Spiritclaw wrote: I would like to see tournaments as follows, with options chosen by the player: Newby Tournament: No characters over level 55 may enter, best prizes include 2* characters and extra ISO, lower prizes include 1* Medium Tournament: No characters over level 105 may enter, best prizes include 3* characters, lower prizes include 2* High End Tournamet: No characters over level 170 may enter, best prizes include 4* characters, lower prizes include 3* (Roughly what we see now!) Aces Tournament: No characters *under* level 160 may enter, chance to win more than one 4* character (or 5* when they exist), lower prizes include 3* within these criteria, make matchmaking completely random (skipping becomes more useful), but cut in half the number of points you lose from being successfully attacked.
FR3L4NCER wrote: When i see the whales shielded at 700-800 something went right.
Pylgrim wrote: Yes, I no longer can crush 2* opponents with ease from 70 to 500 (how was that fair for them?). Yes I saw a few 4* teams but skipping a bit allowed me to find lots of rather easy 3* teams (levels 120-140). I think people just took forgranted that it was their right to have an easy climb to 600 on the backs of rookies and now that has been made fairer, they don't like it anymore.
GuntherBlobel wrote: Pylgrim wrote: Yes, I no longer can crush 2* opponents with ease from 70 to 500 (how was that fair for them?). Yes I saw a few 4* teams but skipping a bit allowed me to find lots of rather easy 3* teams (levels 120-140). I think people just took forgranted that it was their right to have an easy climb to 600 on the backs of rookies and now that has been made fairer, they don't like it anymore. This fits my experience and theres no option to vote this sentiment. Many of the vote options are concerned with low scores, but the Devs have changed Progression award thresholds in the past, so I say give it time. It is a dramatic change; I can agree to that. For that reason alone, I think there would be massive resistance even if this were undeniably for the best.
ark123 wrote: 700-800? There's tons of people in the bcs that usually shield at 1k and now are shielding sub 600. This is straight up ridiculous.
SnowcaTT wrote: ark123 wrote: 700-800? There's tons of people in the bcs that usually shield at 1k and now are shielding sub 600. This is straight up ridiculous. I'm sitting with my team-mate exactly at 500 and we are 11/12. 669/579/553 are top three - 26 hours remain. Seven of the top ten are shielded, or like my team-mate (who intentionally tested) they might go from 700 to 500 in the span of an hour. Ridiculous indeed.
j12601 wrote: DaPuzzler wrote: Why should you be entitled to reach 800 points with most of your games being walkovers? Why? Because we're competing for the same rewards as the 1 and 2* players are. I'm not sure I would use the word entitled, but what is the point in maxing out characters when it apparently will now serve no purpose? It has also never been a cakewalk to 800. After about 5-600 MMR stopped affecting match making and everyone could hit everyone else. If the idea is that in order to win your bracket of 500 players, you have to have a higher score than the other 499 players, then you should be able to attack all of those players, whether they have 1, 2, 3, or 4* rosters. There is no sense at all in segregating players by roster for match making, but not for bracketing and rewards. Want to only face other 2* players, never be attacked by 3/4*? Then you don't need 3* cover rewards you need 2* cover rewards. If you want 3 & 4* rewards, then you should have to compete with those players, be able to attack them, and they should be able to attack you.
DaPuzzler wrote: Why should you be entitled to reach 800 points with most of your games being walkovers?
Phantron wrote: I'm not really sure what to make of this. I don't think it's bad, but it's also definitely not good either. Usually when there's a change to MMR it shuffles the good/bad to a different subset of players and the guys who are impacted negatively complaints. With this change, I can see the bad got shifted to a different set of players but I'm not sure who is getting the good part. It seems like this is something half of a solution and there needs to be something else radical, like say get rid of shields and then implement one of the 'crazy talk' ideas where you can't lose more than X points in a certain amount of time (you can't possibly have this + shields and still have an environment that makes sense), or something equally crazy. Right now looking at the bracket it seems like there's extreme paranoia where everyone and their brother is shielded out of fear of suddenly losing 200 points that's usually only seen at the end of seasons when people are fighting for placement. While that might superficially lead to more revenue via shields, I don't think that can possibly be good for the game in an environment where everyone is too afraid to play the game because that'd involve breaking shields and summarily getting beat up by a bunch of thugs and lose all your points. I don't mind that so I'm not bothered by this, but I'm pretty sure the way I approach PvP is nothing like how most people approach it.