[SPOILER] Upcoming characters & contents /2505/
Comments
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The daily PVE is actually an awesome news for us 2*->3* transitioners. Hopefully they'll throw in a lot of ISO and that'll make the vets somewhat happy as well!
Just wondering, do we know the ETA for this? I know the 8 hour refresh nodes are around the corner and I'm guessing Starlord will be released in not the next PVE but the one after.0 -
I'm betting it'll be similar to the daily-challenge reward model seen in other F2P games, such as Sega's Sonic Dash and Halfbrick's Jetpack Joyride. You get a set of challenges (in this case nine PvE nodes) that refresh daily, and completing them on consecutive days gives you escalating rewards leading up to the big prize on day 5, after which you start from the beginning again. So if you complete the daily challenge every day you'd get, just as a for-instance:
Day 1. Standard token
Day 2. 250 ISO-8
Day 3. 25 HP
Day 4. 500 ISO-8
Day 5. Guaranteed 3* cover
And then back to the standard token on Day 6. If it does follow that model, my question is whether it would be a universal five-day cycle, such that anybody who misses Day 1 would have to wait four days for it to start again, or whether the rewards are determined just based on what you personally have done. In other words, if I do the daily challenges on January 20 and 21, but you skip them, and then we both do the next three days, on Jan. 25 am I on Day 1 while you're on Day 4, or does the cycle restart for everybody at once?0 -
Scoregasms wrote:yogi_ wrote:
The semi-downside is that it's another game mode that you have to juggle along with all the others.
If the new 8 hour refreshes does indeed stick around, this new daily mode will be another outlet to give those folks who need constant MPQ their fix. Personally, being one who does pve and pvp, I hope the 8 hour refreshes has a positive impact and acceptance. 8 hours is more than enough time to pvp and do the daily while waiting for Healthpacks to regenerate. With shield cooldowns in place, I find myself playing pvp a lot earlier instead of zerging it in the last 4-5 hours while shield hopping.
Guaranteed 3*? If this is true, why wouldn't you do this every day? I imagine this would be semi-difficult and squeezing this in with the old 2.5 hour refresh (realistically, 2 hours min if you clear fast) plus pvp almost guarantees buying healthpacks or just skipping pve/pvp if you don't buy healthpacks (which I know many do not).
this will turn off a lot of new players. You can only play PVP for an hour tops before you slam into the 3 star wall. So its either having me play 3 to 4 hours on your severs grinding in the PVE meaning more cash for them (12 hours) or just 1 hour and no cash cause my people are 2 stars and i have no chance at beatting the 3 star wall and getting into the top 100.
I know im leaving if the 8 hour reset keeps up for good
maybe this 3 star thing is to help people like me who just go into this game a few months back. We can grind like crazy in PVE and get the rewards but cant get the 3 star cover. Then again who needs 3 stars when the star to push 4 stars and your 3 stars will just get crushed like your 2 stars are getting crushed by 3 now LOL0 -
turul wrote:dider152 wrote:turul wrote:*snip*
So obviously you were right on with who was next to be spotlighted, so I guess you are the go to guy on these forums for sneak peaks. Question is, how do you know all this? Do they have an FTP server that they allow you to look at?
I just examine the contents of (local) MPQ game files. Searching for human readable data...
I'm looking in a hex editor, and I see a bunch of files names, but not stuff like the ability descriptions - where do you get those?0 -
I just want to make a friendly suggestion to have the conversation of specifics in private. I don't want anybody to get in trouble.0
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Trisul wrote:Arondite wrote:Ouch. 45 Nodes for a single 3* Cover? It'll help, no doubt, but I was hoping for something just -slightly- less tedious.
That's a lot of playtime for someone with a middling roster.
