Demiurge_Miles wrote: Godlike Power - Old - Cost:10 (6 at level 5) Ragnarok exhibits his godlike power, cleaving the battlefield in two. Destroys the two center columns of tiles so completely they don’t generate AP. Level 2 - Costs 1 AP Less Level 3 - Costs 1 AP Less Level 4 - Costs 1 AP Less Level 5 - Costs 1 AP LessGodlike Power - New - Cost:14 Ragnarok slams his hammer down, releasing a wave of electricity that scars the battlefield. Deals 203 damage to all enemies and 137 to allies. Destroys a random column. Does not generate AP. Level 2 - Deals 266 damage to enemies and 137 to allies. Level 3 - Deals 331 damage to enemies and 137 to allies. Level 4 - Deals 461 damage to enemies and 137 to allies. Level 5 - Deals 719 damage to enemies and 137 to allies. MAX Level 5: Deals 2276 damage to all enemies and 435 to allies.Thunderclap - Cost: 6 Thunderclap didn’t change much. Instead of creating Green tiles, Thunderclap now creates Blue tiles to feed into Ragnarok’s new power. Damage numbers and numbers of tiles created are unchanged.New Power:Lightning Rod - Cost: 8 Ragnarok hurls his hammer into the thunderclouds, where it absorbs the power of the storm. Creates 1 Green Charged tile. Catching the hammer charges the cyborg with electricity, giving him a burst of 312 health. Level 2 - Creates 1 Charged tile. Ragnarok heals 371 health. Level 3 - Creates 2 Charged tiles. Ragnarok heals 371 health. Level 4 - Creates 2 Charged tiles. Ragnarok heals 480 health. Level 5 - Creates 3 Charged tiles. Ragnarok heals 552 health. MAX Level 5: Creates 3 Charged tiles. Ragnarok heals 1754 health.
Demiurge_Miles wrote: Smite - Old - 10 AP The gathering lightning strikes Mjolnir as Thor brings the hammer down onto her enemy. Deals 630 damage to the enemy and an additional 137 damage for each Charged tile on the board. Level 2 - Deals 886 damage plus 183 per charged tile. Level 3 - Deals 968 damage plus 219 per charged tile. Make 2 charged tiles. Level 4 - Deals 1388 damage plus 320 per charged tile. Make 3 charged tiles. Level 5 - Deals 1717 damage plus 365 per charged tile. Make 4 charged tiles. MAX Level 5: Deals 3409 damage plus 725 per charged tile. Makes 4 charged tiles.Smite - New - 10 AP The gathering lightning strikes Mjolnir as Thor brings the hammer down onto her enemy. Deals 630 damage to the enemy and an additional 137 damage for each Charged tile on the board. Level 2 - Deals 886 damage plus 183 per charged tile. Level 3 - Deals 1023 damage plus 219 per charged tile. Makes 1 charged tile. Level 4 - Deals 1324 damage plus 292 per charged tile. Makes 2 charged tiles. Level 5 - Deals 2027 damage plus 365 per charged tile. Makes 3 charged tiles. MAX Level 5: Deals 4025 damage plus 725 per charged tile. Makes 3 charged tiles.Striking Distance - Old - 12 AP Thor flings Mjolnir at an impossible speed towards her enemies, the impact dashing their plan of attack. Deals 356 damage to the enemy team and converts 1 enemy Strike, Protect, or Attack tile into a charged tile. Level 2 - Deals 356 team damage. Turns 2 enemy Strike, Protect, or Attack tiles into charged tiles. Level 3 - Deals 593 team damage. Turns 3 enemy Strike, Protect, or Attack tiles into charged tiles. Level 4 - Deals 593 team damage. Turns 3 enemy Strike, Protect, Attack, or Countdown tiles into charged tiles. Level 5 - Deal 1150 team damage. Turns 5 enemy Strike, Protect, Attack, or Countdown tiles into charged tiles. MAX Level 5: Deals 2284 team damage. Turns 5 Strike, Protect, Attack, or Countdown tiles into charged tiles.Striking Distance - New - 12 AP Thor flings Mjolnir at an impossible speed towards her enemies, the impact dashing their plan of attack. Deals 356 damage to the enemy team and converts 1 enemy Strike, Protect, or Attack tile into a charged tile. Level 2 - Deals 402 team damage. Turns 