Thick as Thieves

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Comments

  • For Patch, 5 covers in red is bascially one hit kill unless you somehow didn't build a team to take advantage of his red (he should match at least 3 colors). That's not as powerful as it sounds because Unibeam is pretty much guaranteed kill too and uses less red and does not require a team built around IM40.

    I really haven't thought much about how to build Patch. I'm thinking 3/5/5 is a good way to wimp out (keeps Berserker Rage from being totally crazy) but then if I want to wimp out I could just use Punisher too. On the other hand, 5 in Berserker Rage seems pretty insane and I'm not sure if I'm that risk averse...
  • I don't know if Patch will be a regular part of my team - I find myself using 2** wolvie when I have the choice in this PVE event. But he's an interesting character.
  • Mawtful
    Mawtful Posts: 1,646 Chairperson of the Boards
    jozier wrote:
    Eddiemon wrote:
    jozier wrote:
    There's a discussion about Patch in the character forum but anyone have ideas on ideal builds? It's really hard to decide and I have a red/yellow burning a hole in my cache with a 3/3/3 Patch.

    I am going 5/3/5.

    I don't know how well red scales, but it feels too pricey. At 3 covers you are already getting the strike tiles. Whereas auto yellow regen is always paying off

    And the step up from 4 strikes to 6 in green is massive. If you're not in the market for strike tiles you wouldn't be fielding Patch so anything less is a felony.

    Yeah I guess I'm just nervous about giving 6 to the other team. I don't find myself using red a ton but on occasion. But I won't need the damage scale up most likely. Hm.

    I think I'll probably go 5/3/5 and wince every time the enemy team makes a match in the future when they fix him.

    I'm still completely undecided on Patch.
    The enemy strike tiles from Green at 5 completely negates the health regen from Yellow 5, so you either want to hold off and only use it when you can take out the team in the next turn or two or field Loki.
    Red's "drawback" is that its damage is based off Wolvie icons in play. In reality, I don't think this is going to be as much of an issue as it sounds, but I can't help but see it as a block on future team ups. Red strike tiles created for the enemy are at half health.
  • Eddiemon
    Eddiemon Posts: 1,470 Chairperson of the Boards
    Phantron wrote:
    For Patch, 5 covers in red is bascially one hit kill unless you somehow didn't build a team to take advantage of his red (he should match at least 3 colors). That's not as powerful as it sounds because Unibeam is pretty much guaranteed kill too and uses less red and does not require a team built around IM40.

    I really haven't thought much about how to build Patch. I'm thinking 3/5/5 is a good way to wimp out (keeps Berserker Rage from being totally crazy) but then if I want to wimp out I could just use Punisher too. On the other hand, 5 in Berserker Rage seems pretty insane and I'm not sure if I'm that risk averse...

    Embrace the risk.

    Your analysis is the same as mine. Without berserker he is a poor imitation of other characters.

    Additionally when you do pop berserker it is easy to gain an advantage with 6 tiles by popping it with only 4 purple on the board or by having a match lined up. Whereas 3 strikes each is harder to tilt in your favour.

    Running him with bullseye to pollute the purple tiles might also work.
  • Eddiemon wrote:
    Phantron wrote:
    For Patch, 5 covers in red is bascially one hit kill unless you somehow didn't build a team to take advantage of his red (he should match at least 3 colors). That's not as powerful as it sounds because Unibeam is pretty much guaranteed kill too and uses less red and does not require a team built around IM40.

    I really haven't thought much about how to build Patch. I'm thinking 3/5/5 is a good way to wimp out (keeps Berserker Rage from being totally crazy) but then if I want to wimp out I could just use Punisher too. On the other hand, 5 in Berserker Rage seems pretty insane and I'm not sure if I'm that risk averse...

    Embrace the risk.

    Your analysis is the same as mine. Without berserker he is a poor imitation of other characters.

