[SPOILER] Upcoming characters & contents /2505/
Comments
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Marc Spector wrote:great post, DaveR4470.
Actually, Squirrel Girl does fit into exactly what you were talking about -- her character was released a few weeks before or after the first issue of her new ongoing series, which was promoted fairly heavily on comics news sites.
I actually didn't know that!
Also, don't get me wrong -- I actually like seeing people suggest obscure characters as possible new entries. A lot of the time, I say "huh... never heard of him/her", and it gives me another item on the list of stuff to go check out in Marvel Unlimited. (That's a very long list right now, unfortunately... I have a bit of a backlog. )0 -
^ I also remember WIll plugging the newer Electra comic when she was released0
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These next two characters seem much more obvious based off of the clues, but what eats at me is the possible selections vs what rarity they might be.
I know it's been discussed ad nauseum that rarity isn't directly supposed to be linked to the character's relative strength in relation to lore. However, it's difficult to argue against the notion that the 4* selections are either the most 'powerful' versions of that character (xforce), or some of the most resilient characters in the lore.
I, in agreement with some others in this thread, believe the game is long overdue for some more villians, especially 4* ones. Kingpin (if true) though, as the first 4* villian?
'Chaos and speed' could, if stretched paper thin, relate to some iteration of Norman Osborne, which would IMO be a more well received choice, but it's unlikely considering how other media is influencing previous selections.
Could we be looking at a break in the trend with these next two releases? We do have confirmation (right?) that the sharpshooter is a 2*...so i guess anything is possible.
This, however, brings up two questions:
1) Have the recent character selections affected your frequency of play or desire to make transactions?
2) If negatively, do you strongly relate this to their character selection strategy (433 trend, leveraging relevant media,etc)?
I know a character's kit plays another huge factor in this question, but since lore plays a big part in the selection of abilities, I asked the questions assuming the character's are playable enough to want to own them.0 -
Well, the current 4/3/3/4 scheme is making me burned out. Especially because they are now "balanced" to be equal to threestars nowadays...
3* feels better now, since they are cheaper - easier to level up.
But the game needs 4* villains, thats for sure.0 -
Stashasaurus wrote:Chaos and speed:
best odds: quicksilver (since turul said no dual characters in the next clues, a la R&G; color or DFOP reference)
Well, that's weird, because chaos and speed represents two people: Scarlet Witch and Quicksilver. She does chaos. He does speed.0 -
The exact MPQ hintsThis month we explore the chaotic qualities of speed, crime and brute force.0
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Vertigozooropa wrote:Stashasaurus wrote:Chaos and speed:
best odds: quicksilver (since turul said no dual characters in the next clues, a la R&G; color or DFOP reference)
Well, that's weird, because chaos and speed represents two people: Scarlet Witch and Quicksilver. She does chaos. He does speed.
It said chaotic qualities of, not chaos and speed.0 -
So lets have a closer look on the IW updates
The Invisible Woman hides the weakest member of the team. Converts a random basic Yellow tile into an Invisibility tile. Also creates ??? Yellow Protect tiles of strength ???. (sorry, I told 1 protect tile earlier, I was wrong)
more covers: increase in total shields / shield strength
Susan focuses her power to lock the enemy down and save the team. Locks ??? chosen basic tiles in Force Bubbles before creating a Blue Protect tile of strength ???.
more covers: Can lock strike, protect, attack tiles
more covers: Can lock any tile
(and possible increase of lockable tiles / shield strength )
Invisible Woman shatters the tiles surrounding ??? random Force Bubbles. Does not generate AP. Each Force Bubble deals ??? damage and is unlocked (but not destroyed). If there are no Force Bubbles, she creates ??? in random locations.
more covers: increases in bubbles shattered and increase in damage dealt.
________________________________________
The "speedy" character will also lock random tiles, or destroy them (no surrounding), passively.
