[SPOILER] Upcoming characters & contents /2505/
Comments
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The reworks - keep in mind I don't see revised AP costs. (or revised damage done, etc)
Doc.Oc:
- swaps 16 pairs now (8 before)
- aoe dmg + stun + improve 1 special tile + steals Green AP
Beast
- burst of heal + if blue tile present, creates multiple blue protect tiles
- CD's special tiles are generated on random blue tiles (not surrounding)
She-Hulk
now redistributes ??? atk/strike/protect tiles betweeen player and enemy, and improves the friendly ones.0 -
turul wrote:The reworks - keep in mind I don't see revised AP costs. (or revised damage done, etc)
Doc.Oc:
- swaps 16 pairs now (8 before)
- aoe dmg + stun + improve 1 special tile + steals Green AP
So they're going *a bit Falcon* with his AOE improving one tile? Eh...It's still a bit "Coke all-the-things"
https://www.youtube.com/watch?v=Gzj1OF7d9m4
But if they raise the damage and or reduce the cost, that could be fun.0 -
I'm very curious how the new She-Hulk will work - I was trying her and Blade yesterday and of course Settlement overwrote my 727 dmg attack tile instead of all the juicy strike tiles I had out.0
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romak3 wrote:I'm very curious how the new She-Hulk will work - I was trying her and Blade yesterday and of course Settlement overwrote my 727 dmg attack tile instead of all the juicy strike tiles I had out.
Her green is the real dumpster fire of the bunch. It's the only one of the three that actually needs a lot of work. Either it needs to be way cheaper, its effects need to be way better, both, or it needs to be completely reworked. 12 cost powers need to have dramatic effects on the game to be worth pursuing. A terrible heal and random AP drain (not steal) does not fit that description. Ditto for Doc Ock's powers. A four match power that goes off and almost nothing happens is not okay.0 -
I'm one of the weirdos who actually likes Doc Ock, including his green @ 5 covers - so I'm glad to see that ability will now steal back some of its cost (similar to Torch's red) and improve a special tile, providing a bit of synergy with his already-fine black passive. It looks like I'll be staying 3/5/5 with him, as I still don't see the value of shifting 16 tiles with his blue at its current cost.
Thanks for the update, turul!0 -
turul wrote:The reworks - keep in mind I don't see revised AP costs. (or revised damage done, etc)
Doc.Oc:
- swaps 16 pairs now (8 before)
- aoe dmg + stun + improve 1 special tile + steals Green AP
Beast
- burst of heal + if blue tile present, creates multiple blue protect tiles
- CD's special tiles are generated on random blue tiles (not surrounding)
She-Hulk
now redistributes ??? atk/strike/protect tiles betweeen player and enemy, and improves the friendly ones.
I'm glad they are reworking them. Do you know if it's going to be in an update or if it's like they did with the last reworked?0 -
ecir2002 wrote:turul wrote:The reworks - keep in mind I don't see revised AP costs. (or revised damage done, etc)
Doc.Oc:
- swaps 16 pairs now (8 before)
- aoe dmg + stun + improve 1 special tile + steals Green AP
Beast
- burst of heal + if blue tile present, creates multiple blue protect tiles
- CD's special tiles are generated on random blue tiles (not surrounding)
She-Hulk
now redistributes ??? atk/strike/protect tiles betweeen player and enemy, and improves the friendly ones.
I'm glad they are reworking them. Do you know if it's going to be in an update or if it's like they did with the last reworked?
I don't know, but based on Ragnarok's update coming live (from spoiler preview), it can take weeks...0 -
I agree with a number of the comments up thread.
She Hulk needs her green completely overhauled, Beast's blue getting fixed is nice but his green probably needs to be ramped up (this may not show up yet tho) while his yellow is still pretty irrelevant, and it sounds like Ock is improving slightly but not enough.
