Dauthi wrote: How will this effect MPQ? It will mean to be competitive you will have to play more to offset lost points, but you won't lose points like there is a giant gash in your point totals since there will be a large player base with points to target.
Pwuz_ wrote: 2nd. They said they are TESTING an 8 hour cool down, we can expect this to change. Honestly even as little as a single hour cool down per shield type, could still be effective at changing the Meta-game to the point that shield hopping is NOT required to be competitive.
"David wrote: Moore"]R65 Update:Gameplay -Event end times Beta testing is set to begin soon. Testing to get underway for improvements to Event end times with the Hulk Versus Event a few days from now.
stephen43084 wrote: Vertigozooropa wrote: pmorcs wrote: This seems like a pretty good change. We're three pages into the thread and no one has whipped out "slap in the face" yet! We're only acting calmly because we know all the best words will get tinykittied out. That and they announced the change at 7:30pm est on a Thursday in the offseason. Was midnight not available? I'm sure the outrage will come tomorrow when people find out what they are trying to do again in the middle of a season.
Vertigozooropa wrote: pmorcs wrote: This seems like a pretty good change. We're three pages into the thread and no one has whipped out "slap in the face" yet! We're only acting calmly because we know all the best words will get tinykittied out.
pmorcs wrote: This seems like a pretty good change. We're three pages into the thread and no one has whipped out "slap in the face" yet!
gamar wrote: IF d3p wants to eliminate building your score through shield-hopping and create a meta where your team build and sustained play determine rankings, not who spends the most on shields, while allowing people to protect their points while asleep or at work (and note that I'm not claiming that's a "good "goal!), making a short-ish cooldown after BREAKING the shield makes more sense than a long cooldown after activating one.
Beast1970 wrote: Dauthi wrote: How will this effect MPQ? It will mean to be competitive you will have to play more to offset lost points, but you won't lose points like there is a giant gash in your point totals since there will be a large player base with points to target. I respectfully disagree. I remember the time before shields, and this definitely was NOT the case back then. Yes, there is a large player base with points, but there is a large player base looking for points at the same time. Life back then was a **** shoot where the last few seconds determined if you were top 5 or top 50. Points actually DID fluctuate that much at the end, as you fought as quickly as possible popping health packs left and right just to try to get decent placement, not even top placement. While I agree that incessant shield hopping needs addressed, I believe a more urgent need is to address the model of points lost vs points gained, and nudge that system to allow a constant player to actually progress or at least break even.
I think the next problem will be changing how others rubberband in PVP, because with this new style it will be a lot easier to join late and rubberband off of others hard work with little risk.
Dauthi wrote: There is so much complaining that we won't have enough points to get to the high scores, but people aren't stopping to think that there will be more players to attack. Instead of shield hoppers virtually never being accessible, they will be sitting open most of the time with points to hand out.
Moral wrote: Dauthi wrote: There is so much complaining that we won't have enough points to get to the high scores, but people aren't stopping to think that there will be more players to attack. Instead of shield hoppers virtually never being accessible, they will be sitting open most of the time with points to hand out. Unfortunately, you don't understand how the scoring system works. After 700, no more points are added to the system except through shields. Example: 6 players hit an unshielded player for 30 points. They gain 6 * 30= 180 points, their target loses the same number (-30 * 6 = -180) so long as the target remains over 700. With each loss the target is worth less to his opponents as well. Example B: Shielded hopper is hit 6 times for 30 points each. The attackers still gain 180 (more because the shielded players score is higher for attackers 2-6) and the defender loses 0. 180 points were added to the system in B. If the hopper unshields, he is still worth big points to many players, adding more points to the system. In example A, the points from the higher scoring player are gone, redistributed between attackers 1-6. For a player to get ahead, someone else has to be beat down.
Phantron wrote: There seems to be this plan to keep the scores more crunched together and that's fine, and if the scores are sufficeintly squished together it can be a perfectly viable strategy to hit 900 and shield for 24 hours because nobody is going to escape from the pack and that's fine too.
GothicKratos wrote: Formites: You should take the forum's advice! Devs: Well, let's try it. Forumites: This is horrible. How did you come up with this!?
GrumpySmurf1002 wrote: Having something like that means there's no change to shield hopping except the cost. That's no solution to the (perceived) problem. I don't know how it will affect the current meta, but I get the sense that those already spending will just grin and bear it, it meaning the increased cost of hopping post-update.
gobstopper wrote: GothicKratos wrote: Formites: You should take the forum's advice! Devs: Well, let's try it. Forumites: This is horrible. How did you come up with this!? Can you link me to all the threads where people clamor to remove shield hopping? In your opinion, please rank what you think the devs should be prioritizing: 1) Character balance, 2) New revenue streams, 3) New game modes, 4) New story content, 5) Fixing MMR, 6) Cover dilution, 7) Time slice scoring discrepancies, 8) Bugs, 9) Shield hopping. Would you say forumites whine more about removing shield hopping, or any of the other items on that list?