Thick as Thieves

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Comments

  • I haven't done the second round of boards yet, but I leaned very heavily on Spidey in the first one. It would have been quite a chore if I didn't have him (as he is currently constructed).
  • Unknown
    edited January 2014
    Hmm yea if you guys are hitting all lv240 missions with doing zero 1 point missions then I'll concede that point. That isn't right but that wasn't my experience with the event. I did all the missions as much as I could for points and didn't hit anywhere close to those levels. No idea what would be causing such huge differences. With the way people were talking in this thread saying how they did 20-60 1 point missions to get ahead I thought that was the main problem.
  • Top8Gamer wrote:
    If you played the event like it was ment to be played which is each mission twice per reset then you would of started the second sub event going up against lv40 guys going up to lv180 for the last mission. The entire system shouldn't have to bend to you because you messed up once.

    In correct sir, I did each mission twice after the three resets and my starting mission was 180 with 3-4 230 missions. I did zero one point missions
  • Anyone can remember which battles have cut-scenes that advance the story in the second subevent? If I'm gonna spend ISO on boosts, I'd rather spend on the battles that actually advance the story. I'll give the devs their due and commend them on the excellent work they do on the story-lines. From the Devil Dinosaur guest spot to the Hulk and Punisher intros, they did an excellent job with the story-lines.
  • Mawtful
    Mawtful Posts: 1,646 Chairperson of the Boards
    Top8Gamer wrote:
    Having a few deadly missions in every sub level is a great way to weed out the competition, having every mission deadly takes the fun out of the game, and causes it to be a chore rather than be fun...

    Yes like I stated that is caused by you guys not knowing it wouldn't reset not a flaw of the system itself. If you hadn't grinded all the 1 point gain missions into the ground and stopped when they were only worth one point then you would of gone into the second sub event against lv40s which is entirely reasonable. This is more a problem of learning how the event worked rather then the event being bad.

    Agreed.

    But now that I know that's how it works, I don't have any incentive to even try since I know I'll be rapidly overtaken between the time I stop playing and the time the sub ends (if you see my post above, I mention that subs end at some ungodly hour in the AM for me).

    I'll start each sub anyway. I can probably get through 1 or 2 missions, so I'll get a little bit of ISO from that + whatever reward tier ISO. At best, I'll pick up a Captain America cover to sell from the main event. And if the Global Intel is anything like the Hulk event, I might end up with a DD cover after all.
  • I'm really hoping the mention of
    mutants
    in the story brings about more of those characters.

    They were the first group I was really interested in when I started getting in to Marvel material.
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    Mawtful wrote:
    I think I'm going to just write this entire event off completely.

    Subs finish at about 4am local time for me. I went to sleep just past midnight at rank #1 in my sub, woke up to top 25 rewards. I'm not staying up all night/waking up that early just to preserve my lead, especially when I have to back that up with lv240 Maggia in the first missions on the next sub.

    I think I'll just worry about Army of One event and hope to pick up some more Patch covers there. Daredevil will have to wait.
    Each sub seems to be taking 26 hours, so it'll eventually rotate around to a better time.

    But yeah, I'm really not a fan of these tiny main brackets for PvE. Way to easy to be kittied by bad bracket luck. 5k minimum would really be better, though I preferred hulk's 'everyone in the same bracket'
  • Phantron wrote:
    (no idea why VII dropped a bunch).

    I noticed it dropping after playing the mutant mission, not sure if it was effect or just random change with time, as levels move even without your action. (Probably that lead to some of the "observations" on losing effect).
  • Spoit wrote:
    But yeah, I'm really not a fan of these tiny main brackets for PvE. Way to easy to be kittied by bad bracket luck. 5k minimum would really be better, though I preferred hulk's 'everyone in the same bracket'
    I agree, for some reason it was much easier to stay top 300 in the Hulk for the main prize than it has been to stay top 2 in the 2k brackets.
  • MarcusGraves
    MarcusGraves Posts: 495 Mover and Shaker
    I'd like to know from the devs if the event will repeat like the hulk one and if there will be adjustments to the system for the second time through cause it does seem like it needs some tweaking.
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    I'd like to know from the devs if the event will repeat like the hulk one and if there will be adjustments to the system for the second time through cause it does seem like it needs some tweaking.
    Who knows if it'll repeat, but I'm sure that unless their numbers show it was a complete mess, they'll continue to tweak it. The rubberbanding has been improving, gripes aside
  • Looking back on what has happened previously, it will most likely repeat. The way it looks Pve does 10 days on 4 days off. Repeat. So every other Friday a Pve event should start. I believe they probably need to double them up like this so they have time to develop the new content.