Frankly, I think Ock's blue lost what little appeal it had when Sentry got nerfed, as world rupture would have been the main reason to use it.0 -
Doc Ock is one of those funny characters that surprised me at first but then you can make easy work of.
I remember the first time i came up against him i was running 1* storm, used her hailstorm and then every match he did just completely screwed me over. He's got a good niche in that sense (i don't have him on my team as i've never come across a single cover, but just from a 'to play against' perspective) unless you're going for board control though he becomes pretty easy to take care of.
Beast on the other hand... i never really thought of any character as being 'bad' but it dawned on me the other day that when the other team uses a power-up and i don't know what's coming, or when you progress to a new wave without knowing what's going to be there, i always let out a sigh of relief when it's beast. Some characters make me think 'oh ****!' others make me think 'hmmm i'll have to make sure i do x or y' and then there's characters like beast that make me think 'thank god for that'
I like both Beast and Doc Ock as characters though so will be looking forward to them getting a buff.0 -
Teke184 wrote:I agree with a number of the comments up thread.
She Hulk needs her green completely overhauled, Beast's blue getting fixed is nice but his green probably needs to be ramped up (this may not show up yet tho) while his yellow is still pretty irrelevant, and it sounds like Ock is improving slightly but not enough.
Frankly, I think Ock's blue lost what little appeal it had when Sentry got nerfed, as world rupture would have been the main reason to use it.0 -
turul wrote:The reworks - keep in mind I don't see revised AP costs. (or revised damage done, etc)
Doc.Oc:
- swaps 16 pairs now (8 before)
- aoe dmg + stun + improve 1 special tile + steals Green AP
Beast
- burst of heal + if blue tile present, creates multiple blue protect tiles
- CD's special tiles are generated on random blue tiles (not surrounding)
She-Hulk
now redistributes ??? atk/strike/protect tiles betweeen player and enemy, and improves the friendly ones.0 -
ark123 wrote:If its cost is lowered and it swap 16 tiles doc could be pretty good paired with patch.0
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Kolence wrote:turul wrote:The reworks - keep in mind I don't see revised AP costs. (or revised damage done, etc)
Doc.Oc:
- swaps 16 pairs now (8 before)
- aoe dmg + stun + improve 1 special tile + steals Green AP
Beast
- burst of heal + if blue tile present, creates multiple blue protect tiles
- CD's special tiles are generated on random blue tiles (not surrounding)
She-Hulk
now redistributes ??? atk/strike/protect tiles betweeen player and enemy, and improves the friendly ones.
I checked, Octopus swap will be able to destroy any special tiles with enough high cover level.
otherwise, old abilities lost the CD-removal.0 -
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Thugpatrol wrote:romak3 wrote:I'm very curious how the new She-Hulk will work - I was trying her and Blade yesterday and of course Settlement overwrote my 727 dmg attack tile instead of all the juicy strike tiles I had out.
Her green is the real dumpster fire of the bunch. It's the only one of the three that actually needs a lot of work. Either it needs to be way cheaper, its effects need to be way better, both, or it needs to be completely reworked. 12 cost powers need to have dramatic effects on the game to be worth pursuing. A terrible heal and random AP drain (not steal) does not fit that description. Ditto for Doc Ock's powers. A four match power that goes off and almost nothing happens is not okay.
maw fighting a 10k health character is already hard enough., if her 9ap aoe did more than 1500 id have too gather my own she hulk0 -
looks like ProfX reward next season, so " unknown 4* " looks like a casual PVE reward0
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If anyone had any doubts, the next 4* is spoiled here;
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Did anyone end up solving that second puzzle? I think we got side-tracked by Kamala confirmed + IW rework + new month's teasers in the Release notes.
Was it supposed to be a 2nd hint for Kamala? Given the answers that we were confident about, I can't really see how it fits with her.0 -
GothicKratos wrote:If anyone had any doubts, the next 4* is spoiled here;
Did I miss something in the patch notes?0
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