**** Professor X (Charles Xavier) ****
Comments
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esoxnepa wrote:Phantron wrote:
Dr. Doom and Prof X has blue as their strongest color, while Iron Fist has green as his strongest color. There's nothing to test right now because Iron Fist can pretty much trivially pull insane combos in his current state so it's hard to see how you can make him not work.
Note that Summon Demons will not be usable if there are no open red tiles, just like Surgical Strike cannot be used if it won't destroy any tile. And the latter sort of shows just how insane Iron Fist is where you can get to a point where you can't Surgical Strike anymore because you've so much black.
I thought the "Team's Strongest Color" looked at the totals for all three characters' values? So, I had added all of them up at max level to come back with purple?
I knew Summon Demons wasn't a guarantee, but just a high level chance to let you dump black to keep the combo flowing.
The team's strongest color is simply the highest match strength out of all available characters, so if a guy has say red 100 everything else 1, red is still always going to be your strongest color because 100 is higher than any match damage from any player usable characters. In the case of tie, the tiebreaker normally goes to middle > left > right (positioned while you're selecting your characters) assuming there are no decimals involved (match strength goes into decimals but you can't see them, so sometimes what appears to be a tie is not a tie). However there are exceptions, including this one, where the strongest color is simply chosen at random from all characters that tie for highest match damage.0 -
Phantron wrote:The team's strongest color is simply the highest match strength out of all available characters, so if a guy has say red 100 everything else 1, red is still always going to be your strongest color because 100 is higher than any match damage from any player usable characters. In the case of tie, the tiebreaker normally goes to middle > left > right (positioned while you're selecting your characters) assuming there are no decimals involved (match strength goes into decimals but you can't see them, so sometimes what appears to be a tie is not a tie). However there are exceptions, including this one, where the strongest color is simply chosen at random from all characters that tie for highest match damage.
Thanks, I went and edited my post because of misunderstanding. It's a much less fun, and lazier, mechanic than I thought it was. I thought it was going to really let you mix and match teams to try and manipulate the strongest team color to get a lot more variety out of play.0 -
Gambit is from Louisiana.0
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esoxnepa wrote:Thanks, I went and edited my post because of misunderstanding. It's a much less fun, and lazier, mechanic than I thought it was. I thought it was going to really let you mix and match teams to try and manipulate the strongest team color to get a lot more variety out of play.
You can still mix and match team.
Say if you have a team of Lcap, Lthor and GSBW at 166 level.
If you put lcap in centre, the strongest color will be yellow. If you put lthor in centre your strongest color will be red. If you put gsbw in centre, your strongest color will be purple.
Another example is Xforce and GT. Assuming your featured character is not max, then the stromgest color depends on where you place Xforce and GT. If you put Xforce on the left, then the strongest color will be green. If you put GT on left then strongest color will be red. It matters especially when you face Xforce who will SS the strongest color.0 -
atomzed wrote:esoxnepa wrote:Thanks, I went and edited my post because of misunderstanding. It's a much less fun, and lazier, mechanic than I thought it was. I thought it was going to really let you mix and match teams to try and manipulate the strongest team color to get a lot more variety out of play.
You can still mix and match team.
Say if you have a team of Lcap, Lthor and GSBW at 166 level.
If you put lcap in centre, the strongest color will be yellow. If you put lthor in centre your strongest color will be red. If you put gsbw in centre, your strongest color will be purple.
Another example is Xforce and GT. Assuming your featured character is not max, then the stromgest color depends on where you place Xforce and GT. If you put Xforce on the left, then the strongest color will be green. If you put GT on left then strongest color will be red. It matters especially when you face Xforce who will SS the strongest color.
Unfortunately Professor X's AP generation is an exception similar to Blade's 'strongest color' is just any that are tied. In the team you gave it is equally likely to get yellow, red, or purple. There seems to be no way to tell which 'strongest color' follows the standard rule or the 'any tie' rule other than experience.0 -
Phantron wrote:atomzed wrote:esoxnepa wrote:Thanks, I went and edited my post because of misunderstanding. It's a much less fun, and lazier, mechanic than I thought it was. I thought it was going to really let you mix and match teams to try and manipulate the strongest team color to get a lot more variety out of play.
You can still mix and match team.
Say if you have a team of Lcap, Lthor and GSBW at 166 level.
If you put lcap in centre, the strongest color will be yellow. If you put lthor in centre your strongest color will be red. If you put gsbw in centre, your strongest color will be purple.
Another example is Xforce and GT. Assuming your featured character is not max, then the stromgest color depends on where you place Xforce and GT. If you put Xforce on the left, then the strongest color will be green. If you put GT on left then strongest color will be red. It matters especially when you face Xforce who will SS the strongest color.
Unfortunately Professor X's AP generation is an exception similar to Blade's 'strongest color' is just any that are tied. In the team you gave it is equally likely to get yellow, red, or purple. There seems to be no way to tell which 'strongest color' follows the standard rule or the 'any tie' rule other than experience.