2 enemy Strike, Protect, or Attack tiles into charged tiles Level 3 - Deals 402 team damage. Turns 3 enemy Strike, Protect, or Attack tiles into charged tiles Level 4 - Deals 739 team damage. Turns 3 enemy Strike, Protect, or Attack tiles into charged tiles Level 5 - Deals 1086 team damage. Turns 3 Strike, Protect, Attack, or Countdown tiles into charged tiles. MAX Level 5: Deals 2157 team damage. Turns 3 Strike, Protect, Attack, or Countdown tiles into charged tiles.Power Surge - Old - 9 AP Thor raises Mjolnir to the sky, summoning a lightning storm to shock and stagger her foes. Stuns the enemy for 1 turn and converts 3 random Red, Blue, or Yellow basic tiles into Charged tiles. Level 2 - Stuns for 2 turns. Makes 3 charged tiles. Level 3 - Stuns for 2 turns. Makes 4 charged tiles. Level 4 - Stuns for 3 turns. Makes 5 charged tiles. Level 5 - Stuns for 4 turns. Makes 12 charged tiles.Power Surge - New - 9 AP Thor raises Mjolnir to the sky, summoning a lightning storm to shock and stagger her foes. Stuns the enemy for 1 turn and converts 2 random Red, Blue, or Yellow basic tiles into Charged tiles. Level 2 - Stuns for 1 turn. Makes 3 charged tiles. Level 3 - Stuns for 1 turn. Makes 4 charged tiles. Level 4 - Stuns for 2 turns. Makes 4 charged tiles. Level 5 - Stuns for 3 turns. Makes 5 charged tiles.
Demiurge_Miles wrote: Iron Fist of K’un-Lun - Old - Cost: 5 Daniel Rand focuses his chi to make his fist like unto a thing of iron and strikes. If the team has less than 12 Black AP, converts 5 basic tiles to Black. If the team has 12 or more Black AP, deals 498 damage instead. Level 2 - Deals 598 damage. Level 3 - Converts 6 tiles or deals 697 damage. Level 4 - Converts 7 tile or deals 896 damage. Level 5 - Converts 9 tiles or deals 1295 damage. MAX Level 5: Converts 9 tiles or deals 4113 damage.Iron Fist of K’un-Lun - New - Cost: 5 Daniel Rand focuses his chi to make his fist like unto a thing of iron and strikes. If the team has less than 12 Black AP, converts 3 basic tiles to Black. If the team has 12 or more Black AP, deals 498 damage instead. Level 2 -Converts 4 tiles or deals 598 damage. Level 3 - Converts 5 tiles or deals 697 damage. Level 4 - Converts 6 tile or deals 896 damage. Level 5 - Converts 7 tiles or deals 1295 damage. MAX Level 5: Converts 7 tiles or deals 4113 damage.
Demiurge_Miles wrote: Polarity Shift - Old - Cost: 11 (9 at level 5) Magneto uses the sheer force of magnetism to reconfigure the battlefield. Changes 3 selected basic color tiles to Blue. Level 2 - Costs 1 AP less. Level 3 - Changes 4 selected tiles. Level 4 - Costs 1 AP less. Level 5 - Changes 5 selected tiles. MAX Level 5: Changes 5 selected tiles.Polarity Shift - New - Cost: 9 Magneto uses the sheer force of magnetism to reconfigure the battlefield. Changes 1 selected basic color tile to Blue, and creates 3 Red tiles. Level 2 - Changes 2 selected basic color tiles to Blue. Level 3 - Creates 4 Red tiles. Level 4 - Changes 3 selected basic color tiles to Blue, and creates 3 Red tiles. Level 5 - Creates 5 Red tiles. MAX Level 5: Changes 3 selected basic color tiles to Blue, and creates 5 Red tiles.
Demiurge_Miles wrote: Infiltration - Old - Cost: 9 Mystique infiltrates an organization giving herself ample opportunity to unravel plans. Transforms 5 random basic tiles that are Red, Green, or Yellow into Purple, or Black tiles. Level 2 - Transforms 6 tiles. Level 3 - Transforms 7 tiles. Level 4 - Transforms 8 tiles. Level 5 - Transforms 10 tiles.Infiltration - New - Cost: 10 Mystique infiltrates an organization giving herself ample opportunity to unravel plans. Transforms 4 random basic tiles that are Red, Green, or Yellow into Purple, or Black tiles. Level 2 - Transforms 5 tiles. Level 3 - Transforms 6 tiles. Level 4 - Transforms 7 tiles. Level 5 - Transforms 9 tiles.
