Nellobee wrote: Seasick Pirate wrote: Enemies aren't ridiculously tough for me, but they're destroying me nonetheless. On Thunderbolt Mnt., the Hulk/B.Panther/Spy node is wrecking me when I don!'to think it should. Just wasted 3 health packs, and a bunch of boosts loosing this one twice in a row. I'll probably stay away from now on, but what's a good plan of attack for this one? My Hulk and BPanther are my only two maxed ***'s, and no one else is close. I think I'm not getting my Sentry cover.
Seasick Pirate wrote: Enemies aren't ridiculously tough for me, but they're destroying me nonetheless. On Thunderbolt Mnt., the Hulk/B.Panther/Spy node is wrecking me when I don!'to think it should. Just wasted 3 health packs, and a bunch of boosts loosing this one twice in a row. I'll probably stay away from now on, but what's a good plan of attack for this one?
Lystrata wrote: Nellobee wrote: Seasick Pirate wrote: Enemies aren't ridiculously tough for me, but they're destroying me nonetheless. On Thunderbolt Mnt., the Hulk/B.Panther/Spy node is wrecking me when I don!'to think it should. Just wasted 3 health packs, and a bunch of boosts loosing this one twice in a row. I'll probably stay away from now on, but what's a good plan of attack for this one? My Hulk and BPanther are my only two maxed ***'s, and no one else is close. I think I'm not getting my Sentry cover. If it's any use, I have a near-maxed LThor, 114 Blade, 102 LDaken... etc... and I've still been fighting at least half the nodes using 2* Hawkeye/Magneto/Storm. I think they're really overlooked considering the damage they (can) do, particularly with certain covers maxed. Have had Hawkeye do up to 7k damage from speed shot, Magneto obviously rocks cascades, Storm does stun+dmg... if you've got them at decent levels, I'd suggest trying them out. Same goes to anyone else, really... so many posts here are about how 3*s aren't available, or enemies are too high, but maybe you're just using poorly planned teams. In @#!*% 's kitchen, I crushed level 210+'s with the H/M/S team, all at 94, sooo... y'know. Level isn't necessarily the deciding factor in all matches.
joecoolmd wrote: I am intrigued by your comment "I crushed level 210+'s with the H/M/S team, all at 94." Did you use boosts for those matches? I have been focused on the 2* -> 3* transition for months that I have overlooked Hawkeye (He used to be terrible and I didn't want to use a roster slot for him nor dump all the iso required to max him out) but your post is making me reconsider...
Lystrata wrote: joecoolmd wrote: I've found it's most useful against high level goons, because you can easily arrange the board for purple (or more easily, than if there's a character involved). But against lower level teams (150ish) of characters, it's also very effective.
joecoolmd wrote: I've found it's most useful against high level goons, because you can easily arrange the board for purple (or more easily, than if there's a character involved). But against lower level teams (150ish) of characters, it's also very effective.
Lystrata wrote: joecoolmd wrote: I am intrigued by your comment "I crushed level 210+'s with the H/M/S team, all at 94." Did you use boosts for those matches? I have been focused on the 2* -> 3* transition for months that I have overlooked Hawkeye (He used to be terrible and I didn't want to use a roster slot for him nor dump all the iso required to max him out) but your post is making me reconsider... Heh, at 200+, yeah, I used a +3 purple/blue boost. Also used crit match boosts when I remembered because... what the @#!*% else are they good for? But until enemies are about 180ish (depending on who/what combination), boosts weren't really necessary. The beauty of that team is everything stems from Magneto having 9 purple. That's ... all you need. Then match up a bunch of blue, causing cascades which are an obvious benefit. Hawkeye's lvl 5 speed shot creates 4 tiles that do 947 damage (often more, as cascades tend to create more 5 matches - that was how I got to 7k, iirc). Aaand obviously with all that blue, Storm stuns/damages. Then if you have Hawkeye's blast arrow maxed, it's another 1335 dmg to all enemies for 9 red. So for the cost of 9 purple and 9 red, you get... erm.. damage. Lots of damage. Obviously it's a bit prone to the luck of purple tiles for speed shot, but I've never had it go off without turning purple tiles into countdowns. You just really need to have speed shot maxed, or it takes wayyy too long for them to count down. I've found it's most useful against high level goons, because you can easily arrange the board for purple (or more easily, than if there's a character involved). But against lower level teams (150ish) of characters, it's also very effective. TL;DR: Max up Hawkeye. He's awesome with Mags/Storm. (Not so great on defence, though, sooo... I use them mainly in PvE, rather than PvP.)
