Alexraven wrote: I wish they would make her bubbles act like Protect tiles that have to be matched twice to go away. She'd be a defense beast then.
tanis3303 wrote: It's not even a difficult fix. Her abilities are already unique and interesting, and actually quite fun to play around with. They just cost WAY too much. Drop her yellow to 12. Drop her blue to 9 or 10. Remove the "end the turn" clause on her green. Done.
NorthernPolarity wrote: tanis3303 wrote: It's not even a difficult fix. Her abilities are already unique and interesting, and actually quite fun to play around with. They just cost WAY too much. Drop her yellow to 12. Drop her blue to 9 or 10. Remove the "end the turn" clause on her green. Done. Yellow would still be unplayable because it doesn't do anything on offense. Green and blue would still be worse than X-Force / LadyThor. It's not an "easy fix" if you want her to be a viable alternative as X-Force / LadyThor: her abilities being unique and interesting is precisely what makes it difficult. Any quick fix isn't going to work if you want her to actually be a usable 4* and not some guy that's just worse than XF / GT (I'm looking at you, Elektra): there needs to be a lot of thought put into it.
Phaserhawk wrote: NorthernPolarity wrote: tanis3303 wrote: It's not even a difficult fix. Her abilities are already unique and interesting, and actually quite fun to play around with. They just cost WAY too much. Drop her yellow to 12. Drop her blue to 9 or 10. Remove the "end the turn" clause on her green. Done. Yellow would still be unplayable because it doesn't do anything on offense. Green and blue would still be worse than X-Force / LadyThor. It's not an "easy fix" if you want her to be a viable alternative as X-Force / LadyThor: her abilities being unique and interesting is precisely what makes it difficult. Any quick fix isn't going to work if you want her to actually be a usable 4* and not some guy that's just worse than XF / GT (I'm looking at you, Elektra): there needs to be a lot of thought put into it. Actually, blue/green is an easy fix. Drop the cost of blue to say 10, then make green 9, beef up the damage but have it destroy all force bubbles. This would do massive damage, not be any more expensive then 4hor combo and make her unique at the same time. Yellow just needs to be like 10 or 12
tanis3303 wrote: NorthernPolarity wrote: tanis3303 wrote: It's not even a difficult fix. Her abilities are already unique and interesting, and actually quite fun to play around with. They just cost WAY too much. Drop her yellow to 12. Drop her blue to 9 or 10. Remove the "end the turn" clause on her green. Done. Yellow would still be unplayable because it doesn't do anything on offense. Green and blue would still be worse than X-Force / LadyThor. It's not an "easy fix" if you want her to be a viable alternative as X-Force / LadyThor: her abilities being unique and interesting is precisely what makes it difficult. Any quick fix isn't going to work if you want her to actually be a usable 4* and not some guy that's just worse than XF / GT (I'm looking at you, Elektra): there needs to be a lot of thought put into it. Fair enough. I just hope whatever they do to her keeps the force bubble idea going in some capacity. It's a cool idea, and it's a neat trick to lock up important tiles like countdowns or Blade's attack tiles or Sentry's sacrifice tile...I don't think she's meant to be an offensive character per se, she's a different play style all together. We already have offensive powerhouses in Thorverine, it would be nice to see an actual GOOD support/defensive character in the 4* world, and I think her abilities as is are close to being awesome. Maybe in addition to lowering the cost of them, we swap some colors around? Idk, I don't get paid to think this stuff out! haha...I just know the more I think about it, you're right - whatever they do to her is going to be tricky, if only because she's been around since the beginning, so as soon as they make her playable, you're going to see her EVERYWHERE because a lot of people (myself included) have her at 13 covers and lvl 70, just waiting...
GuntherBlobel wrote: Alexraven wrote: I wish they would make her bubbles act like Protect tiles that have to be matched twice to go away. She'd be a defense beast then. My thought along these lines is that Locked tiles are what need the upgrade, kinda like how trap tiles needed rethinking after DD's release. What if locked tiles protected friendly tiles allowing them to function and remain active, but nullified enemy tiles until matched. You could protect your X-Force's Recovery or shut down the opponent Blade's attack tiles. Unfortunately, the AI would never get it right, which would ruin it for most people.
onimus wrote: GuntherBlobel wrote: Alexraven wrote: I wish they would make her bubbles act like Protect tiles that have to be matched twice to go away. She'd be a defense beast then. My thought along these lines is that Locked tiles are what need the upgrade, kinda like how trap tiles needed rethinking after DD's release. What if locked tiles protected friendly tiles allowing them to function and remain active, but nullified enemy tiles until matched. You could protect your X-Force's Recovery or shut down the opponent Blade's attack tiles. Unfortunately, the AI would never get it right, which would ruin it for most people. That would be..... Incredible.
onimus wrote: NorthernPolarity wrote: tanis3303 wrote: It's not even a difficult fix. Her abilities are already unique and interesting, and actually quite fun to play around with. They just cost WAY too much. Drop her yellow to 12. Drop her blue to 9 or 10. Remove the "end the turn" clause on her green. Done. Yellow would still be unplayable because it doesn't do anything on offense. Green and blue would still be worse than X-Force / LadyThor. It's not an "easy fix" if you want her to be a viable alternative as X-Force / LadyThor: her abilities being unique and interesting is precisely what makes it difficult. Any quick fix isn't going to work if you want her to actually be a usable 4* and not some guy that's just worse than XF / GT (I'm looking at you, Elektra): there needs to be a lot of thought put into it. This is more an issue with the power of Xforce and 4hor than it is the weakness of IW. With the mentioned fixes, she would, at least potentially, be an upper tier character. But right now, in this game, if you aren't Thor or Xforce, you don't matter.