    Additionally when you do pop berserker it is easy to gain an advantage with 6 tiles by popping it with only 4 purple on the board or by having a match lined up. Whereas 3 strikes each is harder to tilt in your favour.

    Running him with bullseye to pollute the purple tiles might also work.

    Well to do Berserker Rage to level 5 you obviously have to have some plan to build a special team around it. This isn't something you just use and hope something good happens. Maybe Punisher would work well since he has the cheapest ability that hits all 3 guys (Molotov). 14 black gets you two of them, and they should all be dead and won't get a chance to retaliate.

    Right now Patch obviously isn't going to be as good as Wolverine 2*, because the former is a character designed with drawbacks, while Wolverine 2* is just flat out overpowered (and on the block for nerfs).
  • No plan. Everybody dies!

    Yeah, 5 in green needs a purple babysitter one way or another, or you're toast. How often are there fewer than 4 purple tiles on the board? How often does Hawkeye not dodge?

    3/5/5 is clearly the way to go if you want a general-purpose character. But...but...it's Wolverine! What's the point, if I can't spit up 12 strike tiles at once and giggle at the ensuing carnage? There are other general-purpose characters.
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    Phantron wrote:
    For Patch, 5 covers in red is bascially one hit kill unless you somehow didn't build a team to take advantage of his red (he should match at least 3 colors). That's not as powerful as it sounds because Unibeam is pretty much guaranteed kill too and uses less red and does not require a team built around IM40.

    I really haven't thought much about how to build Patch. I'm thinking 3/5/5 is a good way to wimp out (keeps Berserker Rage from being totally crazy) but then if I want to wimp out I could just use Punisher too. On the other hand, 5 in Berserker Rage seems pretty insane and I'm not sure if I'm that risk averse...
    Unibeam is only what, like 3k? That's hardly a one hit kill, even against fairly squishy characters like spidey. The boost means that he's doing about the equivalent of a 100-something patch, right? 5 in red would make it usable, 3 right now is a bit mediocre for that much red
  • Well Bughunt, I think we are gonna be battling it out for that 2nd green wolvie cover unless we figure out how to pass up colognoisseur.
  • Spoit wrote:
    Phantron wrote:
    For Patch, 5 covers in red is bascially one hit kill unless you somehow didn't build a team to take advantage of his red (he should match at least 3 colors). That's not as powerful as it sounds because Unibeam is pretty much guaranteed kill too and uses less red and does not require a team built around IM40.

    I really haven't thought much about how to build Patch. I'm thinking 3/5/5 is a good way to wimp out (keeps Berserker Rage from being totally crazy) but then if I want to wimp out I could just use Punisher too. On the other hand, 5 in Berserker Rage seems pretty insane and I'm not sure if I'm that risk averse...
    Unibeam is only what, like 3k? That's hardly a one hit kill, even against fairly squishy characters like spidey. The boost means that he's doing about the equivalent of a 100-something patch, right? 5 in red would make it usable, 3 right now is a bit mediocre for that much red

    Since abilities like Unibeam aren't exactly dependable (entirely possible to win a match without ever having enough to use it), I usually still focus on killing targets like Spiderman so it ends up being overkill. Obviously if you've a favorable board then this changes, but both Unibeam and The Best There is requires an awful a lot of red. I find in the Patch required games I won about half of them without ever having enough red to use The Best There is, so by definition it's overkill. Unibeam would almost certainly be the same here too.
  • Imo if you're using IM40, you're using him for Recharge. And so Unibeam shouldn't be as expensive as it sounds.
  • Veracity wrote:
    No plan. Everybody dies!

    Yeah, 5 in green needs a purple babysitter one way or another, or you're toast. How often are there fewer than 4 purple tiles on the board? How often does Hawkeye not dodge?

    3/5/5 is clearly the way to go if you want a general-purpose character. But...but...it's Wolverine! What's the point, if I can't spit up 12 strike tiles at once and giggle at the ensuing carnage? There are other general-purpose characters.

