Thick as Thieves

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Comments

  • Bout to start on events and/or nap. Lol

    Figured if drop a tad more info first.

    I've let #1 overtake me by 200-300 points.
    I have done 2 retreats and 2 full loss matches. My enemy is still lvl 230 and points have went only from 17-18

    Interesting, we're in the same bracket, you're at 9 (1026) and I'm at 119 (865).

    The first mission in the new sub is also worth 18 for me but I have level 46 enemies.
  • Nemek wrote:
    Might have been mentioned else where but is everyone seeing that the target score dropped from 450,000,000 to 70,000,000?

    Just checked and I can confirm it dropped.

    Yeah good catch. Apparently we're much worse than the developers thought we'd be...

    I think what happened is that the developers underestimated how badly the level scaling would affect new and casual players. I'm sure if you have three level 100 heroes that happen to be buffed this event is no problem. I, however, only have two usable buffed heroes: a level 54 Astonishing Wolverine and an 85 Original Black Widow. Every other buffed character I own is either at intro level or I have too few covers to warrant leveling them.

    I know I sort of did it to my self for trying to get the rewards from the first sub-event but come on Devs. You're punishing me for trying to make this event worth my time.I never had a chance at making top 50. The rewards for bottom 150 are insultingly low. Naturally I try to grab the recruit tokens, 250 ISO, and 500 ISO rewards from each mission so that I can at least get something useful out of all this. Now I can't do any missions. I've never seen such a promising event misfire so badly.

    I can't be the only one affected by this. The fact that they dropped the total point requirement so severely has got to be proof of this. I hope they run this event again but I really hope the fix or rethink the level scaling.
  • Well I learned my lesson after grinding out the first mission, no Daredevil for me, of course now I don't even get to see the story. I think I'm done trying to do well in this game, I'm just going to play the stuff once to see the story and just level whatever guys I'm lucky enough to pull out of packs with what little ISO that leaves me with.
  • They did say this was kind of a test run do to speak so they at least have that in their defense. Still pretty insane things happenin here, wish if they were gonna do this **** that the event would have been released on Thursday instead of Friday so that there's at least some people around to do minor modifications and ease our frustration. Releasing at end if business before having 2 days off seems a little silly. Maybe I'm wrong. Who knows.
  • KaioShinDE
    KaioShinDE Posts: 265 Mover and Shaker
    The idea of scaling difficulty PvE is fine in theory. It makes PvE more competitive too and makes the player's roster count much more. But it goes up too fast, the levels should have an appropiate cap. The first three missions shouldn't go higher than level 35 or so, the middle missions not higher than 70 and then have the rest scale like it is now, fine. But it should be possible to farm at least half the missions for the 500 ISO with an average 2* team with a boosted char or two. As it is, you can say goodbye to that. Fighting for the top placement rewards is one thing, but we players need the ISO from the missions.
  • Spoonzo wrote:
    I'm just going to play the stuff once to see the story and just level whatever guys I'm lucky enough to pull out of packs with what little ISO that leaves me with.

    This is what I've been doing since the Hulk event and I'm enjoying the game much more. But I disagree that the iso gained from this method is small.
  • NorthernPolarity
    NorthernPolarity Posts: 3,531 Chairperson of the Boards
    edited January 2014
    StoneWolf wrote:
    Definitely disappointing that ISO-8 is so much harder to come by in this event. Punisher needs food!

    Yeah, this is a major problem that I see with having persistent levels across subbrackets. The 230 missions are extremely hard to do, if not impossible, without using boosts, so I effectively have to boost through the whole tournament, which really kills my iso generation. While it makes sense to introduce the scaling for a single subbracket (which is a really cool idea, and worked really well for the first subbracket), there are some improvements I could see being made to this system so that players don't have to play in a peculiar way.
    For reference, here is the optimal way to play this event:
    1. Join a subbracket at an 8 hour interval from the end of the event.
    2. Play the first mission to unlock all of the missions, and then grind the hardest missions first since their levels haven't scaled yet.
    3. Grind each mission exactly twice (and no more since that raises the levels of the enemies).

