**** Professor X (Charles Xavier) ****
Comments
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Playing the one PVE match that has him, I'll say that the purple passive has been underrated. It triggers on each of his dominant colors, not just one like Falcon. It can easily be triggered multiple times in a single turn, especially when there are match-5s going off. So yeah, I like him. #2 in the game in my opinion, and not overpowered. 5/3/5.0
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flnn1 wrote:Not sure if it's supposed to work that way, but I noticed that the passive part of his purple skill (where if you have an invisiblity tile out you upgrade special tiles when Professor X makes a match) triggers after attack tiles. So for example if you have his invisiblity tile out and you have some attack tiles, after you make a match-3 with Prof. X, ending your turn, your attack tiles trigger, and only after that do your special tiles get upgraded. Shouldn't it be upgrade first before attack tiles trigger, so you benefit from the upgraded attack tiles for the current turn? That's how Falcon's Inspiration works so this is kind of weird.
The first time I used it on the loaner node I had a massive cascade triggering it like 4 times, but it appeared to all go off at the end of the turn (I was trying to keep my eye out for an animation like Falcon's). With Falcon the buff is immediate so if you match a yellow into a cascade, the later matches will have the higher damage (if you have strike tiles of course). With Prof. X that does not appear to be the case.0 -
dkffiv wrote:flnn1 wrote:Not sure if it's supposed to work that way, but I noticed that the passive part of his purple skill (where if you have an invisiblity tile out you upgrade special tiles when Professor X makes a match) triggers after attack tiles. So for example if you have his invisiblity tile out and you have some attack tiles, after you make a match-3 with Prof. X, ending your turn, your attack tiles trigger, and only after that do your special tiles get upgraded. Shouldn't it be upgrade first before attack tiles trigger, so you benefit from the upgraded attack tiles for the current turn? That's how Falcon's Inspiration works so this is kind of weird.
The first time I used it on the loaner node I had a massive cascade triggering it like 4 times, but it appeared to all go off at the end of the turn (I was trying to keep my eye out for an animation like Falcon's). With Falcon the buff is immediate so if you match a yellow into a cascade, the later matches will have the higher damage (if you have strike tiles of course). With Prof. X that does not appear to be the case.
There's some weird ordering when it comes to triggering passives on cascades. For example I know in some cases you'll have Falcon's Inspiration trigger after all the cascades are done even if you made a yellow match very early. It seems like some complicated cascades are resolved in a last in first out order so the first cascade that should trigger a passive is instead resolved last. It has to be something complicated because if you made say a yellow match which cascaded into a blue match that will always resolve Inspiriation first, but if it's something like say you made a green + yellow match simultaneously which cascaded into more stuff, sometimes you don't get the Inspiration resolved until the end.0 -
Unholy Shuma Gorath, his blue animation looks hilarious!
Also, invisibility is OP - no wonder they didn't want to fix Invisible Woman.
And I hate to admit this, but I can see why they nerfed winfinite before he was released - he makes you win wayyyyy too much(3*Storm + him can gg). That being said I still don't agree with nerfing 2*Mag without something in return.0 -
I use Falcon a lot. His order goes something like:
1. Upgrade special tiles immediately after 1st yellow match.
2. Finish resolving all following cascades.
3. Upgrade special tiles for any yellow matches that happened in step 2.
Don't know if that helps when looking at X, as I haven't played around with him yet.0 -
simonsez wrote:raisinbman wrote:Totally agree, sad part is Ragnarok is considered to be "buffed" by D3....what a joke!
That's probably why they made the changes. They know full-well that players are much more likely to face Rags in PVE than a) see him as an opponent in PVP, or b) use him on their own team (regardless of his powers) unless required. So the whole rebalance was probably done with an eye toward facing him as level 300 with AP feeders.
So they actually just made the game a lot easier for most players. And yet people complain.
Same way I'm pretty sure the "end the turn" nerf added to Hood's yellow was done so he could stay a reasonable opponent in PVE. (Imagine a high level Hood being fed yellow by goons... blowing you away and then he *still* gets to move? Yuck.)0 -
scottee wrote:I use Falcon a lot. His order goes something like:
1. Upgrade special tiles immediately after 1st yellow match.
2. Finish resolving all following cascades.
3. Upgrade special tiles for any yellow matches that happened in step 2.
Don't know if that helps when looking at X, as I haven't played around with him yet.
Yeah, that sounds about right. I know if you do like yellow into yellow into something else you certainly don't get both of them right away.
