychow
    puppychow Posts: 1,453
    The biggest difference I'm seeing as of now is the amount I've been attacked..I'm only sitting at 300 and I've been hit about 15 times already where before it was at about 650 where I'd see heavy attacks

    If you think THAT's bad. . . I'm getting hit at under 200 points. And I was fielding a max patch/laken/boosted 200+ IM team. I guess ppl found my defense to be easier than 4* teams. lol icon_e_biggrin.gif
  • puppychow
    puppychow Posts: 1,453
    esoxnepa wrote:
    D3 has decided to honor Christ by crucifying all of us.

    Nominated for quote of the season!!! icon_mrgreen.gif
  • puppychow
    puppychow Posts: 1,453
    See I'm not having this same issue as everyone else. I beat one seed team and the next match in that node was a max level 3* team. Beat that and my next match was a underleveled 2* team. From there the teams were all over the place. I climbed to 600+ on the health packs that were available to me and then stopped because I'd run out of targets worth more than 10 points.

    When I checked ur roster last season, you had a 2* roster if my memory serves me right. What's ur roster like now? Still 2* or a bunch of 3/4*? If the answer is 2*, then I view your experience as strong evidence that D3 has put a chinese wall segregating 2* rosters from 3/4* in pvp matching.
  • puppychow
    puppychow Posts: 1,453
    simonsez wrote:
    Now, since PvP has become the hunger games, they're not boosting this early, there's less room to be selective, and they're probably going into battles with more damage than before.

    I agree that players are entering more matches at less than full health earlier in the event. The reason is that because the players have so few points themselves, if they end up losing the matches they lose relatively few points anyway.
  • puppychow wrote:
    See I'm not having this same issue as everyone else. I beat one seed team and the next match in that node was a max level 3* team. Beat that and my next match was a underleveled 2* team. From there the teams were all over the place. I climbed to 600+ on the health packs that were available to me and then stopped because I'd run out of targets worth more than 10 points.

    When I checked ur roster last season, you had a 2* roster if my memory serves me right. What's ur roster like now? Still 2* or a bunch of 3/4*? If the answer is 2*, then I view your experience as strong evidence that D3 has put a chinese wall segregating 2* rosters from 3/4* in pvp matching.
    I'm pretty sure you're thinking of a different person