    This just seems really silly to me. Players are punished for tons of arbitrary reasons because of the systems in place, such as:
    1. Playing a mission more than twice, which increases the levels of all the mobs and only nets you 1 point.
    2. Grinding a single subbracket heavily, which makes all subsequent subbrackets harder. This is also unfair to the grinders, since people who join later can rubberband to the top and have a much easier time than the people who have to play vs 230 mobs from the start of the 2nd subevent.
    3. Doing the easiest missions first, which makes subsequent later missions harder. This applies especially to newbies, since the last mission would be feasible if they did it right after the first mission since the enemies are level 70s, but could be impossible to do due to level scaling if they went up to 150. This is incredibly silly because it punishes people for playing missions in the order that they were presented.

    I think there are some improvements that can be made on this system:
    1. Enemy levels reset each subbracket. This makes it so that grinders can still earn iso (i now have to boost every single mission, which really cuts into my iso generation anf feels unfair), and is fairer to the rubberbanders.
    2. Playing a mission only increases the levels of the mobs for that particular mission. This eliminates the problem of having an optimal order to do the events in, while preserving the intended effect of having pve be competitive for the high-end players.
    3. Don't increase mob levels when the mission is only worth a single point. Punishing players for playing a mission when the mission doesn't give any meaningful amount of points seems silly.

    The event would probably be a lot less frustrating if the current system was changed to something more like this, since as is, people are just heavily punished for not playing optimally, which is hard to figure out for people that don't read the forums. I think that the devs were on the right track with this system, but it needs to be tweaked so that it's less frustrating for the players.
  • Gah got cocky and forgot to stun lock the guy, he had 350 HP left and took out my BWO.
  • This one is tough. Can't manage 3 resets against 230 enemies... can't bet the house on rubberbanding cause missions can be repeated only twice.
    I'm not sure how I should play this icon_e_confused.gif
  • I was really looking forward to this PVE event, especially when I saw Daredevil was the new reward.
    However with the finishing time of the subs being approximately 6am for me and the scaling of the enemies to insane levels I really can't find a reason to play.
    I'm now having to use boosts against everyone so iso generation is virtually impossible.
    I can't grind out the end of the subs so it doesn't matter how much I play in the 18 hours before I go to bed I'm still going to drop out of a decent reward. I played for about 3 to 4 hours yesterday and was #3 when I went to bed about 6 hours before the end and dropped into the 51-100 range for only 100 iso.
    This event feels like a slap in the face.
  • They did say this was kind of a test run do to speak so they at least have that in their defense. Still pretty insane things happenin here, wish if they were gonna do this **** that the event would have been released on Thursday instead of Friday so that there's at least some people around to do minor modifications and ease our frustration. Releasing at end if business before having 2 days off seems a little silly. Maybe I'm wrong. Who knows.
    Someone is still around as the target score dropped from 450 million to 70 million.
    At the rate we were scoring it would have taken about a month to get to 450 million.
    I just hope when we get there everyone gets a Daredevil cover like they did with the Hulk event.
  • Clintman
    Clintman Posts: 757 Critical Contributor
    These 230s are beating me like a naughty school girl. The scaling is punishing.
  • mags1587
    mags1587 Posts: 1,020 Chairperson of the Boards
    This sucks. I didn't mind the levels of your opponents going up as you fought the battles but I assumed the difficulty levels would reset with each sub-mission. I want to get through the missions to get the story but it's not going to happen as things stand.
  • It's just expensive and time consuming for me. I have to use boosts but they are easy with them.

    I just don't know whether to use Patch or ** Wolvie.
  • BrenH wrote:
    They did say this was kind of a test run do to speak so they at least have that in their defense. Still pretty insane things happenin here, wish if they were gonna do this **** that the event would have been released on Thursday instead of Friday so that there's at least some people around to do minor modifications and ease our frustration. Releasing at end if business before having 2 days off seems a little silly. Maybe I'm wrong. Who knows.
    Someone is still around as the target score dropped from 450 million to 70 million.
    At the rate we were scoring it would have taken about a month to get to 450 million.
    I just hope when we get there everyone gets a Daredevil cover like they did with the Hulk event.

