*** Kamala Khan (Ms. Marvel) ***
Comments
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maybe i missed this in preceding pages, but i thought the likely application of her green AP generation was to her own green power?? 3400 dmg at top level is like a second tier xforce except it hits every opponent.0
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Yeah...I'm not looking forward to facing this chick+cyclops+GT next pvp.
Actually if she is maxed and with 5 in yellow, paired with loki she might be borderline impossible to kill.0 -
evil panda wrote:maybe i missed this in preceding pages, but i thought the likely application of her green AP generation was to her own green power?? 3400 dmg at top level is like a second tier xforce except it hits every opponent.
I don't think anyone is saying her green is bad. But to "Maximize" her potential - you want to have someone besides her cast green so her will trigger.0 -
raisinbman wrote:evil panda wrote:maybe i missed this in preceding pages, but i thought the likely application of her green AP generation was to her own green power?? 3400 dmg at top level is like a second tier xforce except it hits every opponent.
I don't think anyone is saying her green is bad. But to "Maximize" her potential - you want to have someone besides her cast green so her will trigger.
This logic would inevitably lead to a 5/5/3 build which I personally do not want. 3/5/5 all the way. I will use her green herself if there are 3 targets. 3400x3/12 = like 800 damage an AP, too good not to use, and sacrifice the health for that power. If there are 2 targets that drops to 550 damage an AP only and many greens are better than that with side benefits (XF for one).0 -
vudu3 wrote:dkffiv wrote:vudu3 wrote:Who else has a great green ability? There's 3* Thor and Patch and that's about it. Most people have R&G and Iron Fist with 3 green covers so their abilities are ****. Torch's green is pretty good but if you saturated the board with green you'll likely be able to match the CD tile away quickly. She-Hulk, Gamora, Doc Ock, Beast, Mohawk, or Rags? Don't make me laugh. The only really great power belongs to super-scaled Ares.
4* you have Xforce, 3* you got Patch Punisher Thor Gamora Torch GSBW and IF. R&G and Hulk are acceptable but not so great (same goes for Mohawk but the rest of her kit doesn't really make her viable). SG is decent to good, I haven't played with her enough.
Most of the other green abilities you mentioned aren't that great. Green has this reputation of being a powerhouse color but other than Patch and Thor there aren't really any great green abilities in 3* characters.
Punisher's green is really good and IF's is equivalent if not arguably better in some situations. Torch also does a lot of damage but you have to set up the board and have 10-15 green AP before you can actually use it. I think GSBW's green is probably better than Kamala's - I like GSBW slightly more than KK but KK does seem to be pretty good. With multiple 12k+ HP targets Gamora's green is actually very useful too.
Kamala is probably the best PvE substitute for GSBW when she's locked out, way better than SG. Green + Purple tend to be a hard color combination to fill in PvE since most of the top characters are R/B/Y so she's a welcomed addition. If you can bring Xforce you tend to bring a R/B/Y anyway so she's definitely a solid purple user, though I do believe her purple is weaker than GSBW's for AP generation.0 -
Lerysh wrote:raisinbman wrote:evil panda wrote:maybe i missed this in preceding pages, but i thought the likely application of her green AP generation was to her own green power?? 3400 dmg at top level is like a second tier xforce except it hits every opponent.
I don't think anyone is saying her green is bad. But to "Maximize" her potential - you want to have someone besides her cast green so her will trigger.
This logic would inevitably lead to a 5/5/3 build which I personally do not want. 3/5/5 all the way. I will use her green herself if there are 3 targets. 3400x3/12 = like 800 damage an AP, too good not to use, and sacrifice the health for that power. If there are 2 targets that drops to 550 damage an AP only and many greens are better than that with side benefits (XF for one).
I'm targeting a 3/5/5 build as well. Rank 3 in Yellow is enough to heal off match damage, plus Kamala's Green power is already quite appealing, so it's good to have a backup in case of cascade emergencies.
To maximise a 5/5/3 build, you want to fire as many friendly abilities as possible. This build pairs fairly well with Daken due to the cheap cost on Chemical Reaction and the ability to generate green matches to proc Pheremone Rage.0 -
In TaT I can just heal up between Thunderclaps with just KK's heal at level 2. If it was level 5 it'd probably be enough to withstand even moves like Onslaught under level 250 (though of course you end the fight missing at least that much health). Her heal is insanely good and unlike characters that are just annoying on defense (e.g. Devil Dino), she's more than capable of hitting back too. The only drawback is a team of XF + IF + Kamala only has 3 attack colors though since the team has no blue/red power at all, it might even somehow get the AI to match the colors you actually need.0
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dkffiv wrote:vudu3 wrote:dkffiv wrote:vudu3 wrote:Who else has a great green ability? There's 3* Thor and Patch and that's about it. Most people have R&G and Iron Fist with 3 green covers so their abilities are ****. Torch's green is pretty good but if you saturated the board with green you'll likely be able to match the CD tile away quickly. She-Hulk, Gamora, Doc Ock, Beast, Mohawk, or Rags? Don't make me laugh. The only really great power belongs to super-scaled Ares.