I managed to get into a top 100 alliance and have event/pvp requirements I feel obligated to meet so that I'm not dead weight to my alliance. I have a weak 2 Star roster with a very underdeveloped, uncovered 3 Star begginning. Even over 5 days, 45 Nodes is a lot of extra play time, and I don't get a lot between work, Law and family. I have a feeling I won't be able to complete these nodes very regularly, and that is a downer haha.0 -
Trisul wrote:Arondite wrote:Ouch. 45 Nodes for a single 3* Cover? It'll help, no doubt, but I was hoping for something just -slightly- less tedious.
This isn't the issue as such. It's on top of PvE, PvP, LR, etc etc. People will not end up playing that much more, so the time is going to have to come from some other format (which in turn slightly reduces opportunity for cover gaining there).
And what if you've got a couple of hard or deadly nodes at the end and it takes a few times to get through them. On top of everything else, this is a lot of effort (time) for one cover which you may or may not want / need (would so love if you had some sort of say in which cover you could get).
We just have to wait for more details to see how acquiring the cover actually works.0 -
yogi_ wrote:Trisul wrote:Arondite wrote:Ouch. 45 Nodes for a single 3* Cover? It'll help, no doubt, but I was hoping for something just -slightly- less tedious.
This isn't the issue as such. It's on top of PvE, PvP, LR, etc etc. People will not end up playing that much more, so the time is going to have to come from some other format (which in turn slightly reduces opportunity for cover gaining there).
And what if you've got a couple of hard or deadly nodes at the end and it takes a few times to get through them. This is a lot of effort for one cover which you may or may not want / need (would so love if you had some sort of say in which cover you could get).
We just have to wait for more details to see how acquiring the cover actually works.
Between shield cooldowns and 8hr refreshes people should probably have a fair amount of extra playtime available.0 -
FierceKiwi wrote:Between shield cooldowns and 8hr refreshes people should probably have a fair amount of extra playtime available.
Totally understand that as well, but I imagine many people want / have stuff to do out of this game, rather than fill their "free" game time with more new game time.
I guess once everyone tries it to start, people will soon start finding what they want to play and play the modes that are most suitable to them. eg. I imagine people who don't play PvP much will take to this eagerly with only a minimal lessening of multi-day PvE time. Heavy PvP players might take it up and reduce their multi-day PvE time. Some people might not care for it at all. etc. etc.0 -
9 nodes isn't some massive amount of content though it's basically 1 PvE refresh cycle added in compared to the 5 that 8hr refreshes removes that's still a pretty big amount of extra 'free' time you gain even if you play everything. Some people will still obviously complain and not be able to do everything but anyone who was doing everything under the old 2.5-3hr refresh is still going to be able to do everything and have more free time to boot.0
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Its not like doing this content is required by any means either: the motivated people can grind this and the people who dont have time can skip it.0
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NorthernPolarity wrote:Its not like doing this content is required by any means either: the motivated people can grind this and the people who dont have time can skip it.
Agree. I only play pve when I have the time to grind, and play one LR in the evening. There is no need to play everything.
I would say that the more game modes you have, the more choices you have with your time. Just choose one that appeals to you the most.0 -
I sense some Thick as Thieves since last client update0
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Likewise -- thanks so much, turul!!0
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Stumbled upon this
DropRate=5, MatchDamage_WhiteRed
DropRate=5, MatchDamage_BluePurple
DropRate=5, MatchDamage_GreenBlack
DropRate=3, MatchDamage_TeamUp
DropRate=2, MatchDamage_All
DropRate=2, StartingAP_WhiteRed
DropRate=2, StartingAP_BluePurple
DropRate=2, StartingAP_GreenBlack
DropRate=1, StartingAP_TeamUp
DropRate=1, StartingAP_All
DropRate=5, CritMultiplier
Empty drop rates:
[Trivial]=1.0
[Easy]=0.95
[Normal]=0.90
[Hard]=0.85
[Impossible]=0.80
[PVP]=1.00 -
Am I the only one that notices there's no '4' variable?0
This discussion has been closed.
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