Dartmaster01 wrote: And where in the hell were the announcements for these changes? I only ask because it seems like you guys wanted people to buys covers right up until the point they got changed. How did you think people would react if they had bought IF covers this week or any of these covers, let's say yesterday? I keep thinking about it and it keeps making me mad. Now I really want to know, are you trying to make people angry or did you have a team of people and this really not cross any of their minds?
CNash wrote: MN Mags's blue will now only make 1 critical tile on average, and the amount of blue he can potentially generate has been heavily cut down. The Stormneto combo is still somewhat viable, but it's a lot slower, and both of them are rather squishy... I would have liked to have seen a buff to his other two powers, to make up for the nerf. Why should 2* transitioners be punished (by neutering one of the most effective combos - one that even your own artist Jae listed as his favourite ability combo) for a combo used by 3* players, without getting anything back in return? Yes, it made a lot of matches easier, especially with boosts - but wasn't that the point? It wasn't particularly overpowered and did require a favourable board to drop enough purple. You shouldn't be nerfing legitimate synergistic ability combos just to correct the balance of a 3* character that came along later.
GothicKratos wrote: Demiurge_Miles wrote: Polarity Shift - Old - Cost: 11 (9 at level 5) Magneto uses the sheer force of magnetism to reconfigure the battlefield. Changes 3 selected basic color tiles to Blue. Level 2 - Costs 1 AP less. Level 3 - Changes 4 selected tiles. Level 4 - Costs 1 AP less. Level 5 - Changes 5 selected tiles. MAX Level 5: Changes 5 selected tiles.Polarity Shift - New - Cost: 9 Magneto uses the sheer force of magnetism to reconfigure the battlefield. Changes 1 selected basic color tile to Blue, and creates 3 Red tiles. Level 2 - Changes 2 selected basic color tiles to Blue. Level 3 - Creates 4 Red tiles. Level 4 - Changes 3 selected basic color tiles to Blue, and creates 3 Red tiles. Level 5 - Creates 5 Red tiles. MAX Level 5: Changes 3 selected basic color tiles to Blue, and creates 5 Red tiles. Honestly, this really sucks. This change essentially makes one of the best 2* teams pointless. I'll be the first to say that Magneto/Storm trivialized Survival Nodes (especially in DDQ), but realistically, now 2* players have to depend on Ares/oBW or Wolverine/Daken to carry all the weight in events. Which, I mean, is alright for PvE, but it doesn't cut it in PvP. That being said, I think this adds an interesting ability in 2* land. I'm just not sure who will benefit from this. It can feed Magneto's our red or Adamantium Slash on Wolverine, but those cost so much that five random Red Tiles isn't going to reliably boost their speed at all, especially with Polarity Shift costing 9 AP itself. This could lend itself to 2* Thor (or to a much lesser extend Ms. Marvel?) to maybe let him spam his Red more, but it just feels unreliable and unreliable is bad. I like the overall idea. It's pretty neat that he can now generate two color types. I feel like if her could place both sets of tiles and set three of each, I'd be okay with Polarity Shift costing 12 AP because I understand the power of being able to basically at will 5-matches. Imagine if that's how it was and you had a team makeup of say Ragnarok/Magneto/Storm or Thor/Magento/Daken - that'd be awesome. (That being said, if you could place the Red Tiles, Ragnarok would be stupid again lol.) ////////////////////////////
Quarg321 wrote: This is harsh. MMags playing with Storm was a key part of my 2 To 3 transition ans obviously I'm not the I only one. It's baffling to me the developers would nerf him because of interactions with a character not many have covered (Mystique) and one not many will ever have covered (Xavier). You'd think characters who can ease the transition would be more important than ever now that so many 4 stars are being added. The more people getting to three and four stars teams with more expensive covers the better for everybody. And Mystique has been pretty much universally praised as balanced, versatile, and fun. I don't remember even one person saying she is overpowered. I don't get why both of them are being nerfed. Super skeptical that "winfinite" has had or will have any negative effect on the game anyway. Nobody uses that combo in pvp, and to get to use it pve means one is putting in enough time and/or money to cover Mystique , who while fun, is about the 25th character down the list you'd want to spend hp on. it's difficult to believe the incentive for covering her doesn't outweigh any negative effects of winfinite. This doesn't leave her as garbage but there is really almost zero reason to put anything into her vs others now. and I'm speaking as someone who bought a cover for her and leveled her in the last week or so, precisely because of winfinite.