Other two abilities get cheaper for every locked tile on board (minimum 5 AP)0 -
DaveR4470 wrote:One of the things that sort of amuses me in this thread is people continuing to speculate on future character identity, but ignoring what I think is the obvious pattern that Demiurge has set up with respect to character introduction.
To me, this also signals that Marvel sees such tie up of comic-movie-game as the way forward.
And if they are doing this to MPQ, they probably see MPQ as a game with longevity (relative term, since in mobile gaming, 2 years is considered long).0 -
turul wrote:So lets have a closer look on the IW updates
The Invisible Woman hides the weakest member of the team. Converts a random basic Yellow tile into an Invisibility tile. Also creates ??? Yellow Protect tiles of strength ???. (sorry, I told 1 protect tile earlier, I was wrong)
more covers: increase in total shields / shield strength
Susan focuses her power to lock the enemy down and save the team. Locks %NumTiles chosen basic tiles in Force Bubbles before creating a Blue Protect tile of strength %NumStr.
more covers: Can lock strike, protect, attack tiles
more covers: Can lock any tile
(and possible increase of lockable tiles / shield strength )
Invisible Woman shatters the tiles surrounding ??? random Force Bubbles. Does not generate AP. Each Force Bubble deals ??? damage and is unlocked (but not destroyed). If there are no Force Bubbles, she creates ??? in random locations.
more covers: increases in bubbles shattered and increase in damage dealt.
________________________________________
The "speedy" character will also lock random tiles, or destroy them (no surrounding), passively.
Other two abilities get cheaper for every locked tile on board (minimum 5 AP)
So the only change in power would be the protect tile with yellow invisibility ?
I guess there will be also some changes in numbers?
I hoped for a more fundamental change but I know that if her blue and green powers become less expensive she would become playable!
This will be a great move
What surprizes me is that with an efficient blue ability (efficient force bubbles) IW could actually paralizes the board and more generally she would promote slower games, boring the enemies to death! I'm the kind of player who might want to play this sort of defensive fights sometimes ... but I wonder if Demiurge will be really happy with less nervous matches?0 -
Just your usual PSA that they keep tweaking characters as the time goes all the way up to their release and they haven't even announced IW's rework. It may very well be over a week until they release it and many changes can happen in the interim.0
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DrNitroman wrote:turul wrote:So lets have a closer look on the IW updates
The Invisible Woman hides the weakest member of the team. Converts a random basic Yellow tile into an Invisibility tile. Also creates ??? Yellow Protect tiles of strength ???. (sorry, I told 1 protect tile earlier, I was wrong)
more covers: increase in total shields / shield strength
Susan focuses her power to lock the enemy down and save the team. Locks %NumTiles chosen basic tiles in Force Bubbles before creating a Blue Protect tile of strength %NumStr.
more covers: Can lock strike, protect, attack tiles
more covers: Can lock any tile
(and possible increase of lockable tiles / shield strength )
Invisible Woman shatters the tiles surrounding ??? random Force Bubbles. Does not generate AP. Each Force Bubble deals ??? damage and is unlocked (but not destroyed). If there are no Force Bubbles, she creates ??? in random locations.
more covers: increases in bubbles shattered and increase in damage dealt.
________________________________________
The "speedy" character will also lock random tiles, or destroy them (no surrounding), passively.
Other two abilities get cheaper for every locked tile on board (minimum 5 AP)
So the only change in power would be the protect tile with yellow invisibility ?
I guess there will be also some changes in numbers?
I hoped for a more fundamental change but I know that if her blue and green powers become less expensive she would become playable!
This will be a great move
What surprizes me is that with an efficient blue ability (efficient force bubbles) IW could actually paralizes the board and more generally she would promote slower games, boring the enemies to death! I'm the kind of player who might want to play this sort of defensive fights sometimes ... but I wonder if Demiurge will be really happy with less nervous matches?