    I'm not afraid of green and aim for 5 cover. Patch pairs well with spiderman, as the protection tiles mitigate the purple strike tiles. Also, before casting your green action, you should wait for an available purple match on the board, so when you cast it you'll immediately remove some of the tiles.
  • I got second in my first sub, and snuck into 5th on my second. After waiting a couple hours I decided to have a go at Scotland Yard and the 230's awaiting me. But the bosses were all Trivial. Every. Single. One. So i blew through each mission twice and am sitting at the top of my bracket in the 3rd sub. Did anyone else have easy bosses in Scotland Yard?


    EDIT: I just went back into Scotland yard after beating all the missions twice and it looks like all the bosses are @ 230 again and some of the missions are different. I guess I got a lucky glitch.
  • Nope. 230 mooks, 230 Juggernauts, 230 everything. Headbutt's pretty much a one-hit at that level, but otherwise it's all straightforward. Moonstone saved the day vs inaccessible goon tiles a couple of times. She should be more popular. Just ran through them once, limped to somewhere short of 500 in Army of One and shielded out, and now I really have to sleep. Hopefully the multiplier will see to the rest.
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    Tanking is silly anyway, since for the maximum rubberbanding you want to do it hard->easy anyway, so by the time you clear the hard stacks, the easy ones are back to 230 anyway
  • Alright, patch is sitting at 2/1/2 after that last sub. Do the levels of the missions actually come down over time? The enemies are just as high level as ever for me. Not looking forward to this sub lol.
  • NorthernPolarity
    NorthernPolarity Posts: 3,531 Chairperson of the Boards
    Spoit wrote:
    Tanking is silly anyway, since for the maximum rubberbanding you want to do it hard->easy anyway, so by the time you clear the hard stacks, the easy ones are back to 230 anyway

    If you tank inbetween missions you can keep the low ones down. I think my low level missions were 30 by the time i got to them. I will agree that tanking is silly, but it is very effective at keeping boost costs down.
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    Spoit wrote:
    Tanking is silly anyway, since for the maximum rubberbanding you want to do it hard->easy anyway, so by the time you clear the hard stacks, the easy ones are back to 230 anyway

    If you tank inbetween missions you can keep the low ones down. I think my low level missions were 30 by the time i got to them. I will agree that tanking is silly, but it is very effective at keeping boost costs down.
    Like I said, yesterday I tried doing it by killing off my whole roster (except the people I was using for it an the punisher tourney), and it was still 230 on the easiest level
  • Veracity wrote:
    No plan. Everybody dies!

    I like this plan.
  • Spoit wrote:
    Spoit wrote:
    Tanking is silly anyway, since for the maximum rubberbanding you want to do it hard->easy anyway, so by the time you clear the hard stacks, the easy ones are back to 230 anyway

    If you tank inbetween missions you can keep the low ones down. I think my low level missions were 30 by the time i got to them. I will agree that tanking is silly, but it is very effective at keeping boost costs down.
    Like I said, yesterday I tried doing it by killing off my whole roster (except the people I was using for it an the punisher tourney), and it was still 230 on the easiest level

    Yep i agree, not worth the time or the hassle. Just requires a few more boosts to do the 230s safely anyways.
  • Am I the only one who is boosting every match? Damn this sucks when every single level is all 230 guys. 5775 for a one hit magglia thug. I got 2 in last sub and loss by about 5 pts last I checked with 2 mins left. Should have taken it but lost count on one level as I jumped around to highest points avail and did the 230 lvl mark vi with 30 mins left and it was showing 30 points only to get 1 point instead. What a waste of 7-10 min. I also got blown away by magglia dons 3x 230 twice bc I went in without boosts and tried loki too. Loki worked great once but if you cant get to blues quick enough, its game over since I never pumped much iso into him. I will be so damn sad once spidey gets nerfed... he is the key to all my 230 fights.