Mattfal wrote: Nellobee wrote: Seasick Pirate wrote: Enemies aren't ridiculously tough for me, but they're destroying me nonetheless. On Thunderbolt Mnt., the Hulk/B.Panther/Spy node is wrecking me when I don!'to think it should. Just wasted 3 health packs, and a bunch of boosts loosing this one twice in a row. I'll probably stay away from now on, but what's a good plan of attack for this one? My Hulk and BPanther are my only two maxed ***'s, and no one else is close. I think I'm not getting my Sentry cover. U can beat every node with 2star teams, even if your 3stars make scaling through the roof. I got through every node with storm/mnMags + either Loki, lvl140 hood, or 141 captain america
joecoolmd wrote:
Moon Roach wrote: In Moon Roach's time slice / bracket, it's pretty quiet. Except that I'm #10 with 194k, #11 is keeping pace a couple of thousand behind, #9 is out of reach. Which means if I want to keep #10 I'm pretty much stuck with the 3-hour cycle of clears of the 7 easy / trivial nodes (5k or so), and maybe having a go at the 3 normal nodes (2.5k or so). Hard and Deadly are way too tricky when I can't use X-Force and Cap. I guess this is one place where roster diversity (i.e. having more than 3 decent characters) actually counts. Although only a 2*, Ares definitely punches above his weight here. )
Phantron wrote: When people talk about 2* can beat 'high level' just fine is 'high level' 180 or something while your 2*s are boosted to 134? But even then if this was true then you shouldn't have much problem doing PvP
Lystrata wrote: Phantron wrote: When people talk about 2* can beat 'high level' just fine is 'high level' 180 or something while your 2*s are boosted to 134? But even then if this was true then you shouldn't have much problem doing PvP The Hawkeye/Mags/Storm team is the only 2* team I can think of that is consistently capable of dealing decent damage to significantly higher levelled teams (as previously mentioned, 200+), whilst at 94 themselves (boosted up is a bonus). I imagine vs. 395 teams though, yes, they're useless - though having never faced off level 395 enemies, that's merely speculation on my part. And of course they're no good for PvP, that's kind of ridiculous to suggest. In the time it'd take to bring down a few teams, a dozen Sentry+Flavour of the Month OP Character teams would crush you with them set up as a defensive team. But for PvE, and especially all-goon nodes, some 2*s are quite decent if you're still in the 2*-3* transition. And it's worth being aware of that so you can have them lose health on such nodes, while keeping heavy hitting 3*s for character-nodes. Or so I've found. *shrug*
Lystrata wrote: joecoolmd wrote: I am intrigued by your comment "I crushed level 210+'s with the H/M/S team, all at 94." Did you use boosts for those matches? I have been focused on the 2* -> 3* transition for months that I have overlooked Hawkeye (He used to be terrible and I didn't want to use a roster slot for him nor dump all the iso required to max him out) but your post is making me reconsider... Heh, at 200+, yeah, I used a +3 purple/blue boost. Also used crit match boosts when I remembered because... what the hell else are they good for? But until enemies are about 180ish (depending on who/what combination), boosts weren't really necessary. The beauty of that team is everything stems from Magneto having 9 purple. That's ... all you need. Then match up a bunch of blue, causing cascades which are an obvious benefit. Hawkeye's lvl 5 speed shot creates 4 tiles that do 947 damage (often more, as cascades tend to create more 5 matches - that was how I got to 7k, iirc). Aaand obviously with all that blue, Storm stuns/damages. Then if you have Hawkeye's blast arrow maxed, it's another 1335 dmg to all enemies for 9 red. So for the cost of 9 purple and 9 red, you get... erm.. damage. Lots of damage. Obviously it's a bit prone to the luck of purple tiles for speed shot, but I've never had it go off without turning purple tiles into countdowns. You just really need to have speed shot maxed, or it takes wayyy too long for them to count down. I've found it's most useful against high level goons, because you can easily arrange the board for purple (or more easily, than if there's a character involved). But against lower level teams (150ish) of characters, it's also very effective. TL;DR: Max up Hawkeye. He's awesome with Mags/Storm. (Not so great on defence, though, sooo... I use them mainly in PvE, rather than PvP.)