Ah I see.... It follows the logic of the blade rather than the usual position logic.I wonder whether this is a bug or intentional.0 -
hawklanzs wrote:I think prof xavier is overpowered. He has the same health as Nick Fury. How is this possible? He's in a wheelchair! In the comic books he could never last in a physical combat. So please reduce he's hitpoints. It makes no sense. He's abilities are already overpowered.
charles is a smart fox. when someone is about to hit him, he goes into the opponents mind to make them hit with their weakest force but in their minds, they're giving him a beat down0 -
Hi Everyone.
Now that the Xavier PVP is almost behind. I would like to hear your thoughts on this new character.
For those of who who haven't realized it, Professor X seems to be very Solid with ridiculous passives and a blue spell that will hurt even your most Finest characters you have.
I am sure you have already seen maxed level Xaviers or just maxed cover Professor from this games finest Wallet warriors and if you read his spells they can crsh even the most serious of Hard Hitters.
He is an invisible threat(get the pun?) I had the Misfortune of bringing my Torch - Fury Rainbow combo to a high level Xavier fight and nearly got owned as I had no way of removing his invisible tile other than to use my hood TU. When Invisible, Xavier takes no dmg from tiles or abilities other than AOE attacks we finding out. So make sure you have a team that can account for Xavier.
So please guys Share your thoughts here, Is he the new Thoress of PVP?
I really wanna know.
DragonPriest0 -
He's got sweet rims.0
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His blue is one of the most powerfully unreliable abilities in the game.
Putting 5 in his blue is like hitting on 16 in blackjack.
It's wasted most of the time.
But man, when it goes off; you just won the game.
His purple is nice because if he is your last man, you can bide your time and hope for some match 5s.
But his yellow is horrific. Pretty much a waste of an ability. It had so much potential before D3 neutered it.0 -
He's a terrifying scarecrow. His purple basically means that killing him will almost certainly take nearly forever, and unlike Invisible Woman, he's actually fast enough to get it off, plus has the power to back up that invisibility - a few match-5s will leave your team limping.0
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He makes you want to target him first if there's any possibility of a strike or protect tile being on the board with him as the last man standing. That gives time for someone else to lay some hurt on you.0
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He looks like a defensive specialist. Too slow to be used on offense.
But I think he might be a good partner for Falcon and Iron fist against goons, especially when there are waves0 -
Purple is broken power. It is too powerful. It is not fun.
It can go up and stay up indefinitely. If it's in a corner, it might take 20 turns to clear. Then, it can immediately be raised again. It needs to be "redirects attacks away from prof x unless he is last one alive" or "consumes 1 purple a turn" to justify the low cost.0 -
He's a support beast.0
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He's the reason that Mags got nerfed. Can you imagine placing 5 blues where you want, create 2 or 3 5 tile matches with Mags and having Prex to back him up? I wish I had them to to play with just for this weekend. They would be the new and way improved Stormeteo.
That said him and anyone that creates tiles is dangerous. Hulk Mind Blowing will be the new Hulk bombing.
I'm looking forward to having this combo and skipping who has it.0 -
TheBraintrust wrote:Purple is broken power. It is too powerful. It is not fun.
It can go up and stay up indefinitely. If it's in a corner, it might take 20 turns to clear. Then, it can immediately be raised again. It needs to be "redirects attacks away from prof x unless he is last one alive" or "consumes 1 purple a turn" to justify the low cost.
Purple is easily countered by LCap, and I think by other characters that clear 'any special tile.' That leaves you susceptible in other ways of course, but it's nice that he's a counter to traditional curb-stomp teams.
That's really the way it should be. He's powerful against teams that can't clear special tiles, otherwise he's mainly a distraction.0 -
He's a great support character, but if you get stuck 1 on 1 with a leveled Daken or Wolvie with passive healing it gets to a point where you'd spend all day trying to wait for a 5 match only to have the healing factor bring him back to full. I've retreated on some battles because I don't have hours to spend on one fight. I wish he had one active offensive psychic attack. Even if it cost 30 yellow it would at least bail you out on stalemates.0
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My ProX has two purple covers. I'd like to share this with you all:
I took Wheelchair Charlie along with Patch and Laken, and fought against their ProfX (1 blue), maxed Cmags and Loki. It went badly from the start - I was half asleep and saw a match-5...matched it. It cascaded into a second match 5. Awesome! Except that's a large scattering of Loki tiles. Oops. Long story snipped down, Patch and Laken are dead, their Loki is dead and Cmags is at half health. I throw out xavier's purple...
Magneto drops a bunch of defense tiles.
He can't hurt me as my purple is in a corner. Yay. And i can hurt him...1 damage, 1 damage, 1 damage....trying to clear shield tiles, 1 damage, 1 damage...
Meanwhile, he throws skills at me like they're going out of style. 0 damage. Yay.
25 minutes later...Magneto is dowwwn! Time to hit the Professor!
I match 3, which does a little damage. Yays! He...gets Board Shake since SUDDENLY there are no more matches. He matches away my invisibility. I throw up another! He matches it away - cascade! Match 5! Free turn for him which I should have paid attention to....
...because he drops a **** Whales Whales Whales teamup on my Charlie's head.
I almost had him....
This is not a complaint. The match was interesting. But it does show Charlie can hold off determined attacks even at base level...at least for a while. Just not a whale.0
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