    You're probably right but it could have been a built in check. After the first sub ends if some condition is true keep the target score as is, else set it to the current average of main bracket scores times three rounded to the nearest 10 million or some such thing icon_mrgreen.gif
  • BrenH wrote:
    They did say this was kind of a test run do to speak so they at least have that in their defense. Still pretty insane things happenin here, wish if they were gonna do this **** that the event would have been released on Thursday instead of Friday so that there's at least some people around to do minor modifications and ease our frustration. Releasing at end if business before having 2 days off seems a little silly. Maybe I'm wrong. Who knows.
    Someone is still around as the target score dropped from 450 million to 70 million.
    At the rate we were scoring it would have taken about a month to get to 450 million.
    I just hope when we get there everyone gets a Daredevil cover like they did with the Hulk event.

    You're probably right but it could have been a built in check. After the first sub ends if some condition is true keep the target score as is, else set it to the current average of main bracket scores times three rounded to the nearest 10 million or some such thing icon_mrgreen.gif
    I'd thought of that too. Restores a little of my faith to think someone is actually monitoring things though. icon_e_biggrin.gif
  • turul
    turul Posts: 1,622 Chairperson of the Boards
    Hard missions arent a big problem. (until mid-PVE character nerfs lol)

    The problem is with rubberbanding and top-3 recieving Patch, also with unrotating colors.
  • turul wrote:
    Hard missions arent a big problem. (until mid-PVE character nerfs lol)

    The problem is with rubberbanding and top-3 recieving Patch, also with unrotating colors.

    I really don't think getting Patch is a big deal since he's at least going to be the prize for the next 2 Punisher tournaments. Sure it'd be good to have a leg up while he's broken but that Wolverine ** is still pretty serviceable until the impending nerf.
  • I'm burning through my iso for boosts faster than I'm gaining it back.

    The 500 Iso reward eludes me icon_cry.gif
  • DirigiblePilot
    DirigiblePilot Posts: 392 Mover and Shaker

    I think what happened is that the developers underestimated how badly the level scaling would affect new and casual players. I'm sure if you have three level 100 heroes that happen to be buffed this event is no problem. I, however, only have two usable buffed heroes: a level 54 Astonishing Wolverine and an 85 Original Black Widow. Every other buffed character I own is either at intro level or I have too few covers to warrant leveling them.

    I know I sort of did it to my self for trying to get the rewards from the first sub-event but come on Devs. You're punishing me for trying to make this event worth my time.I never had a chance at making top 50. The rewards for bottom 150 are insultingly low. Naturally I try to grab the recruit tokens, 250 ISO, and 500 ISO rewards from each mission so that I can at least get something useful out of all this. Now I can't do any missions. I've never seen such a promising event misfire so badly.

    I can't be the only one affected by this. The fact that they dropped the total point requirement so severely has got to be proof of this. I hope they run this event again but I really hope the fix or rethink the level scaling.

    You are absolutely not the only one affected by this. I really do share many of your sentiments. I thought this event looked extremely promising at first, and that it would be a fun chance to work towards a cool new hero, but now I'm really thinking otherwise. I think that the enemies "leveling up" is an interesting mechanic, but they go up far too fast. I'm in a way, way worse position than you; my only viable characters are Lv. 50 OBW and Lv. 28 Patch. With heavy, HEAVY boosting, I managed to Top 15 the first subevent, but then the next one started, and the enemies levels were scaled way up...
    well, there goes my chance at getting Daredevil. That's all I really wanted from this tournament- a single chance at a new hero who has a high likelihood of not being available anywhere else for a long time.
    Overall, I think this event could have had promise, but it was implemented in the wrong way, or too severely, or something. Oh well.