skydivearcher wrote: Moon Roach wrote: In Moon Roach's time slice / bracket, it's pretty quiet. Except that I'm #10 with 194k, #11 is keeping pace a couple of thousand behind, #9 is out of reach. Which means if I want to keep #10 I'm pretty much stuck with the 3-hour cycle of clears of the 7 easy / trivial nodes (5k or so), and maybe having a go at the 3 normal nodes (2.5k or so). Hard and Deadly are way too tricky when I can't use X-Force and Cap. I guess this is one place where roster diversity (i.e. having more than 3 decent characters) actually counts. Although only a 2*, Ares definitely punches above his weight here. ) This is true, especially when you have more than 10 nodes to do per pass whether in one or multiple subs in simultaneously. The most obvious example is you're not as dependent on heal packs per pass you make as you can just swap out moderately/heavily injured party members. The other as you mention is so you never find yourself in a situation where if you're facing a team which stops you from using your primary teams. I've seen a lot of people top tens in either my subs or overall who either have one very high character (usually xforce) over the rest of their roster, or just one or two characters significantly higher than the rest of their roster (i.e. a lvl 200 xforce followed by a lvl 60 2 Star Ares). Immediately 4 nodes in Thunderboltz mountain has gone from being potentially doable (had that person had a much evenly more level roster) to very very difficult indeed baring some insane cascade luck because they would not be able to use their xforce and the entire sub will be scaled relative to their high lvl character (lvl 200 xforce) so their normal nodes are already in the 180 to 220 range but they're fighting it with a roster lvl below 60, never mind hard nodes when they appear. Not surprisingly that person disappeared off the top 10 very quickly. Additionally with this event where you fight the avengers, having a lot of well leveled villains and dark avengers is useful as you won't be fighting them and thus won't have to worry about them being in the nodes. I've very rarely seen anyone with just a high lvl roster of villians, primarily because the game has many more heroes than than villains, although this is gradually balancing itself out. It's not just character diversity you need in your roster too, you need level diversity as well.... To limit the impact of scaling, one needs to realise that scaling goes into overdrive if you ever clear nodes taking minimal to no damage. (e.g. pre nerf cmags/spiderman, or a high lvl 4* combo against lvl 15-40 teams). Here you don't want to be clearing out low lvl nodes with very high level characters.. as you will bumped up your personal scaling through the roof.. If you take a lot of damage in a node, scaling is slower... So using lvl appropriate roster members for node is also important... As a result it actually gives an additional reason to keep 1* star heroes, cause at lvl 50, 1* star heroes have a greater tile match damage than higher tiers, same for 2* stars at lvl 94 and so on... I seen a lot of people complain about 2* rosters people doing better than 3* star people... The thing is takes longer to lvl cap several 3* star to be relative to someone with six or more lvl 94 2* characters.... From some investigations into people's rosters you see some of the problems I highlighted here, they either have very inbalanced rosters in some form, either with the range of characters or their levels of their characters... Yeah the bottom line is D3 has the game set up, that you are better positioned to do well in PvE if you have much bigger balanced roster than someone who doesn't. Impact is much smaller in PvP due to the defense nature of the game is all about putting up the most annoying team for other people to fight to limit your points loss.
Moon Roach wrote: Ooh, exciting, 6 hours 10 minutes to go and after a clear Wolveroach is #8 on 130k, with #11 way back on 122k, so top 10 is almost a lock. I couldn't resist, it's the first day of my holiday break so why not play and see what happens. A clear is almost trivial, the Loki nodes are 87 and 90, Defend V is Deadly and 200 and not touched. Moon Roach is having a harder time, at #10 with 211k, #11 is 30 points behind. #11 - #8 are separated by only 6k, so a single clear can take someone from #11 to #8. We've been leap-frogging all day. #12 is 14k further back and looks to have given up. It's a shame it's top 10 and not top 11. Loki nodes are 96 and 112, Defend V is 232, oh dear. For me it's a 3 am finish, shall I stay up, why, yes, I think I shall.