RWTDBurn wrote: Oh man, I just got this in the mail today:Dear valued customer: Thank you for your recent purchase of a 2015 Corvette. We at Chevrolet truly hope you've enjoyed it over the past few months. We will be replacing it shortly with a 2015 Cavalier. Details on the pick up of the Corvette and the drop off of the Cavalier will soon follow. Sincerely, Chevrolet. Son of a..... Well, I guess I won't be spending any money on a Chevy product anymore.Disclaimer: Yes, this is being overdramatic, but the principles of the bait/switch are the same. The metadata for months showed that the only real way to be successful was with xforce/goddess. People spent money on her so that they could keep up with the Jones and now she won’t be the same product they paid for. I can live with this, but my financial support for D3 has ended.
gamar wrote: akiratang wrote: gamar wrote: akiratang wrote: There is no way she is the second best character in the game now, not after these changes, her surge+smite dmg ratio now is pretty bad... only 402dmg per ap for 19ap. 402dmg per AP, plus stun, plus charged tiles (which you will utilize better than the opponent), and most importantly, she has 20k tinykitty HP 402 is pretty low, Luke, cyclops, BP and Lthor do more than that for dmg per ap ratio. She now makes 5 charged tiles instead of 12, Goodluck trying to match those 5 charged tiles on a 64 tile board. She actually has 16k Hp not 20k. Cyclops is a squishy striker, not a tank, and team damage is less valuable than single target damage and, appropriately, generally costs less
akiratang wrote: gamar wrote: akiratang wrote: There is no way she is the second best character in the game now, not after these changes, her surge+smite dmg ratio now is pretty bad... only 402dmg per ap for 19ap. 402dmg per AP, plus stun, plus charged tiles (which you will utilize better than the opponent), and most importantly, she has 20k tinykitty HP 402 is pretty low, Luke, cyclops, BP and Lthor do more than that for dmg per ap ratio. She now makes 5 charged tiles instead of 12, Goodluck trying to match those 5 charged tiles on a 64 tile board. She actually has 16k Hp not 20k.
gamar wrote: akiratang wrote: There is no way she is the second best character in the game now, not after these changes, her surge+smite dmg ratio now is pretty bad... only 402dmg per ap for 19ap. 402dmg per AP, plus stun, plus charged tiles (which you will utilize better than the opponent), and most importantly, she has 20k tinykitty HP
akiratang wrote: There is no way she is the second best character in the game now, not after these changes, her surge+smite dmg ratio now is pretty bad... only 402dmg per ap for 19ap.
orbitalint wrote: FYI, Rags updates are live on Android. Just had to reload the game and he had a blue power now.
Der_Lex wrote: The adjustments to 4hor, IF and the winfinite combo were all necessary and seem fair. Ragnarok seems like he could work well with 4hor now, although his green seems rather steep in AP cost for what it actually does, especially when compared to Black Panther's black, which has a lower cost but does a lot more damage without hurting your own team. Will the changes to Ragnarok apply to nodes that feature him in The Hunt as well during its current run?
MonkeySlut wrote: Der_Lex wrote: The adjustments to 4hor, IF and the winfinite combo were all necessary and seem fair. Ragnarok seems like he could work well with 4hor now, although his green seems rather steep in AP cost for what it actually does, especially when compared to Black Panther's black, which has a lower cost but does a lot more damage without hurting your own team. Will the changes to Ragnarok apply to nodes that feature him in The Hunt as well during its current run? Rags green is inferior compared to 3* thor too. And his new red will perpetuate winfanite problems with new 2* mags purple.
raisinbman wrote: MonkeySlut wrote: Der_Lex wrote: The adjustments to 4hor, IF and the winfinite combo were all necessary and seem fair. Ragnarok seems like he could work well with 4hor now, although his green seems rather steep in AP cost for what it actually does, especially when compared to Black Panther's black, which has a lower cost but does a lot more damage without hurting your own team. Will the changes to Ragnarok apply to nodes that feature him in The Hunt as well during its current run? Rags green is inferior compared to 3* thor too. And his new red will perpetuate winfanite problems with new 2* mags purple. So rags blows...will PVE be easier now? lol I just realized what you said. It'd be the ultimate irony if the new polarity shift causes a new MagStorm(Ragnashift?)
GrumpySmurf1002 wrote: This is the announcement. There's 11 days between now and the changes, so anyone still buying covers has the information they need. People who bought it yesterday should be refunded.
Mawtful wrote: So what's the process for contesting charges on HP?