yogi_ wrote: turul wrote: Introducing:Deadpool's Daily Event! it's got all that daily PVE event content but with MY face on it. Play every day for a Guaranteed 3-Star! Ordeals looks like a new story, containing Survival nodes! very good news... Appears to be two styles of events? eg. a mini-Gauntlet (I hope very mini), and...? If it turns out as described, this guaranteed 3* cover (either a new token or a set character as an end progression reward - probably slight preference to the latter) could be one of the most significant things to happen to the game in a while. And the devs solution to the 2* - 3* transition. [How amazing would it be, if it was a different character every day and you got to pick which one of the 3 colours you wanted! Though, I am not expecting such a thing to happen given it would basically decimate cover sales]. The semi-downside is that it's another game mode that you have to juggle along with all the others. For some people, this sort of thing could be the end of PvP.
turul wrote: Introducing:Deadpool's Daily Event! it's got all that daily PVE event content but with MY face on it. Play every day for a Guaranteed 3-Star! Ordeals looks like a new story, containing Survival nodes! very good news...
atomzed wrote: If it's really 1 3* every day, then it would be awesome... but I think it's too good to be true. It's probably "play every day to get a guarantee 3* every 10 days". Which is similar to the super whales concept.
Trisul wrote: turul wrote: Introducing:Deadpool's Daily Event! it's got all that daily PVE event content but with MY face on it. Play every day for a Guaranteed 3-Star! Ordeals looks like a new story, containing Survival nodes! very good news... I'm pretty excited about this. Hopefully we'll get some official news about it soon. Also, I'm surprised that D3 aren't hiding their stuff better. I can't imagine they are happy about news like this being spoiled in advance.
ClydeFrog76 wrote: atomzed wrote: If it's really 1 3* every day, then it would be awesome... but I think it's too good to be true. It's probably "play every day to get a guarantee 3* every 10 days". Which is similar to the super whales concept. Yeah, that's what I'd bet on. GameLoft does exactly that in Spider-Man Unlimited.
Scoregasms wrote: Sorry, I should've elaborated a bit more, I'm assuming ISO and the other usual node rewards would accompany this mode and if you have the cover already, it's still another 500 ISO (or you just skip it). Generally speaking though, I'm pretty sure most of the player base aren't in the position to have fully developed/diverse rosters and could really benefit from this (given most are new-ish including myself).
yogi_ wrote: ClydeFrog76 wrote: atomzed wrote: If it's really 1 3* every day, then it would be awesome... but I think it's too good to be true. It's probably "play every day to get a guarantee 3* every 10 days". Which is similar to the super whales concept. Yeah, that's what I'd bet on. GameLoft does exactly that in Spider-Man Unlimited. This does not sound really that fun. If it's 1 - 3 matches every day, then maybe but if it's 10 mini-gauntlets, then no. This exact interpretation is not going to help the 2*-3* transition that much (a somewhat say in picking your own cover would negate this annoyance somewhat but can't see that happening) - you may as well just try a bit harder with PvP.
turul wrote: Looks like daily PVE is 5 days - 9 nodes - 2 of them survival nodes.
atomzed wrote: turul wrote: Looks like daily PVE is 5 days - 9 nodes - 2 of them survival nodes. One 3* tokens per 5 days is quite a decent return. It really depends on the difficulty of the nodes.
yogi_ wrote: atomzed wrote: turul wrote: Looks like daily PVE is 5 days - 9 nodes - 2 of them survival nodes. One 3* tokens per 5 days is quite a decent return. It really depends on the difficulty of the nodes. Well............... yes and no. Yes, always good to get a 3* cover if you need them though the playtime has to come from somewhere else where you could be earning the same or similar covers. This is still a lot of play over a long enough period of time for a (random or set?) cover that may or may not be of any use. And as soon as you start hitting hard or deadly matches........... no way. Depending on how you play this could end up being a largely neutral or slightly positive improvement to the 3* transition but I can't see it significantly improving the game - exactly what the devs want, I would imagine (enough that it seems wow but once you start getting into the details...).
NorthernPolarity wrote: yogi_ wrote: atomzed wrote: turul wrote: Looks like daily PVE is 5 days - 9 nodes - 2 of them survival nodes. One 3* tokens per 5 days is quite a decent return. It really depends on the difficulty of the nodes. Well............... yes and no. Yes, always good to get a 3* cover if you need them though the playtime has to come from somewhere else where you could be earning the same or similar covers. This is still a lot of play over a long enough period of time for a (random or set?) cover that may or may not be of any use. And as soon as you start hitting hard or deadly matches........... no way. Depending on how you play this could end up being a largely neutral or slightly positive improvement to the 3* transition but I can't see it significantly improving the game - exactly what the devs want, I would imagine (enough that it seems wow but once you start getting into the details...). Uh... if this is gauntlet style, doing 9 nodes in 5 days isn't really that much time for a 3* cover, regardless of how hard the nodes are.
turul wrote: Oldest Trick Star-Lord points past his enemy and shouts "Hey! Is that Moon-Boy?" before swinging in with a sucker-punch. He creates a ???-turn Countdown tile which deals ??? damage. While at least one such tile is on the board, all enemy Red and Green ability costs are increased by ??? AP. Upgrades to: Red, Yellow, Black, Blue, and Green
turul wrote: Missions\PVE_Daily_A Missions\PVE_Daily_B Missions\Ordeals_Test new character Star-Lord / Legendary Star-Lord (2014) #1 - ( is only prediction ) Oldest Trick Star-Lord points past his enemy and shouts "Hey! Is that Moon-Boy?" before swinging in with a sucker-punch. He creates a ???-turn Countdown tile which deals ??? damage. While at least one such tile is on the board, all enemy Red and Green ability costs are increased by ??? AP. Upgrades to: Red, Yellow, Black, Blue, and Green Quills Gambit - N/A yet Sleight Of Hand Star-Lord formulates a plan that gets his teammates working together efficiently. Places a ???-turns Countdown tile. While at least one such tile is on the board, all friendly Red and Yellow ability costs are reduced by ???-AP. Upgrades to: Red, Blue, Green, Purple, and Yellow
locked wrote: turul wrote: Missions\PVE_Daily_A Missions\PVE_Daily_B Missions\Ordeals_Test new character Star-Lord / Legendary Star-Lord (2014) #1 - ( is only prediction ) Oldest Trick Star-Lord points past his enemy and shouts "Hey! Is that Moon-Boy?" before swinging in with a sucker-punch. He creates a ???-turn Countdown tile which deals ??? damage. While at least one such tile is on the board, all enemy Red and Green ability costs are increased by ??? AP. Upgrades to: Red, Yellow, Black, Blue, and Green Quills Gambit - N/A yet Sleight Of Hand Star-Lord formulates a plan that gets his teammates working together efficiently. Places a ???-turns Countdown tile. While at least one such tile is on the board, all friendly Red and Yellow ability costs are reduced by ???-AP. Upgrades to: Red, Blue, Green, Purple, and Yellow Interesting that Oldest Trick doesn't upgrade to slow down enemy purple skills and Sleight of Hand doesn't upgrade to accelerate friendly black skills. Perhaps Oldest Trick uses purple AP and Sleight uses black AP - would be unfair to be able to accelerate your own accelerating black skill. His third skill is hopefully yellow, I don't think we have any purple/yellow/black characters yet. I feel that he should have purple because other Guardians lack purple so far, but maybe he's simply another red/yellow/black character which would be unfortunate.