mjh wrote: GothicKratos wrote: mjh wrote: was there seriously no communication from D3 or anybody in red about this fiasco that happened over the long weekend? Look at how many players are upset about this MMR change, the least they can do is comment. Am I missing it somewhere? They're not in the office over the weekend. what weekend? today is Monday and Monday is almost over
GothicKratos wrote: mjh wrote: was there seriously no communication from D3 or anybody in red about this fiasco that happened over the long weekend? Look at how many players are upset about this MMR change, the least they can do is comment. Am I missing it somewhere? They're not in the office over the weekend.
mjh wrote: was there seriously no communication from D3 or anybody in red about this fiasco that happened over the long weekend? Look at how many players are upset about this MMR change, the least they can do is comment. Am I missing it somewhere?
GothicKratos wrote: I was just responding to your statement. You asked why they didn't respond over the long weekend
fmftint wrote: Only putting in 12 hours kind of invalidates your review of the event
ark123 wrote: At last we got some answers. Most people here were wondering about who would win the meme contest, right?
Lerysh wrote: Name: LeryshEvent: Heavy MetalSlice: 3Roster: Many max level 3* XF 270 TGT 250Usual PvP Placement: Top 25Experience: Entered and looked at the leaderboards. One guy shielded at 650 and then #2 has 370 points. Climbed to 300 points relatively quickly and was top 10 for a bit. Checked in an hour later and 0 attacks, still top 10 with 313 points. Didn't see any max 94 teams, but that's not unusual in the lowest scores for some reason, maybe because more targets? Did see a few with a 120 3* and a 94 2*, so it's possibly even more important to not level your guys beyond 100 until you can hit 166 with them. Before I would start seeing and hitting 94 teams in the 300-500 range. It doesn't bother me that I can't see/hit 94 teams anymore. I shouldn't have been able to anyway with my roster. Overall I think the change is positive, but then again, I haven't scored above 400 points in an event yet so we will see. Editing in new experiences as the event progresses: I am seeing more partially leveled 4*s than I ever have in the past. 170 XFs for example. Maybe I just didn't register them since I wasn't looking, but before I seemed to go straight form beating up on 94s for 18ish points to the 270 wall at 700. Now I have a kind of steady climb through 166 teams to partially leveled 4*s to 270s (although I have seen 270s already in Heavy Metal too). Climbed to 500, and now waiting 3h for health packs (and a PvE clear). After a night of hits and fighting through retaliations I am at 575 now. So 75 points for a 3h climb. Not great. Top 8 people are all shielded at 580ish right now, and I seriously considered an 8h shield for my 580 points. Also not good.
Lerysh wrote: Lerysh wrote: Name: LeryshEvent: Heavy MetalSlice: 3Roster: Many max level 3* XF 270 TGT 250Usual PvP Placement: Top 25Experience: Entered and looked at the leaderboards. One guy shielded at 650 and then #2 has 370 points. Climbed to 300 points relatively quickly and was top 10 for a bit. Checked in an hour later and 0 attacks, still top 10 with 313 points. Didn't see any max 94 teams, but that's not unusual in the lowest scores for some reason, maybe because more targets? Did see a few with a 120 3* and a 94 2*, so it's possibly even more important to not level your guys beyond 100 until you can hit 166 with them. Before I would start seeing and hitting 94 teams in the 300-500 range. It doesn't bother me that I can't see/hit 94 teams anymore. I shouldn't have been able to anyway with my roster. Overall I think the change is positive, but then again, I haven't scored above 400 points in an event yet so we will see. Editing in new experiences as the event progresses: I am seeing more partially leveled 4*s than I ever have in the past. 170 XFs for example. Maybe I just didn't register them since I wasn't looking, but before I seemed to go straight form beating up on 94s for 18ish points to the 270 wall at 700. Now I have a kind of steady climb through 166 teams to partially leveled 4*s to 270s (although I have seen 270s already in Heavy Metal too). Climbed to 500, and now waiting 3h for health packs (and a PvE clear). After a night of hits and fighting through retaliations I am at 575 now. So 75 points for a 3h climb. Not great. Top 8 people are all shielded at 580ish right now, and I seriously considered an 8h shield for my 580 points. Also not good. To recap my experience, I placed 30th. I could have gotten top 25, maybe 10, if I had more play time, but it was Easter and I was busy (and I was keeping my PvE score up). So my experience didn't change all that much, except for the difficulty curve which was way way higher. I don't HATE the match system, I just don't love it either. It could be improved. There were many good suggestions made in this and the announcement thread that I hope the devs read and consider. I do hate that so many people seem to think it's some kind of entitlement thy deserve to be able to hit lower ranking players. I do understand some of the arguments, like everyone is competing for the same prizes, and the new system seems to punish roster development, but I do not buy the "I've earn it" logic. There were also some tales of 94 teams placing in the top 100 for the first time ever in their experience, and that's a great thing. Back when I had 94s placing top 100 or top 50 for 2 covers was easy. Now the entire top 10% is dominated by 3* rosters it seems, many of which don't even need the covers, but the season system keeps us coming back for points. I can tell you right now I don't need Hulk covers but I am planning to put up 900+ points in Teenage Riot. Maybe the answer is to do 3 simultaneous events, "Easy" "Medium" and "Hardcore". Easy awards a single 3* cover to the top 100 (maybe 25?), with no 4* progression or placement reward. Medium is what we have now. Hardcore has the top 5 for a 4* cover, top 10 for 3x 3*, top 25 for 2x 3* and top 100 for 1x 3*. That way you can pick your poison, and all the 94s can compete in the minor leagues.
simonsez wrote: Will says he was listening to our feedback... which is weird, since I don't see too many people answering, "The new matchmaking just needs a couple of slight tweaks, and it'll be awesome!"