Thick as Thieves

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Comments

  • Well I don't really get how the rubberbanding works in this game. I don't understand why missions can't just be worth a set amount and whoever puts in the most work gets the biggest rewards. Why must there be rubberbanding at all. Anyway I woke up saw the main event was open did that, then did my sub bracket reset and am now sitting at number 1 by a pretty large margin at almost 13200 points. Not that I wasn't in contention for some prizes before. I got top 15 in the first sub because I don't own Grey Suit, then got first in the next two brackets and back around to not having grey suit again this time but sitting at second in the sub.
  • Top8Gamer wrote:
    Well I don't really get how the rubberbanding works in this game. I don't understand why missions can't just be worth a set amount and whoever puts in the most work gets the biggest rewards. Why must there be rubberbanding at all.
    Because if this was the case, then all who completed the missions the same number of times would have exactly the same point total. We could see 100 players in main with the same score and all of them would want the same prize.This is something the devs would like to avoid so they created this obscure system (rubber banding) to give a score to the players. And since no one knows how it works and whether the game screwed them or not, no one complains and they take what they are given.

    EDIT: Just to be clear, I don't blame the devs for coming up with something like this. I just hate that it swings so much and that it can be unfair to some who put more work or the timing of the rotations doesn't help them.
  • I also don't like that they pretty much force people to get on at specific times in 8 hour intervals to get the points. I feel like if an event lasts for a day, that should mean I have the luxury of playing at any point during that day and get the work done to the same effect as someone else doing the same amount of work at some other point during that day long event. Also if their going to do an event that refreshes like this at 8 hour intervals, just have it refresh every 8 hours, not 8 hours after the mission is completed. That way a person could get on at any point during each 8 hour interval and do there missions. The game should cater to peoples schedules not the other way around.
  • They made the timing inconvenient for everybody this time round by shuffling it an hour later each sub. Just to be clear, I think this is a good thing: it's bad for everyone at some point, rather than good for a random few according to time zone.

    Whether the possibility of squeezing four refresh cycles out if you do one-hour sessions at exactly the right windows was an intended bit of cruelty or an unanticipated side-effect, I don't know.
  • Narkon wrote:
    Top8Gamer wrote:
    Well I don't really get how the rubberbanding works in this game. I don't understand why missions can't just be worth a set amount and whoever puts in the most work gets the biggest rewards. Why must there be rubberbanding at all.
    Because if this was the case, then all who completed the missions the same number of times would have exactly the same point total. We could see 100 players in main with the same score and all of them would want the same prize.This is something the devs would like to avoid so they created this obscure system (rubber banding) to give a score to the players. And since no one knows how it works and whether the game screwed them or not, no one complains and they take what they are given.

    EDIT: Just to be clear, I don't blame the devs for coming up with something like this. I just hate that it swings so much and that it can be unfair to some who put more work or the timing of the rotations doesn't help them.

    While I agree with most of what you say I don't believe that the person in first should be crushed by people that were down substantially from them. That's what is currently happening.
  • My highest character is 60th. It's not one of the buffered characters either (best I have for that is my OBW, and she's coming in at 55) I just mention this so when I say that the minions on the main for me are at level 200+, people will understand why I feel a bit put off.

    I know I can just spend time killing my little guys till that number goes down, but I shouldn't have to. I shouldn't have to purposely lose at a game, just to be able to win a game. I shouldn't be so horribly punished for playing well so far, but there it is.

    Sigh. I'm done with this event. I'll see the current two PvPs to the end, but then I'm taking a break from Marvel Puzzle Quest. I know it's a work in progress, and I really do like that the Devs are actively trying new things to find a great game play mechanism, but this is too much.

    I'll come back in a bit, see if this is less frustrating...
  • DX_das wrote:
    This is so weird... i been doing grinding since the 1st day of the event... with the new event appear in main bracket suddenly out of non-where some unseen name before suddenly at #1 spot with 11000+ points... i dun get how the scoring works anymore... i grind all the mission become one point only to reach 9900 points only... where the extra 1k point come from? i am always #2 in my bracket so that is no way i am missing any point that has been reset... any idea guys?

    He just doing the main event earlier. The system still reward grinders, however there is more weight for the last moment.
    If some guy can get higher score for the moment, I think it's because he did it very early. I think the main event already reset at this point. So if I really try, I can get to 15k range.
  • Veracity wrote:
    They made the timing inconvenient for everybody this time round by shuffling it an hour later each sub. Just to be clear, I think this is a good thing: it's bad for everyone at some point, rather than good for a random few according to time zone.

    Not strictly true - I get what you mean, but those who don't mind a little sleep deprevation or perhaps don't have life commitments such as work or family can get around the time shuffling. Sadly, I'm stuck on both counts icon_rolleyes.gif (can't believe I used to get up in the middle of the night to win characters like Moonstone and Cap America!)
  • Narkon wrote:
    Top8Gamer wrote:
    Well I don't really get how the rubberbanding works in this game. I don't understand why missions can't just be worth a set amount and whoever puts in the most work gets the biggest rewards. Why must there be rubberbanding at all.
    Because if this was the case, then all who completed the missions the same number of times would have exactly the same point total. We could see 100 players in main with the same score and all of them would want the same prize.This is something the devs would like to avoid so they created this obscure system (rubber banding) to give a score to the players. And since no one knows how it works and whether the game screwed them or not, no one complains and they take what they are given.