4* you have Xforce, 3* you got Patch Punisher Thor Gamora Torch GSBW and IF. R&G and Hulk are acceptable but not so great (same goes for Mohawk but the rest of her kit doesn't really make her viable). SG is decent to good, I haven't played with her enough.
Most of the other green abilities you mentioned aren't that great. Green has this reputation of being a powerhouse color but other than Patch and Thor there aren't really any great green abilities in 3* characters.
Punisher's green is really good and IF's is equivalent if not arguably better in some situations. Torch also does a lot of damage but you have to set up the board and have 10-15 green AP before you can actually use it. I think GSBW's green is probably better than Kamala's - I like GSBW slightly more than KK but KK does seem to be pretty good. With multiple 12k+ HP targets Gamora's green is actually very useful too.
Kamala is probably the best PvE substitute for GSBW when she's locked out, way better than SG. Green + Purple tend to be a hard color combination to fill in PvE since most of the top characters are R/B/Y so she's a welcomed addition. If you can bring Xforce you tend to bring a R/B/Y anyway so she's definitely a solid purple user, though I do believe her purple is weaker than GSBW's for AP generation.
well gsbw will be nerfed due to having 3* polarity shift so it's a moot point0 -
Phantron wrote:In TaT I can just heal up between Thunderclaps with just KK's heal at level 2. If it was level 5 it'd probably be enough to withstand even moves like Onslaught under level 250 (though of course you end the fight missing at least that much health). Her heal is insanely good and unlike characters that are just annoying on defense (e.g. Devil Dino), she's more than capable of hitting back too. The only drawback is a team of XF + IF + Kamala only has 3 attack colors though since the team has no blue/red power at all, it might even somehow get the AI to match the colors you actually need.
I was strongly 3/5/5 but playing her more and more I do really like her yellow. I guess it depends upon how good you need purple. I really like purple at 5, but that heal makes me want to go 5 their as well.
I'm thinking 3/5/5, 4/4/5, or 5/3/5 are the obvious best builds. I guess it comes down to wanting to erase match damage or skill damage.0 -
I am feeling like 535 will be the build for me -- her yellow is surprisingly good and it offers something that doesn't really exist elsewhere.
I am curious to see if the healing will be enough of a speed-bump to cause her to be heavily skipped in PvP. When matches take 2-3x as long to finish, it may not be worth attacking her.0 -
platypusavenger wrote:I am feeling like 535 will be the build for me -- her yellow is surprisingly good and it offers something that doesn't really exist elsewhere.
I am curious to see if the healing will be enough of a speed-bump to cause her to be heavily skipped in PvP. When matches take 2-3x as long to finish, it may not be worth attacking her.
I don't see her healing being that much of a deterrent on defense in PVP. If things go well for me on offense, I'm letting the AI get off 1-2 powers at the most, and I'm targeting opponents one at a time.0 -
Phaserhawk wrote:Phantron wrote:In TaT I can just heal up between Thunderclaps with just KK's heal at level 2. If it was level 5 it'd probably be enough to withstand even moves like Onslaught under level 250 (though of course you end the fight missing at least that much health). Her heal is insanely good and unlike characters that are just annoying on defense (e.g. Devil Dino), she's more than capable of hitting back too. The only drawback is a team of XF + IF + Kamala only has 3 attack colors though since the team has no blue/red power at all, it might even somehow get the AI to match the colors you actually need.
I was strongly 3/5/5 but playing her more and more I do really like her yellow. I guess it depends upon how good you need purple. I really like purple at 5, but that heal makes me want to go 5 their as well.
I'm thinking 3/5/5, 4/4/5, or 5/3/5 are the obvious best builds. I guess it comes down to wanting to erase match damage or skill damage.
Hmm, how is 5/5/3 not on this short list? To me, you're either gonna use her Green or not (same reason why folks spec Lazy Thor 5/5/3), in which case, 5/5/3 makes the most sense if you're just using her as a green battery with team heals. In this case, the only required 5 cover is her Purple, the other too are dictated on who you will pair her up with. I'm still partial to 3/5/5 myself, team heals are cool and all, but wrt to PVP, each person gets nuked down anyway with 1 or 2 specials lined up.
