Dauthi wrote: Brothanoomsy wrote: Dauthi wrote: It doesn't take a genius to skip opponents until you have a high point target for all 3 nodes, unshield, attack, and reshield. The privileged information is that huge conglomerate alliances like x-men were using it to purposefully and intentionally bounce off of each other for easy queuing/point gaining. How exploitative! OH!!! now I see! You're just mad that you aren't included. Well, now we see what this is REALLY about for you Dauthi. Thank you for clarifying. As far as "coordinating" hops for points, as someone has already mentioned, that can be done using in-game chat. It is not "privileged information". It just makes a little bit of paying attention. You have just stated that your Alliance is not capable of said coordinated actions. As you have listed yourself as the leader of your Alliance, upon whom does this fault lie? And lay off of Reckless, her skill level and thought processes concerning this silly little game far exceed what you have shown in this thread. She doesn't need me to defend her, I just wanted to try to stop you from getting into a p***ing contest that you have no chance of winning. Think of it more like I'm defending you, not her. Oh right, I didn't intentionally find ways to exploit a game. The fault is on me. I am guessing you are apart of a conglomerate alliance then? A contest? Is this what it is to you? And here I was trying to act like an adult and learn/debate! I'll try harder next time, ok?
Brothanoomsy wrote: Dauthi wrote: It doesn't take a genius to skip opponents until you have a high point target for all 3 nodes, unshield, attack, and reshield. The privileged information is that huge conglomerate alliances like x-men were using it to purposefully and intentionally bounce off of each other for easy queuing/point gaining. How exploitative! OH!!! now I see! You're just mad that you aren't included. Well, now we see what this is REALLY about for you Dauthi. Thank you for clarifying. As far as "coordinating" hops for points, as someone has already mentioned, that can be done using in-game chat. It is not "privileged information". It just makes a little bit of paying attention. You have just stated that your Alliance is not capable of said coordinated actions. As you have listed yourself as the leader of your Alliance, upon whom does this fault lie? And lay off of Reckless, her skill level and thought processes concerning this silly little game far exceed what you have shown in this thread. She doesn't need me to defend her, I just wanted to try to stop you from getting into a p***ing contest that you have no chance of winning. Think of it more like I'm defending you, not her.
Dauthi wrote: It doesn't take a genius to skip opponents until you have a high point target for all 3 nodes, unshield, attack, and reshield. The privileged information is that huge conglomerate alliances like x-men were using it to purposefully and intentionally bounce off of each other for easy queuing/point gaining. How exploitative!
Phantron wrote:
rbdragon wrote: Shield hopping, in its current state, is definitely broken. But as so many have stated, this isn't the answer. In fact, it doesn't need to be fixed at all - at least not before:Skipping a player completely removes them from the queue. There are 1000's of players who play the game. Stop showing me the same 4 or 5, and stop charging me a skip tax to see the same player I just skipped. Stop putting multiple versions of ourselves in other's queues. There is no reason I should be hit by 4 or 5 people at the same time every time I'm in a match. Once you defeat someone, give them a cooling off period - something like you cannot see them again in your queue for an hour. There are enough opponents out there if you actually give everyone access to them instead of showing us such a tiny few. Make shielded players visible to attacks. Just because they are shielded doesn't mean they aren't there. This only works with the cooling down period though, as this could easily be exploited as it has in the past. I'm sure there are other things that could be "fixed" first as well - but this is all I could think of off the top of my head at 1am after a long day.....