Looks like Professor X's upgrade ability happens strictly at the end, even after the attack tiles do their thing.0 -
clay_peterson wrote:Same way I'm pretty sure the "end the turn" nerf added to Hood's yellow was done so he could stay a reasonable opponent in PVE. (Imagine a high level Hood being fed yellow by goons... blowing you away and then he *still* gets to move? Yuck.)0
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I will say this on Xavier purple, it is much better than I had thought, it's pretty easy to start getting massive tiles very very quickly, I just wonder what the mathmatical optimal is for him, assuming you want to make him self sufficient. Is it 5/5/3, 5/4/4, 4/5/4? Not sure on this guy. If they ever end up nerfing all the tile placers, like GSBW, then I think 4 in blue is probably all you need, that way you get full damage. The question would be do you give up strike tiles for less beef up? Or more beefed up tile and no strike?
Any way these are my thoughts now on the bald guy.
5/3/5--Xavier paired with massive board shakers (X-Force, C.Mags, Storm etc), or tile creators (BWGS, IF, Cyclops) you can't guarentee anything stays on the board, so you hope some of your tiles stick if you get his purple to go, fine, but essentially you are just hoping for Match 5's to cascade and getting bonus attacks, strikes, or defense
3/5/5--Xavier paired with board cloggers, (Blade,Daken,4hor), you don't want things really blowing up much, you want to use your skills, or Dakens, or someones, fill the board with lots of special tiles and beef them up while smacking them around with Xavier (you just need to have Xavier as strongest for some colors) make sure you have outlets for blue and yellow however
5/5/3--This is for those who kind of want to do both of the above. This one requires you to rely more on the duo, you either plan on running him as a crazy tile blow up guy, or running him with Daken, Blade.
There are obvious hybrids, like 5/4/4, or 4/5/4 where you adjust to fit your need, honestly this might be one of the few guys where even the hybrids are as strong as maxed 2 skill build, but there is this.
PvP--If you opt to have Xavier as one of your duo's, you are going to want blue maxed because you are probably going to be running him with X-Force or BWGS,IF etc and that can lead to some fun things like X-Force into another X-Force whether you go 5/5/3 or 5/3/5 will depend upon how you want to use him outside of PvP
PvE--You can be more creative with his use outside of PvP which is where you will see 3/5/5's being more prominent since you can pick 3 guys and can really create crazy fun things.
Personally, I'm going to attempt 5 blue, but I'm really questioning whether 5/3/5, 5/4/4, or 5/5/3 as I see benefits in all. 5/4/4 and 5/5/3 allow me to do more creative things in PvE because I could pair Xavier with Daken and 4hor and clog the board, essentially I could use him as a crazier Falcon. I was debating a Daken/IF/Xavier combo, any match 5's would get me some blue to feed Daken. I'm toying with the optimal number, but in short a stable board likes 5 purple, but board destruction likes 5 blue0 -
From the run i had on the Heroic i would say its an improved Falcon, in a few rounds i had up to 3 attack tiles dealing 1k per turn
So to me, is a fact that purple and yellow go hand in hand, lowering one dampens the effect on the other
Blue depends on a situation, and even on bringing other hero like GBW or MNMags to exploit it, lowering your chances for pvp uses
In the end my chances would be 355 or 454
at 355, he has an independent use, since yellow would generate his own tiles: protect/attack/strike, that even with low damage would be increased +200 if you use purple and make matches while invisible
i can even see this working not only with Daken or Blade, you could use a featured 3* with low cost skills: Cage, Gamora, etc and generate your own tiles to improve for 5/6 ap
Not to mention you can do a featured/Star Lord/Professor X and do the same for 3/4 ap, probably having 1k tiles in those 3 moves (Star Lord yellow + 2xlow cost move)
Maybe even keep Thoress around if the featured doesnt use red/blue like Cage
Even a board shaker like X-Force would still be useful since the tiles would be generated at the end of his move
at 454, if you want to maximize the chance of blue damage is good as well, similar damage, yellow will generate attack tiles that will deal instant damage rather than strike ones, it would diminish the damage but it might be worth if the chances of cascades exist, but giving his main use as a Falcon 4* i still think 355 is better and less tied to chance
The main reason i would discard a 553 is because is limited to Pve, Sim and only some featured pvp, while tile improvement with purple and yellow can be used in any case0 -
I think some people are still so obsessed with Magstique that they've forgotten what the rest of the game is like. 3/5/5 almost always. Not only is Blue useless on defense, without a board manipulator it's a weak ability. His Purple + Yellow is way better. Outside of XThor, strike tiles mostly run the game. You're bringing Xavier in to be Falcon+, not Mawkeye.0
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daibar wrote:I think some people are still so obsessed with Magstique that they've forgotten what the rest of the game is like. 3/5/5 almost always. Not only is Blue useless on defense, without a board manipulator it's a weak ability. His Purple + Yellow is way better. Outside of XThor, strike tiles mostly run the game. You're bringing Xavier in to be Falcon+, not Mawkeye.
For this heroic, 3/5/5 is the best standalone build. But in PvE, broken combos have always reigned supreme over things like Blade/Daken/Falcon, who are generally only used for the easier nodes. Xavier's blue has so much combo potential that I can't see why I'd ever run him 3/5/5 outside of this current heroic. I mean, he will literally never be buffed again for PvE, so you might as well max the passive that has potential to break the game with every new release.