I have had fun with her and OBW, throwing out OBW's quick Blue and then also getting another top off from KK has been nice in the TaT PVE.0 -
Scoregasms wrote:Phaserhawk wrote:Phantron wrote:In TaT I can just heal up between Thunderclaps with just KK's heal at level 2. If it was level 5 it'd probably be enough to withstand even moves like Onslaught under level 250 (though of course you end the fight missing at least that much health). Her heal is insanely good and unlike characters that are just annoying on defense (e.g. Devil Dino), she's more than capable of hitting back too. The only drawback is a team of XF + IF + Kamala only has 3 attack colors though since the team has no blue/red power at all, it might even somehow get the AI to match the colors you actually need.
I was strongly 3/5/5 but playing her more and more I do really like her yellow. I guess it depends upon how good you need purple. I really like purple at 5, but that heal makes me want to go 5 their as well.
I'm thinking 3/5/5, 4/4/5, or 5/3/5 are the obvious best builds. I guess it comes down to wanting to erase match damage or skill damage.
Hmm, how is 5/5/3 not on this short list? To me, you're either gonna use her Green or not (same reason why folks spec Lazy Thor 5/5/3), in which case, 5/5/3 makes the most sense if you're just using her as a green battery with team heals. In this case, the only required 5 cover is her Purple, the other too are dictated on who you will pair her up with. I'm still partial to 3/5/5 myself, team heals are cool and all, but wrt to PVP, each person gets nuked down anyway with 1 or 2 specials lined up.
I have had fun with her and OBW, throwing out OBW's quick Blue and then also getting another top off from KK has been nice in the TaT PVE.0 -
Scoregasms wrote:Phaserhawk wrote:Phantron wrote:In TaT I can just heal up between Thunderclaps with just KK's heal at level 2. If it was level 5 it'd probably be enough to withstand even moves like Onslaught under level 250 (though of course you end the fight missing at least that much health). Her heal is insanely good and unlike characters that are just annoying on defense (e.g. Devil Dino), she's more than capable of hitting back too. The only drawback is a team of XF + IF + Kamala only has 3 attack colors though since the team has no blue/red power at all, it might even somehow get the AI to match the colors you actually need.
I was strongly 3/5/5 but playing her more and more I do really like her yellow. I guess it depends upon how good you need purple. I really like purple at 5, but that heal makes me want to go 5 their as well.
I'm thinking 3/5/5, 4/4/5, or 5/3/5 are the obvious best builds. I guess it comes down to wanting to erase match damage or skill damage.
Hmm, how is 5/5/3 not on this short list? To me, you're either gonna use her Green or not (same reason why folks spec Lazy Thor 5/5/3), in which case, 5/5/3 makes the most sense if you're just using her as a green battery with team heals. In this case, the only required 5 cover is her Purple, the other too are dictated on who you will pair her up with. I'm still partial to 3/5/5 myself, team heals are cool and all, but wrt to PVP, each person gets nuked down anyway with 1 or 2 specials lined up.
I have had fun with her and OBW, throwing out OBW's quick Blue and then also getting another top off from KK has been nice in the TaT PVE.
The thing is, I'm not going to use her in PvP unless I'm goofing, she's too fragile. Which means she's PvE and Heroics, in which case what serves me best, and her green maxed is a sure thing, thus the 3/5/5, 4/4/5, or 5/3/5 thought0 -
Phaserhawk wrote:Scoregasms wrote:Phaserhawk wrote:Phantron wrote:In TaT I can just heal up between Thunderclaps with just KK's heal at level 2. If it was level 5 it'd probably be enough to withstand even moves like Onslaught under level 250 (though of course you end the fight missing at least that much health). Her heal is insanely good and unlike characters that are just annoying on defense (e.g. Devil Dino), she's more than capable of hitting back too. The only drawback is a team of XF + IF + Kamala only has 3 attack colors though since the team has no blue/red power at all, it might even somehow get the AI to match the colors you actually need.
I was strongly 3/5/5 but playing her more and more I do really like her yellow. I guess it depends upon how good you need purple. I really like purple at 5, but that heal makes me want to go 5 their as well.
I'm thinking 3/5/5, 4/4/5, or 5/3/5 are the obvious best builds. I guess it comes down to wanting to erase match damage or skill damage.
Hmm, how is 5/5/3 not on this short list? To me, you're either gonna use her Green or not (same reason why folks spec Lazy Thor 5/5/3), in which case, 5/5/3 makes the most sense if you're just using her as a green battery with team heals. In this case, the only required 5 cover is her Purple, the other too are dictated on who you will pair her up with. I'm still partial to 3/5/5 myself, team heals are cool and all, but wrt to PVP, each person gets nuked down anyway with 1 or 2 specials lined up.