    EDIT: Just to be clear, I don't blame the devs for coming up with something like this. I just hate that it swings so much and that it can be unfair to some who put more work or the timing of the rotations doesn't help them.

    Maybe people who put in the same amount of effort should all be tied. Why should it depend on when people play?

    I think rubberbanding should only get you to the 75% reward level and you have to work to score higher.
  • Daedelus wrote:
    Narkon wrote:
    Top8Gamer wrote:
    While I agree with most of what you say I don't believe that the person in first should be crushed by people that were down substantially from them. That's what is currently happening.
    We don't disagree. I also feel this system is frustrating because you don't know where you stand. You do all missions, or at least the vast majority of them, and you enjoy being in the top 10 and suddenly you are not. Why? No one knows exactly. I am not sure if it even rewards grinding. I feel sorry for all those who did 1 point missions in an effort to gain an early advantage, only to see now other players 1-2k ahead.

    I only recognized the necessity of a system like this in the game to prevent clusters of players with the same points. However, until I see some official stats which show that players who played the most and performed better overall during an event were the actual winners or at least received a ranking that reflects the effort they put in the game, I will consider this system a failure. I am currently #3 in my main after I completed almost 1 hour ago the first rotation, but I have no idea where I will land and frankly, I think I don't even care anymore. It's too much trouble trying to play optimally when the game doesn't tell you how you can do it.
  • Narkon wrote:
    Top8Gamer wrote:
    Well I don't really get how the rubberbanding works in this game. I don't understand why missions can't just be worth a set amount and whoever puts in the most work gets the biggest rewards. Why must there be rubberbanding at all.
    Because if this was the case, then all who completed the missions the same number of times would have exactly the same point total. We could see 100 players in main with the same score and all of them would want the same prize.This is something the devs would like to avoid so they created this obscure system (rubber banding) to give a score to the players. And since no one knows how it works and whether the game screwed them or not, no one complains and they take what they are given.

    EDIT: Just to be clear, I don't blame the devs for coming up with something like this. I just hate that it swings so much and that it can be unfair to some who put more work or the timing of the rotations doesn't help them.

    Maybe people who put in the same amount of effort should all be tied. Why should it depend on when people play?

    I think rubberbanding should only get you to the 75% reward level and you have to work to score higher.

    The only way to bypass a top score player is when the top player missed a refresh or run out of health pack and missed playing in the final refresh.

    Rubber banding never make the less playing guy bypass the grinder in my opinion.
  • xinyucao wrote:

    The only way to bypass a top score player is when the top player missed a refresh or run out of health pack and missed playing in the final refresh.

    Rubber banding never make the less playing guy bypass the grinder in my opinion.
    I agree. In previous sub I was only one to do all 4 refreshes. It was funny to see after 3rd refresh how some leap-froggers landed behind me and grinded 1 point missions to go above.
    And then I did my fourth refresh. It felt so good to go higher than they couldn't even hope.
  • xinyucao wrote:

    The only way to bypass a top score player is when the top player missed a refresh or run out of health pack and missed playing in the final refresh.

    Rubber banding never make the less playing guy bypass the grinder in my opinion.

    Top player overall, not top player in your bracket. Finish your final set 6 hours before the event ends and see if you can stay first.
  • I can't be the only one thats been fighting 230 teams since the event was released and placing top 5. My the highest level person on my team is 55 and the lowest is 25.
  • Am I missing something? I'm sitting in 1st in the Family Reunion sub, but I'm behind by over 10k points in the main.
  • Am I missing something? I'm sitting in 1st in the Family Reunion sub, but I'm behind by over 10k points in the main.

    Missions in the main event opened up. At first there is only one and more show as you do them.
  • My "The Who" mission refreshed and is currently worth 2000 points. icon_e_surprised.gif
  • My main missions are going to 1 after one battle. I guess that means I didn't wait long enough before doing them again?
  • I can't be the only one thats been fighting 230 teams since the event was released and placing top 5. My the highest level person on my team is 55 and the lowest is 25.

    You are not alone, my situation is not *that* bad but I gave up on this event, I get down in one shot in the Mafia missions over level 150 unless I am extremely extremely lucky with the RNG (Random Number God).

    This event is clearly broken, I'm surprised they didn't just take it down altogether and release it later when it is working properly.
  • So it looks like these are the max values:

    2000: The Who
    1500: You Again
    1000: Business Partners
    1000: Coffee Break
    1000: Have It Your Way
    800: Crime Boss
    800: The Meeting IX
    700: Hopped Up Mutants
    700: X-Men Reunion
    600: Cover Her
    600: Peek A Boo
    400: We're In

    Please correct me if you see mistakes or higher points.