Nivrax wrote: Players in 2->3 transition will have very fun times clearing goon nodes where single CD wiping your character. The change makes it that you are required to have good board to clear overleveled nodes even more than before. Going from 5 to 3 choosen tiles is harsher nerf than it seems - you don't always get position to make even single match-5 and you can no longer use it to snipe CDs. That will probably means they will have to move to oBW + Mags which is more reliable by just increasing cds on timers. Except whatever you put in last slot, this team up be much, much slower. Even 2* players are sometimes seeing goons with 20k hp, without Storm such match could easily take between 5 and 10 minutes. Oh, and you made Hawkeye go from 'niche/novelty' to 'trash', good job.
jralbino wrote: "We take covers out of rotation so we can 'work on them out of the spotlight'...except when we don't." Sorry, that line of spin bullkitty was always a pet peeve of mine. Have to take the opportunity to point it out again.
Lerysh wrote: Nivrax wrote: Players in 2->3 transition will have very fun times clearing goon nodes where single CD wiping your character. The change makes it that you are required to have good board to clear overleveled nodes even more than before. Going from 5 to 3 choosen tiles is harsher nerf than it seems - you don't always get position to make even single match-5 and you can no longer use it to snipe CDs. That will probably means they will have to move to oBW + Mags which is more reliable by just increasing cds on timers. Except whatever you put in last slot, this team up be much, much slower. Even 2* players are sometimes seeing goons with 20k hp, without Storm such match could easily take between 5 and 10 minutes. Oh, and you made Hawkeye go from 'niche/novelty' to 'trash', good job. OBW/Ares is still your best option for these nodes, Steal their green and murder them with it while increasing their CDs on blue. Also Red/Yellow murder. Add Ms. Marvel for black murder. And Hawkeye is still fine, better even with MNM providing him red. After taking 9 purple if there are still 8 purples left to Speed Shot I'd be amazed. Get your 1 crit tile, splat some red up on the board, maybe fire a blast arrow, wait 2 turns for the enemy team to implode.
raisinbman wrote: Lerysh wrote: Nivrax wrote: Players in 2->3 transition will have very fun times clearing goon nodes where single CD wiping your character. The change makes it that you are required to have good board to clear overleveled nodes even more than before. Going from 5 to 3 choosen tiles is harsher nerf than it seems - you don't always get position to make even single match-5 and you can no longer use it to snipe CDs. That will probably means they will have to move to oBW + Mags which is more reliable by just increasing cds on timers. Except whatever you put in last slot, this team up be much, much slower. Even 2* players are sometimes seeing goons with 20k hp, without Storm such match could easily take between 5 and 10 minutes. Oh, and you made Hawkeye go from 'niche/novelty' to 'trash', good job. OBW/Ares is still your best option for these nodes, Steal their green and murder them with it while increasing their CDs on blue. Also Red/Yellow murder. Add Ms. Marvel for black murder. And Hawkeye is still fine, better even with MNM providing him red. After taking 9 purple if there are still 8 purples left to Speed Shot I'd be amazed. Get your 1 crit tile, splat some red up on the board, maybe fire a blast arrow, wait 2 turns for the enemy team to implode. You're kidding if you think Hawkeye is good - His was his best ability(and more or less his only ability).
The_Valeyard wrote: TL; DR The balance is a good thing. Special thanks to Phantron, Northern Polarity, and others.
The_Valeyard wrote: TL; DR The balance is a good thing. Special thanks to Phantron, Northern Polarity, and others. I should not be surprised at the outrage over the proposed changes. Afterall, there is a precedent of a much wiser people missing the forest for the trees. In the Star Wars Episode 1-3, the Jedi are enthusiastic that they may have found the one of prophecy to bring balance to the force. Then, they are somehow shocked as most Jedi are purged out of existence. Hello, Jedi outnumbered Sith like an army of Jedis vs 2 Sith, what did you think balance meant? The supposedly most wise people in space could not see that good was way OP compared to evil and balance meant there was going to be order to blaster nerf Jedi till the numbers were a little more even. A lot of people talked about wanting a more balanced game. A game where more characters mattered than simply X-Force and 4or (Sex Goddess). A game where the featured character in PVP would matter more. A game where there was no Winifite or nearly automatic win combo. Then, the developers balance the game (which IMO is best for the long term health of the game) which meant OP characters and combos got less strong, so that they are still good (in 4or's case, still 4* good, just 5* godlike), just not OP. Confession time. I would have lead with this, but I really do not understand how no one ever discusses how dumb/blind the Jedi were. I actually majorly whaled up my 4or right when she came out. Sentry was gone and left a vacuum. The only Stark I ever bought was for that one purpose only. In fact, it was my only Christmas gift this year. Factually/Sadly true. So, I stood to lose more than most if 4or was ever nerfed. Given all that, in a moment of clarity and forthrightness, I directly told two people (not mentioning names) that despite my investment, I knew 4or had to be nerfed. One of the people was a little taken a back. I told them, no one should be able to one shot the highest health characters in the game. More importantly, this was just after the Thick as Thieves PVE, I said, I beat repeatedly the 395 Hood/C Mags node like it was nothing. No challenge at all. We've all played that node in previous iterations. That should never, ever happen. So, I again reiterated, even though 4or represented my biggest investment (also sold several characters to get ISO for her), I knew that she needed to be nerfed. We can argue whether or not she was overnerfed. It's all academic. We'll find out soon enough. I think given her health and 3 turn sturn, she's still 4* quality. Actually, good 4* quality. She just won't win close out speed matches like she used too. But again, that was overpowered. If you can get one character down, and the other character is a max 4or and fill in the blank, that should not be an automatic win situation. As far as the MMN purple nerf, we've all used that combo. We'll still be able to make at least one match 5. I already tried it, it's not hard. I'm more excited about the chance to speed up his red ability. It's one of the best in the game, but it just costs an arm and a leg. I'm hoping this will make it more feasible. Moreover, for people moaning about this change, that could have just made the blue tile placement random like TS for Thor. So, I think they did get job of keeping the ability having synergy with C Storm and M Hawkeye. Phantron must feel vindicated. He has been stating forever that tile placement was a bad idea from day 1 (or shortly there after). Fist, no one should be arguing against this. He got off easy. He's still really good, but not OP. I'm fine with this one. I left Mq for last. She is one of my favorite characters in the game. It really hurts to see her get the Sentry treatment. A nerf to the number of tiles and a nerf to her ability cost. I wish they would have just done one or the other even if was lowering the number of tiles created by one more. But, I understand winfinite is a broken combo. So even though I'm not happy with the change, I'm willing to accept it as neccessary. I know that I feel like I am in the minority, but I like that MPQ stepped up and made these changes. I am very happy that they did so quicker than Sentry. I think a more balanced game is a better game. I would like to acknowledge people like Phantron, Northern Polarity, and people I 'm too lazy to look up and give credit to that have taken their time on the forum and more than their fair share of criticism at times to fight for us to have a more balanced game. I hope most of all that people give the changes a chance before making final judgments. I hope players will continue to give developers feedback after the changes. Positive and negative feedback will hopefully continue to shape the game to better product for all of us players. I'll say again what I say often. The worst thing about this game is that it is always changing so you have to adapt. The best thing about this game is that it is always changing so you get to adapt.