I have had fun with her and OBW, throwing out OBW's quick Blue and then also getting another top off from KK has been nice in the TaT PVE.
The thing is, I'm not going to use her in PvP unless I'm goofing, she's too fragile. Which means she's PvE and Heroics, in which case what serves me best, and her green maxed is a sure thing, thus the 3/5/5, 4/4/5, or 5/3/5 thought
I was thinking 5/5/3 might be the better Heroic build. As I've found in TaT that boosted heal builds up. It has brought characters back from less than 1K health to full health. It allows me to get the win when otherwise I would've wiped. In a Heroic I would rather use three healthpacks and be done with the node than use three healthpacks and have to give it a go again. I'm very much considering 5/5/3 especially for Heroics.0 -
Scoregasms wrote:Phaserhawk wrote:Phantron wrote:In TaT I can just heal up between Thunderclaps with just KK's heal at level 2. If it was level 5 it'd probably be enough to withstand even moves like Onslaught under level 250 (though of course you end the fight missing at least that much health). Her heal is insanely good and unlike characters that are just annoying on defense (e.g. Devil Dino), she's more than capable of hitting back too. The only drawback is a team of XF + IF + Kamala only has 3 attack colors though since the team has no blue/red power at all, it might even somehow get the AI to match the colors you actually need.
I was strongly 3/5/5 but playing her more and more I do really like her yellow. I guess it depends upon how good you need purple. I really like purple at 5, but that heal makes me want to go 5 their as well.
I'm thinking 3/5/5, 4/4/5, or 5/3/5 are the obvious best builds. I guess it comes down to wanting to erase match damage or skill damage.
Hmm, how is 5/5/3 not on this short list? To me, you're either gonna use her Green or not (same reason why folks spec Lazy Thor 5/5/3), in which case, 5/5/3 makes the most sense if you're just using her as a green battery with team heals. In this case, the only required 5 cover is her Purple, the other too are dictated on who you will pair her up with. I'm still partial to 3/5/5 myself, team heals are cool and all, but wrt to PVP, each person gets nuked down anyway with 1 or 2 specials lined up.
I have had fun with her and OBW, throwing out OBW's quick Blue and then also getting another top off from KK has been nice in the TaT PVE.
5/5/3 KK is less than ideal for the same reasons 5/5/3 LThor is less than ideal. I understand the reasoning, but the game is so damage favorable, it's almost never correct to minimize the biggest damage dealer for a character.0 -
I've been playing with a 2/1/1 Kamala in her pvp paired up with my unfortunately 4/4/5 grocket and my cyclops and it's worked out really really well. I'm thinking of making her a mainstay right now. The constant healing ensures that pretty much no one ever dies and the board is filled with yellow making mutant revoluntionary inredibly common making botb also inredibly common and making optic blasts come out very frequently. The only color that is shared is green realistically and I've been willing to sacrifice we got ya for a 1500+ aoe embiggened bash anyday(with I got a plan strike tiles up)
My only issue with her so far is that I feel her purple isn't doing a lot. For this style I think I'm leaning towards a 5/3/5 build for her. I really feel like these tile changing moves don't do a lot unless it's technopathic strike IMO. Maybe it's just cause I only have 1 cover0 -
I'm thinking Luke Cage/Kamal Khan. Seriously you prevent damage and heal if any gets through, this is one of the best defense combos, not to mention Cage's black is very spammable and you have a scary duo. I would say throw in Iron Fist for fun.0
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How can she be fragile? She has 6800 HP base and if your team gets even one move that isn't from her off she's in IF's HP class. If your team routinely loses a guy before using even one move then your team obviously isn't defending against anybody to begin with. She's incredibly resilient especially if you pair her up with someone who can spam moves really well, like Iron Fist. I'm not sure why you'd go 5/5/3 for heroic since the point of the purple is to get a good green going and you've a person with probably the best green in the game in heroic (because X Force is never available here).
From my experiences with her purple the best use is just put something that'd immediately form a match 4/5 since and anything else you get is just a bonus, and when you're trying to form an immediate match 4/5 you don't really get much benefit out of the additional tile converts just because you don't get to pick which color you're converting in this case. Yes if you're trying to form cases where you're moving something into a match 4/5 the extra tile conversion is good but you also can immediately destroy your own pending match 4/5.0 -
Phaserhawk wrote:I'm thinking Luke Cage/Kamal Khan. Seriously you prevent damage and heal if any gets through, this is one of the best defense combos, not to mention Cage's black is very spammable and you have a scary duo. I would say throw in Iron Fist for fun.
LCap is an obvious 3rd there. Gives the rest of the active rainbow, and spamming shields plus KK's yellow should do wonders.0
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