Spoit wrote: Dauthi wrote: Brothanoomsy wrote: Dauthi wrote: It doesn't take a genius to skip opponents until you have a high point target for all 3 nodes, unshield, attack, and reshield. The privileged information is that huge conglomerate alliances like x-men were using it to purposefully and intentionally bounce off of each other for easy queuing/point gaining. How exploitative! OH!!! now I see! You're just mad that you aren't included. Well, now we see what this is REALLY about for you Dauthi. Thank you for clarifying. As far as "coordinating" hops for points, as someone has already mentioned, that can be done using in-game chat. It is not "privileged information". It just makes a little bit of paying attention. You have just stated that your Alliance is not capable of said coordinated actions. As you have listed yourself as the leader of your Alliance, upon whom does this fault lie? And lay off of Reckless, her skill level and thought processes concerning this silly little game far exceed what you have shown in this thread. She doesn't need me to defend her, I just wanted to try to stop you from getting into a p***ing contest that you have no chance of winning. Think of it more like I'm defending you, not her. Oh right, I didn't intentionally find ways to exploit a game. The fault is on me. I am guessing you are apart of a conglomerate alliance then? A contest? Is this what it is to you? And here I was trying to act like an adult and learn/debate! I'll try harder next time, ok? I knew all that stuff back when I was in an alliance that didn't even get 100 reliably
Dauthi wrote: reckless442 wrote: For someone who claims to shield-hop, you obviously don't understand the mechanics of it. When you are shielded, people who have queued you before you shielded (or have you in their cache from when you were unshielded) can still hit you. You don't lose points, but they gain points. See the image I posted in my prior post. I lost no points from all those players who scored 40+ points by beating my team. They, however, got those points. It doesn't take a genius to skip opponents until you have a high point target for all 3 nodes, unshield, attack, and reshield. This was obvious even to non-forum goers that caught on i'm sure. The privileged information is that huge conglomerate alliances like x-men were using it to purposefully and intentionally bounce off of each other for easy queuing/point gaining. How exploitative. I understood how queuing worked perfectly well, not the devious ways others abused it. Thank you Northern Polarity.
reckless442 wrote: For someone who claims to shield-hop, you obviously don't understand the mechanics of it. When you are shielded, people who have queued you before you shielded (or have you in their cache from when you were unshielded) can still hit you. You don't lose points, but they gain points. See the image I posted in my prior post. I lost no points from all those players who scored 40+ points by beating my team. They, however, got those points.
Brothanoomsy wrote: Ultimately, it doesn't matter what we say. I really don't know why they even bothered to ask in the first place. The developers are going to do what they want to do and we can play their game or we can not play their game. Either way, they consistently remind us that it is THEIR game, THEY make the rules, and if we don't like it - we can go away. None of our griping will make a difference. Watch time prove me correct.
gobstopper wrote: Dauthi wrote: reckless442 wrote: For someone who claims to shield-hop, you obviously don't understand the mechanics of it. When you are shielded, people who have queued you before you shielded (or have you in their cache from when you were unshielded) can still hit you. You don't lose points, but they gain points. See the image I posted in my prior post. I lost no points from all those players who scored 40+ points by beating my team. They, however, got those points. It doesn't take a genius to skip opponents until you have a high point target for all 3 nodes, unshield, attack, and reshield. This was obvious even to non-forum goers that caught on i'm sure. The privileged information is that huge conglomerate alliances like x-men were using it to purposefully and intentionally bounce off of each other for easy queuing/point gaining. How exploitative. I understood how queuing worked perfectly well, not the devious ways others abused it. Thank you Northern Polarity. Why do you think coordinating your fights with your alliance members is an exploit? I thought that's what alliances were for - teamwork. Why are you so bitter about them utilizing teamwork, something that is inherent and expected of any team, club, clan, guild, or alliance?
"David wrote: Moore"]Greetings, Coming up soon after the introduction of R67 we are planning to make some changes to Shields. Shields may now have cooldowns depending on the Event. The cooldown is displayed below the amount of time the Shield lasts. Specifically, after you purchase a Shield, there's a cooldown period (in our testing, it's currently set to 8 hours) before you can buy another Shield of the same duration in the same Event. • This change helps level the playing field. Players that don't have the Hero Points to spend on Shields, either through being in a top 100 Alliance or purchasing currency, will not need to worry about someone simply outspending them by using hundreds of Hero Points to Shield hop for a win.
