GothicKratos wrote: You do realize how contradictory the bold is to the italicized, right? How is it a cash grab if less people are going shield hop?
Phaserhawk wrote: This isn't desirable for D3 when you think for at worst 500 HP after rewards and progressions you just got a 2500HP valued cover, so D3's response. "If you are going to do this it's going to cost you a lot more HP."
simonsez wrote: Phaserhawk wrote: This isn't desirable for D3 when you think for at worst 500 HP after rewards and progressions you just got a 2500HP valued cover, so D3's response. "If you are going to do this it's going to cost you a lot more HP." I agree, but If they had just said "the 4* progression cutoff is now 1600", you wouldn't have seen 16 pages of complaining.
gamar wrote: simonsez wrote: Phaserhawk wrote: This isn't desirable for D3 when you think for at worst 500 HP after rewards and progressions you just got a 2500HP valued cover, so D3's response. "If you are going to do this it's going to cost you a lot more HP." I agree, but If they had just said "the 4* progression cutoff is now 1600", you wouldn't have seen 16 pages of complaining. You can't be serious
gamar wrote: You can't be serious
Phaserhawk wrote: by hitting shield costs you can leave the progression rewards while making it more expensive for the people who use shields to get there.
simonsez wrote: Phaserhawk wrote: by hitting shield costs you can leave the progression rewards while making it more expensive for the people who use shields to get there. I'm not seeing much of a difference between going to 1300 while paying 75/150/75/300/75/150 for shields, vs. going to 1600 while paying 75/75/75/75/75/75/75/75/75/75/75, but hey, that's just me.
simonsez wrote: GothicKratos wrote: You do realize how contradictory the bold is to the italicized, right? How is it a cash grab if less people are going shield hop? You do realize this is basic math, right? If half as many people shield hop, but it costs them 3 times as much to do so, it's a cash grab. I'm not saying this is what it is, but don't invalidate the guy's point by claiming there's a contradiction when there's not.
JoshBot3000 wrote: It's funny how many people either don't know or don't realize why shields were originally invented. Before shields, you would play PvP & have to play to a big score before bed & kinda hope that you wouldn't get totally slammed while you slept. This was back before true healing, so your whole team could get healed super fast, so during your waking hours you could retal nonstop. Things were ok while you were awake (kinda. Still too many attacks) but sleep was an instant rank #1-10 => rank #60-100. Shields were put in to stop that The alliance S.H.I.E.L.D was among the first to realize the advantage of shield hopping (I believe Reckless, WYP & Beee were leaders of this w a few others that I can't remember anymore). This gave them a huge advantage at first because that alliance had TONS of stockpiled HP from winning nearly event early event. Venoms eventually caught up. By S3, the addition of Sentry changed things & xmen rose to dominance from P2W strategies involving sentry & HP Now very few of these original people are left. Most everyone who shield hops now to a 1300+ level was either not playing then or played at a substantially lower level (yes obviously some of you were elite then & now. "Most everyone"). All of these people ONLY see shield as a means of scoring more points & not primarily protecting your "PvP work" while you sleep (which now plays a secondary role for most 1300+ players who just use a 8hr instead of a 3hr before bed) This change will make the game MUCH BETTER People on this forum complain about EVERYTHING before it happens & most of the time stuff balances out "True healing will kill the game" - it didn't. In fact how bad would 4hor PvE have been if everyone could've healed nonstop. Would've been every 2.5 hr MAYBE gets a single 4hor cover since everyone could constantly recover instead of providing incentive for players to play smart "Sentry & hood NERF will kill shield hopping/giant scores" - didn't happen either Shield cool downs will make the game more competitive imo
GothicKratos wrote: That being said, if something is warping the meta, the developers should, can, and in most cases, will step in and fix it.