qiwi-mpq wrote: Dino's purple is 3 and once in a while can cause cascades... I think it's unlikely at 3 blue that it can cause that much havoc. The enemy isn't stun locked or anything, the board doesn't shakeup to make more blue, and technically you are getting less bubbles per AP compared to the original ability. If bullseyes in pve can make insane defense tiles off a passive and not break the game, IW should be just fine at 3 AP. And I don't understand why yogi is on a crusade to make her a 3* lol.
JCTthe3rd81 wrote: Think back to that time. There was also another 4 character that sucked. Which would be X farce. No one ever used him, not even if he were maxed. Because at the time, he barely rated 2 's. But look at Xforce today. Considered by some to be the most dominate character in the game now. Certainly worthy of 4 status. Let's hope that someday soon, IW gets a similar make over.
iLL619 wrote: Agreed I have her and use her occasionally
whitecat31 wrote: iLL619 wrote: Agreed I have her and use her occasionally For what exactly? Cannon fodder? Have you seen the character rankings recently? She ranks around 30.viewtopic.php?f=14&t=18101 Not those rankings were done before the changes to Daredevil and Loki. So it is safe to say that the majority of the MPQ community ranks her below EVERY three star and about a third of the 2 star characters. She is supposed to be a special reward, but instead you are considered "Special" for using her.
ecir2002 wrote: I'm starting to get really mad about Sue Storm not getting a rework. I'm not sure why the devs are ignoring her. Since she has come out they officially released Nick Fury in the packs, they fixed XForce and made him the best character in the game, they released DD during the anniversary week, and they created Thor and Electra. Something is wrong about this... Can we get any word if and when they plan to fix her?
Nonce Equitaur 2 wrote: For multiwave survival modes, Invisible Woman is a pretty good character. Once she gets up to speed in the first wave, she can bubble-lock all enemy tiles and get a good protect tile. After that, she can start gathering 24 AP for each use of 9 . In a typical battle, that's near the point where the battle is over, and the AP isn't helpful. But with Survival mode and Waves, IW starts being useful by the end of the first wave, and stays useful. I'm not sure who her best partners are, yet. Maybe Falcon - Invis Woman - Human Torch. Get some Fantastic 4 action going, with a rainbow team. EDIT: Falcon - Invis Woman - Human Torch works amazingly well against Survival Mode. By the third wave, I had strong protect tiles all over the place, 2 characters invisible, and enough extra AP to trigger all powers. It was easy to erase enemy tiles from the board. The First Wave was still fairly tough, but IW had a total lockdown soon after.
ark123 wrote: I don't like the idea of a 4* that generates ap. 4*s are meant to have extremely strong abilities that are incredibly good at what they do. If a 4* had an ability that had the specific purpose of generating AP, it would have to be something that would surpass hood's ability. And that would be game breaking.
Etheus wrote: I think any rework of Invisible Woman should replace Force Bubbles with Protect tiles. From there it's just a matter of retooling her powers to balance her with the other 4 Star characters. I'm not sure what numbers would be balanced, but I'd like to see the following mechanical changes.Grant Invisibility - 9 The Invisible Woman hides the weakest member of the team. Turn a chosen basic Yellow tile into a 3 turn Countdown tile. While the Countdown tile is active, the invisible character can't be targeted. If the Countdown tile is matched or resolved, restore 2 . Level 2: Lasts 4 turns Level 3: Restores 4 Level 4: Lasts 5 turns Level 5: Restores 6 Force Shields - 7 Susan focuses her power to block the enemy and save the team. Convert any chosen tile into a Blue Protect tile with a strength of 22. Also, a random basic tile is converted into a Protect tile of the same strength. Level 2: Random tile may also convert enemy Protect tiles. Level 3: Increases Protect tile strength to 45. Random tile may also convert enemy Attack and Strike tiles. Level 4: Random tile may also convert enemy countdown tiles. Level 5: Increases Protect tile strength to 90. Creates a second random Protect tile.Max Level: 360 Protect Tile Force Field Explosion - 11 Invisible Woman shatters 1 random Protect tile and the surrounding 3x3 area, dealing 51 damage to the enemy team. If there are no Protect tiles on the board, she creates a strength 22 Protect tile in a random location. This ability ends the turn. Generates AP. Level 2: Shatters or places 2 Protect tiles Level 3: Each shattered Protect tile does 102 damage, increases Protect tile strength to 45. Level 4: Shatters or places 3 Protect tiles Level 5: Each shattered Protect tile does 205 damage, increases Protect tile strength to 90. Reduce all enemy AP by 1 for each Protect tile shattered.Max Level: 881 damage for each shattered Protect tile, 360 Protect tile
onimus wrote: 7 blue for 1080 protection? damn that would be powerful.
Kolence wrote: onimus wrote: 7 blue for 1080 protection? damn that would be powerful. But 8 green for 3k damage and a decent chance to destroy some of those protect tiles directly or by cascades is still stronger.