Dauthi wrote: Before I go to bed this should be fun to respond to. According to Wikipedia "In video games, an exploit (colloquially sploit) is the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers." Pay extra attention to the bolded part. http://en.wikipedia.org/wiki/Exploit_%28video_gaming%29
Did the developers create alliances so you coordinate hitting eachother. Doesn't exactly sound like any definition of an alliance I have ever heard. Did they create shields so you could coordinate hitting each other while shielded? You can spin it any way you want, but it is what it is. Sorry.
Accident-eLe wrote: WHY DO YOU FEEL LIKE THIS IS GOOD FOR TRANSITIONING PLAYERS? (for those of you who won't read my whole post) Well theoretically if the score ceiling is reduced, that reduces the distance that transitioners will need to push past the 600 point wall? Thank you Spoit this is a very reasonable argument. In theory if the top scores are closer to 900-1100 (random number guess) then it would be much easier to push there with the new pseudo 8 hour shielding (though as costly or more) then trying to push to 1300+. Regardless of whether or not this comes to pass I am just appreciative to have a conversation that isn't "burn d3 down" or "you guys just hate change and don't get it". Saying it will be great with no support whatsoever is not constructive. I myself can be swayed towards seeing the opposing arguments given enough incentive. Example: Do I think time based PVP sharding has upset some of the balance in the game with death brackets and barren wastelands? Yes, but I also believe that struggling through the process in order to allow people outside of the US (where I reside) have reasonable end times is acceptable. Whether or not forming a constructive dialogue is of any real benefit is all on the developers and by extension those who monitor the forums on there behalf. If we can't put forward an at least semi unified opinion on how to better the game overall then how can we expect them to make the appropriate decisions. I understand this messages has the stipulation that we must believe that D3 is not only profit mongering, but I ask you all this, If they are profit mongering then nothing we do will have any constructive influence anyway. Therefore the only two logical outcomes I see are us either putting forward valuable proposals to D3 or not posting anything at all as it will have no effect. Some of you simply want to voice your opinions about certain things and don't wish to open into actual debate on bettering the game. I understand that desire. I myself have recently posted many sarcastic threads in general chat simply in the hope that they make people laugh. This is your right and you should post, just don't be surprised if people don't take you seriously, I know I'm not.
Accident-eLe wrote: WHY DO YOU FEEL LIKE THIS IS GOOD FOR TRANSITIONING PLAYERS? (for those of you who won't read my whole post)
Dauthi wrote: Did they create shields so you could coordinate hitting each other while shielded? You can spin it any way you want, but it is what it is. Sorry.
gobstopper wrote: Dauthi wrote: Before I go to bed this should be fun to respond to. According to Wikipedia "In video games, an exploit (colloquially sploit) is the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers." Pay extra attention to the bolded part. http://en.wikipedia.org/wiki/Exploit_%28video_gaming%29 I know what an exploit is. I'm asking why you are so against something that is so beneficial to the playerbase. Also, the notion that alliance members cannot hit one another is shaky at best. This game doesn't have true PvP. If it did, you might have a point. But as it stands, coordinating hops harms ZERO players. Through teamwork, which, I repeat, is a natural byproduct of a functioning alliance, each participating alliance member is mutually benefiting.
Did the developers create alliances so you coordinate hitting eachother. Doesn't exactly sound like any definition of an alliance I have ever heard. Did they create shields so you could coordinate hitting each other while shielded? You can spin it any way you want, but it is what it is. Sorry. There is no need to make assumptions about why the devs created alliances or shields. 1) Devs need money. 2) Alliances and shields provide alternative avenues to get money. It's as simple as that. What this change boils down to - and I believe Polarity said this on page 1 - is that the devs have decided to make it more difficult to obtain 3* and 4* covers at a discount through shielding.
whitecat31 wrote: Dauthi wrote: Did they create shields so you could coordinate hitting each other while shielded? You can spin it any way you want, but it is what it is. Sorry. Actually, they did. Otherwise people would not be hittable while shielded. D3 has been fully aware of this since it was implemented.