Force Field Crush use to generate AP. The hope would be there is also a cost rebalance. Also Force Field Crush use to blow stuff up that seems to not be the case any more?0 -
Lerysh wrote:Force Field Crush use to generate AP. The hope would be there is also a cost rebalance. Also Force Field Crush use to blow stuff up that seems to not be the case any more?
Reading Turul, Force Field Crush still creates explosion around bubbles.turul wrote:Invisible Woman shatters the tiles surrounding ??? random Force Bubbles.0 -
DrNitroman wrote:Lerysh wrote:Force Field Crush use to generate AP. The hope would be there is also a cost rebalance. Also Force Field Crush use to blow stuff up that seems to not be the case any more?
Reading Turul, Force Field Crush still creates explosion around bubbles.turul wrote:Invisible Woman shatters the tiles surrounding ??? random Force Bubbles.
yes, it destroys the surrounding 8 tiles, just as before, just without AP generation and without turn loss.0 -
I might give three seconds of consideration to an IW rework if I really thought it would put her on par with X-Force or TGT, but she's never going to be anything more than another unplayable, gimmicky 4* like Star-Lord (all countdown tiles!) and Elektra (sneaky trap/strike tiles!). Either the gimmick works, like Xavier (all passive...ish!), or it doesn't. I just don't see a huge advantage to filling the board with bubbles no matter what the cost.0
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I hope they've got plenty more changes to make, because she still doesn't look like she's going to be a strong character as is.0
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Given how many max covered but unused IW's there are languishing on veterans' rosters, I shudder to think at what happens to the game if she was suddenly given an XF-level buff. It's sure to be highly entertaining, though0
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turul wrote:The "speedy" character will also lock random tiles, or destroy them (no surrounding), passively.
Other two abilities get cheaper for every locked tile on board (minimum 5 AP)
In any case, I'm hoping that Locked tiles are put to better use than originally intended. The Devs have much better uses for trap and invisibility tiles now compared to their introduction. I hope, at least, that is true of the speedster. I'm disappointed that they didn't update Grant Invisibility to allow you to choose the recipient (a la Fastball Special).0 -
GuntherBlobel wrote:turul wrote:The "speedy" character will also lock random tiles, or destroy them (no surrounding), passively.
Other two abilities get cheaper for every locked tile on board (minimum 5 AP)
In any case, I'm hoping that Locked tiles are put to better use than originally intended. The Devs have much better uses for trap and invisibility tiles now compared to their introduction. I hope, at least, that is true of the speedster. I'm disappointed that they didn't update Grant Invisibility to allow you to choose the recipient (a la Fastball Special).
If they are planning on releasing the speedster with IW rework, they might think of synergy of allowing you to instantly go from locked tiles to IW explosions. I would guess there will be further synergy between the two characters. Maybe speedster is low HP and a couple of strong attacks.0 -
bcas76 wrote:I might give three seconds of consideration to an IW rework if I really thought it would put her on par with X-Force or TGT, but she's never going to be anything more than another unplayable, gimmicky 4* like Star-Lord (all countdown tiles!) and Elektra (sneaky trap/strike tiles!). Either the gimmick works, like Xavier (all passive...ish!), or it doesn't. I just don't see a huge advantage to filling the board with bubbles no matter what the cost.
Yeah, that's disappointing because bubbles aren't any fun, and never really have been. Maybe they'll be cheap enough to be usable to destroy enemy special tiles. Or lock XF out of black anyway. Or maybe she's just supposed to be the "Oh God No, I'm not spending 15 minutes on one fight" character on defense.
Anyway, wrong place to talk about it. I've brought up a similar sentiment in her thread.
The dude has to be Quicksilver. How many speedsters does Marvel even have? It could be another two-person duo like Grocket but that seems silly (and QS is not really 4* material like SW can be).
I thought we all decided the sharpshooter was just 2* cyclops. Is that not what we think anymore? Hope he's a bit different than 3* (E.g as different as the two Carol Danverses)0
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