stephen43084 wrote: I'm simply saying from a logical and reasonable perspective, whatever the reason for the change, the reason is not money from shields.
simonsez wrote: stephen43084 wrote: I'm simply saying from a logical and reasonable perspective, whatever the reason for the change, the reason is not money from shields. I wasn't saying it is either, but since the logic expressed in the OP makes no sense, we're forced to either ponder the real reasons, or assume they don't understand the game. One thing we do know is that fewer people will reach 1300, and those that do will need to spend more doing it. Failing to understand this, or pretending it won't happen, whether it be from the OP or loyal trolls, serves no one.
gamar wrote: I don't think a single person has argued that this won't result in fewer players hitting 1300
simonsez wrote: gamar wrote: I don't think a single person has argued that this won't result in fewer players hitting 1300 From the OP, "It's not clear at this point how much this change will affect the difficulty of earning progression rewards". You can parse that however you want, but it would've been better if he just came out and said, "It's clear that earning progression rewards will be more diffcult, but we will adjust if this change was an over-correction".
gamar wrote: That IS what he came out and said
simonsez wrote: gamar wrote: That IS what he came out and said Thanks for requoting, in case anyone missed it in the post above yours. Good day, sir.
dlaw008 wrote: Full disclosure: I haven't read the whole thread. I can only assume that someone has already brought this up, but based on some of the reactions I got off the forum maybe no one has. Shield Hopping is fun. I am not an inveterate shield hopper. Many events I neglect to shield at all and just take top ten or 25 as it is available. But I do shield hop from time to time, and it's pretty fun and can be exhilarating. Coordinating your hits, lining up potential targets, watching for the people above you on the leaderboard to unshield; it's pretty fun. It seems silly to remove one of the fun parts of the game. I suppose the idea is to make scores look more reasonable to new and transitioning players, so that they feel like they can achieve more rewards, but ultimately (as several have pointed out) the same people who hop now and drive up scores to huge heights will continue to do so, but will have to coordinate more and spend more to do it. Only those heights will just look a bit lower. Frankly, I don't see what is wrong with this aspect of the game as it is. Since I think shield hopping is fun, why not make it available to a greater number of people so that transitioners can try it, too? Why not make iso more available so that they can level good hopping teams and feature covers for good hopping teams in places where they can earn them? It seems like bringing mid tier people up would be a better solution than dragging high tier players down.
stephen43084 wrote: Phaserhawk wrote: mohio wrote: JoshBot3000 wrote: The TL:DR "overall depression of scores creates a smaller margin from average to reward placement level, this smaller margin will allow more people to have a chance at top 25 placements" Hopefully this post won't make tooooooooo many people upset lol Why not just let the whales have their fun and play the game the way they want to play it where it has fairly minimal effect on the rest of us (and the effect it does have is generally positive as points trickle down, allowing more people to obtain higher progression rewards)? Becasue D3 doesnt want people getting the progression rewards, that's it, period. So your theory is that MPQ puts progressions up in PVP just for fun? So how do you explain that they adjusted the progressions in PVE that anyone that plays a reasonable amount can hit the top progression no problem? Furthermore, they could have raised the progressions higher at any point previous to now. Taking this into account along with all the conspiracty theorists that say shields are a money ploy, it seems the best way to make more money would be to raise the progressives and require more hopping (shield purchases) to do it. There are a lot of plausible explanations for why MPQ is making this change; however, I have seroius doubts that making the progressions unreachable (or even making more money off shields) is one of them.
Phaserhawk wrote: mohio wrote: JoshBot3000 wrote: The TL:DR "overall depression of scores creates a smaller margin from average to reward placement level, this smaller margin will allow more people to have a chance at top 25 placements" Hopefully this post won't make tooooooooo many people upset lol Why not just let the whales have their fun and play the game the way they want to play it where it has fairly minimal effect on the rest of us (and the effect it does have is generally positive as points trickle down, allowing more people to obtain higher progression rewards)? Becasue D3 doesnt want people getting the progression rewards, that's it, period.
mohio wrote: JoshBot3000 wrote: The TL:DR "overall depression of scores creates a smaller margin from average to reward placement level, this smaller margin will allow more people to have a chance at top 25 placements" Hopefully this post won't make tooooooooo many people upset lol Why not just let the whales have their fun and play the game the way they want to play it where it has fairly minimal effect on the rest of us (and the effect it does have is generally positive as points trickle down, allowing more people to obtain higher progression rewards)?
JoshBot3000 wrote: The TL:DR "overall depression of scores creates a smaller margin from average to reward placement level, this smaller margin will allow more people to have a chance at top 25 placements" Hopefully this post won't make tooooooooo many people upset lol
evanbernstein wrote: I have not read this thread. I only used my first shield every on Balance of Power (so now, I might have my first viable 3* character). While the shield worked, I kind of hated doing it because it was so expensive). I any case, I'm sure there are a lot of people complaining, I just want to say a big thank you. I don't know that this is the right fix, but I'm glad you are trying to fix a broken game. I'm no way near the high end problem that this is trying to fix, because I can still barely crack 500 points let a lone stay there. I hope you continue to fix this issue and also try to fix the 2* > 3* problem.
stephen43084 wrote: YOU. You are the X in X-men. You should change your signature to the inventor of shield hopping. I'm not sure if that would be a point of pride or shame, but either way, I had not idea that was your brain child. The greatest of ironies a Django came up with it! P.S. DjangoUnbuffed has one opening for someone with seven characters in their forum name and whose IGN is Magically Pigalicious.
Moral wrote: A couple posters asked about real motive: This puts the brakes on "Death Brackets". I don't find it coincidental that this change gets announced the same week a player hit 3000 in a PVP. I don't recall people being thrilled they squeaked out top 5 by scoring 1600 or needed 1100 to make top 25 for 2 covers. Prior to this change, I considered the benefit of a high end roster was hitting most of the progression rewards that the transitioning 2* roster with a 5 cover XForce on his team had no shot at. Much like the Ragnarok Nerf, I think D3 is far overshooting the mark here.
Spoit wrote: Moral wrote: A couple posters asked about real motive: This puts the brakes on "Death Brackets". I don't find it coincidental that this change gets announced the same week a player hit 3000 in a PVP. I don't recall people being thrilled they squeaked out top 5 by scoring 1600 or needed 1100 to make top 25 for 2 covers. Prior to this change, I considered the benefit of a high end roster was hitting most of the progression rewards that the transitioning 2* roster with a 5 cover XForce on his team had no shot at. Much like the Ragnarok Nerf, I think D3 is far overshooting the mark here. I don't see how this helps death brackets? If anything, compressing the point range just makes it worse, and more luck based
simonsez wrote: Dauthi wrote: PVP is pretty important, and in order to do well you have to play an unfun and extremely stressful metagame called "shield hopping" that was in no way intended. And you think trying to get to 1300 without shield-hopping is going to be fun and extremely stress-free? For crissakes...
Dauthi wrote: PVP is pretty important, and in order to do well you have to play an unfun and extremely stressful metagame called "shield hopping" that was in no way intended.