Lerysh wrote: raisinbman wrote: Lerysh wrote: Nivrax wrote: Players in 2->3 transition will have very fun times clearing goon nodes where single CD wiping your character. The change makes it that you are required to have good board to clear overleveled nodes even more than before. Going from 5 to 3 choosen tiles is harsher nerf than it seems - you don't always get position to make even single match-5 and you can no longer use it to snipe CDs. That will probably means they will have to move to oBW + Mags which is more reliable by just increasing cds on timers. Except whatever you put in last slot, this team up be much, much slower. Even 2* players are sometimes seeing goons with 20k hp, without Storm such match could easily take between 5 and 10 minutes. Oh, and you made Hawkeye go from 'niche/novelty' to 'trash', good job. OBW/Ares is still your best option for these nodes, Steal their green and murder them with it while increasing their CDs on blue. Also Red/Yellow murder. Add Ms. Marvel for black murder. And Hawkeye is still fine, better even with MNM providing him red. After taking 9 purple if there are still 8 purples left to Speed Shot I'd be amazed. Get your 1 crit tile, splat some red up on the board, maybe fire a blast arrow, wait 2 turns for the enemy team to implode. You're kidding if you think Hawkeye is good - His was his best ability(and more or less his only ability). I didn't say he was "good" I said he was "not trash", and he's not. He's still camped out in the "hey if you can make easy crit tiles I can help you do 4k damage to the enemy team" niche of helping MNM, Thor, GSBW, and Mystique throw around a little damage.
kthunder wrote: Moral of the story; do not give these filthy rats another penny of your hard earned money.
Lerysh wrote: And Hawkeye is still fine, better even with MNM providing him red. After taking 9 purple if there are still 8 purples left to Speed Shot I'd be amazed. Get your 1 crit tile, splat some red up on the board, maybe fire a blast arrow, wait 2 turns for the enemy team to implode.
raisinbman wrote: Lerysh wrote: I didn't say he was "good" I said he was "not trash", and he's not. He's still camped out in the "hey if you can make easy crit tiles I can help you do 4k damage to the enemy team" niche of helping MNM, Thor, GSBW, and Mystique throw around a little damage. not trash? Is that above Yelena...cmon dude. Hawkeyes uses just went down even further. This hurts 2*players without helping them any in return.
Lerysh wrote: I didn't say he was "good" I said he was "not trash", and he's not. He's still camped out in the "hey if you can make easy crit tiles I can help you do 4k damage to the enemy team" niche of helping MNM, Thor, GSBW, and Mystique throw around a little damage.
Nivrax wrote: Lerysh wrote: And Hawkeye is still fine, better even with MNM providing him red. After taking 9 purple if there are still 8 purples left to Speed Shot I'd be amazed. Get your 1 crit tile, splat some red up on the board, maybe fire a blast arrow, wait 2 turns for the enemy team to implode. Any matchup that get you can afford using Hawkeye Red to kill stuff instead of generating up to 25 random AP (+ huge hit) is not one I would really care for. Attacking normal nodes is easy enough. When you're going against real heavy class (overleveled Maggia Don, Venom, Jugs), given that you will now need every single Purple to have enough for timely stuns, he will be hampering your team more than helping. The change for Mags is to make infinite combo (which works only on goons mind you) harder to pull off and easier to break, so any character that makes it harder to sustain (by swallowing Purple) is extremely dangerous. In current state, in game with Iso shortage I just simply wouldn't bother leveling him. His uses are now too niche, and when he is useful, he isn't amazing anymore. There is 9 2* characters I would take over him and that's more than you will need before you go into 3* land.
Lerysh wrote: raisinbman wrote: Lerysh wrote: I didn't say he was "good" I said he was "not trash", and he's not. He's still camped out in the "hey if you can make easy crit tiles I can help you do 4k damage to the enemy team" niche of helping MNM, Thor, GSBW, and Mystique throw around a little damage. not trash? Is that above Yelena...cmon dude. Hawkeyes uses just went down even further. This hurts 2*players without helping them any in return. Which areas of the game where you were using Hawkeye are you going to not use him now? With MNM? Because I'm saying his partnership with MNM is still fine, and possibly even stronger with the red fuel.