Lerysh wrote: Um... why? Is there even a purpose to a 3 hour shield that you can't buy again for 8 hours?
Ryz-aus wrote: I love this change - shield hopping has always felt pay-to-win. Cool down seems a bit long - I can understand making it 4+ hrs or a bit more to eliminate hopping on 3 hour shields, but if someone throws up an 8 hr shield (for overnight, or their work day, etc.) they would be hurt by breaking it early at all. Making "don't play" an incentive is going to be a danger. Progression rewards will probably have to come down some, but waiting to see the change in scoring seems reasonable to me.
DayvBang wrote: I think we'll see more players wait for the last day to do any significant climbing.
JCTthe3rd81 wrote: They said that in the test, it is set to 8 hours. Not that it will be 8 hours when released. They might still change it before release. I agree that this can be a good change, but 8 hour cool down is a bit long.
"David wrote: Moore"] • This change helps level the playing field. Players that don't have the Hero Points to spend on Shields, either through being in a top 100 Alliance or purchasing currency, will not need to worry about someone simply outspending them by using hundreds of Hero Points to Shield hop for a win.