He's likely still good with winfinite (giving a 4 AP discount to Infiltration is pretty sick), and is amazing with GSBW. I'd rather have that than Falcon+. You don't even really need to level X to be combo-compatible.0 -
daibar wrote:I think some people are still so obsessed with Magstique that they've forgotten what the rest of the game is like. 3/5/5 almost always. Not only is Blue useless on defense, without a board manipulator it's a weak ability. His Purple + Yellow is way better. Outside of XThor, strike tiles mostly run the game. You're bringing Xavier in to be Falcon+, not Mawkeye.
this is a dumb move i will never understand, they are nerfing 3 characters that give you critical chances: IF, MNMags and Mystique
It's obvious GBW wont last much if we abuse her purple
So why the hell they release blue Professor X, where's the motivation to exploit that after the nerfs telling the exact opposite?0 -
Well here's what I see so far.
Maximizing Blue
X-Force
Black Widow (GS)
Dr. Doom
C.Mags
Mystique
Rags?
Grocket?
Sentry
Storm
Hood
Hulk
Thor
Cyclops
Iron Fist
These are the characters that get us some Cascading or Board Shakeup, however I'm going to throw out Rags, Grocket, and Hood right away, they are too small of a chance and While Sentry is good board shakeup he sucks
Now, with Iron Fist, Thor, Mystique you have proabably higher than 50% chance of getting a Match 5 out of these guys and if you get Hulk angry a few times him too
BWGS is the only one left that 100% guarentees Xavier's blue is going off and yeah, I see that leaving soon.
PvP--you do have some solid PvP characters that can utilize this, so Xavier being a solid mid tier PvP character is pretty much solidified if you run him with some of these guys
PvE--I will say that at least 4 purple is needed to make him PvE worthy, that gives you the 200 boost, just not on 4 tiles, but..as with Falcon, are there times you don't have enough tiles out to boost?
Here's my take, if you 100% run him with Daken or Blade in PvE you don't need his yellow since you will be buffing strike tiles to insane levels, in fact you probably don't want yellow passed 3 since it would just interfere with giving you non-strike tiles. While attack tiles are nice, they don't do near the damage of strike tiles with match four's, cascades, etc. That's where 5/5/3 is not a bad build, essentially you are trading out Falcon for Xavier
3/5/5 or 4/5/4 is essentially making Xavier a self-sufficient wrecking machine who wants low cost partners to create tiles as he matches things.
In the end if you ever get the covers and level him, there probably isn't a bad build but here's my take
I think BWGS gets nerfed like C.Mags thus making any infinite combo thing go out the window, then the only way to get blue to work is to run him with an insane tile generator like L.Thor, IF, or Mystique, or choose to do the Falcon thing.
If BWGS gets nerfed, his blue is still lethal, but you can't chain it to infinite status, thus I think you want 4 in blue just to get the damage and any bonus AP is just nice. But....X-Force'ing someone into a few match 5's into another X-Force would be fun, but essentially going 4 blue then leaves purple and yellow and I would probably opt 4/5/4 as the best of all worlds.
I think yellow can be inconsistent because it largely depends upon you utilizing a skill, but getting purple maxed, and making Falcon 2.0 is also nice.
and th0 -
simonsez wrote:clay_peterson wrote:Same way I'm pretty sure the "end the turn" nerf added to Hood's yellow was done so he could stay a reasonable opponent in PVE. (Imagine a high level Hood being fed yellow by goons... blowing you away and then he *still* gets to move? Yuck.)
Well, they changed the AP gathering aspect to prevent an exploit with 4hor's charged tiles. Once that was decided, they needed to up the damage. And THEN they decided to make it end the turn to give us a break in PVE. Imagine facing the 6k damage on turn 4... and then the AI gets to move again. There would've been howls on this forum.0 -
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Until GSBW gets nerfed, I can't see wanting anything other than 5 blue.0
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Agent Alex wrote:daibar wrote:I think some people are still so obsessed with Magstique that they've forgotten what the rest of the game is like. 3/5/5 almost always. Not only is Blue useless on defense, without a board manipulator it's a weak ability. His Purple + Yellow is way better. Outside of XThor, strike tiles mostly run the game. You're bringing Xavier in to be Falcon+, not Mawkeye.
this is a dumb move i will never understand, they are nerfing 3 characters that give you critical chances: IF, MNMags and Mystique
It's obvious GBW wont last much if we abuse her purple
So why the hell they release blue Professor X, where's the motivation to exploit that after the nerfs telling the exact opposite?
What nerfs? I'm too distracted by ISO and HP being on sale and am "Enjoying" a 5 day event to get the new "powered up" Ragnarok.0
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