    As to be tweaked / tweaked properly, we can only hope.
  • NorthernPolarity
    NorthernPolarity Posts: 3,531 Chairperson of the Boards
    So now im doing a round of tanking with my level 1s anytime theyre healed up. I know that the devs wanted us to use more of our roster, but i wasnt expecting it this way... This event is silly.
  • So now im doing a round of tanking with my level 1s anytime theyre healed up. I know that the devs wanted us to use more of our roster, but i wasnt expecting it this way... This event is silly.

    tanking in pve, I never though we'd see the day icon_eek.gif
  • NorthernPolarity
    NorthernPolarity Posts: 3,531 Chairperson of the Boards
    So now im doing a round of tanking with my level 1s anytime theyre healed up. I know that the devs wanted us to use more of our roster, but i wasnt expecting it this way... This event is silly.

    tanking in pve, I never though we'd see the day icon_eek.gif

    I'm considering buying some more roster slots with my 3.5k hp banked. I'm going to need them eventually anyways, and I can maximize the amount of tanking done by getting more level 1 yelenas/hawkeyes.
  • So now im doing a round of tanking with my level 1s anytime theyre healed up. I know that the devs wanted us to use more of our roster, but i wasnt expecting it this way... This event is silly.

    tanking in pve, I never though we'd see the day icon_eek.gif

    Lol! There's a first for everything. Not gonna even bother to tank, to much of a hassle.
  • I'm considering buying some more roster slots with my 3.5k hp banked. I'm going to need them eventually anyways, and I can maximize the amount of tanking done by getting more level 1 yelenas/hawkeyes.

    If this becomes an ongoing problem that is a good idea. I'll be really curious to see how the next event goes. I believe for every unique event (and most of the repeats as well) they tweaked the scoring and/or rubberbanding in some way so I doubt they're done yet.
    Pichsterz wrote:
    Lol! There's a first for everything. Not gonna even bother to tank, to much of a hassle.

    I'm with you.
  • NorthernPolarity
    NorthernPolarity Posts: 3,531 Chairperson of the Boards
    If you count each mission win as increasing the enemys strength by 1 unit, it seems like around 5 retreats will reduce the enemys strength by 1 unit, so you would have to retreat 60 times in order to get enemy levels down to their base each time you grind a cycle. I remember the harder missions hitting 230 really early on (so they increase extremely rapidly). I've managed to reduce the first mission down to 70 from 230, so I guess I'll do this intermittently so that I can actually farm iso during this event by not paying for boosts, although I wonder if this is more efficient than just grinding the punisher pvp event... it is significantly easier than fighting 3 level 80 enemies though.
  • If you count each mission win as increasing the enemys strength by 1 unit, it seems like around 5 retreats will reduce the enemys strength by 1 unit, so you would have to retreat 60 times in order to get enemy levels down to their base each time you grind a cycle. I remember the harder missions hitting 230 really early on (so they increase extremely rapidly). I've managed to reduce the first mission down to 70 from 230, so I guess I'll do this intermittently so that I can actually farm iso during this event by not paying for boosts, although I wonder if this is more efficient than just grinding the punisher pvp event... it is significantly easier than fighting 3 level 80 enemies though.


    It's so sad that we have had to resort to even having this conversation.
  • If you count each mission win as increasing the enemys strength by 1 unit, it seems like around 5 retreats will reduce the enemys strength by 1 unit, so you would have to retreat 60 times in order to get enemy levels down to their base each time you grind a cycle. I remember the harder missions hitting 230 really early on (so they increase extremely rapidly). I've managed to reduce the first mission down to 70 from 230, so I guess I'll do this intermittently so that I can actually farm iso during this event by not paying for boosts, although I wonder if this is more efficient than just grinding the punisher pvp event... it is significantly easier than fighting 3 level 80 enemies though.

    Don't retreat, let your guys die. I think the enemy strength downgrade is tied directly to your character loss not match loss. I've seen several times where I won but someone died and the levels went down, furthermore I did the fifth level and let everyone die and saw dramatic level reduction across the board. In 5 matches I had the first mission go from 180 to 90. Using level 5 gives you a borrowed patch meaning you only have to kill off your low level characters and no health pack used