"David wrote: Moore"] *UPDATE (11/13/14) Hi all, We wanted to provide you with an update from the team at Demiurge regarding the Versus matchmaking test occurring in Nefarious Foes: "Firstly, to everyone that provided feedback on their experience so far: THANK YOU. We're not just saying we're thankful, we're showing it by sending everyone that plays in the Event an Event Token for the next Versus Event. You'll receive it at the end of Nefarious Foes. Secondly, we want to apologize for a mistake we made in the first few hours of this change. We were too aggressive in setting a parameter that limits the extent to which strong teams will be matched with weaker teams. In a test environment, where there are fewer teams, you'd still see a good variety of matches, but on the live server, the band was too small, and players were matched exclusively with opponents very close to their level. We corrected this roughly three hours in, but a lot of folks had a sub-par experience and that's our fault. We also apologize for running this test on an Event with a newer cover as the reward. We prioritized making sure that the test didn't affect a Season over other considerations, and wanted to make sure you had the chance to earn Mystique before her featured spot in the Simulator had passed. Third, please keep playing Nefarious Foes and providing feedback! This is a live test, rather than on a test server because Versus matchmaking can perform very differently at scale, and its behavior can be sensitive to the way that players interact with it. We needed a test with lots of real players actively competing to understand the full impact. A test with a few forum players wouldn't have helped us understand how the changes affect new players, and likely wouldn't have caught the mistake we made in the first version of Nefarious Foes' matchmaking. In news going forward, we released another update to the matchmaking today, but it looks like feedback has died down significantly. We're going to leave this change up until the end of Nefarious Foes because we need to know what the full impact throughout a Versus Event looks like. Once it wraps, we'll do an update with our findings. Let us know how this version compares to your experience in previous Versus Events! One of the big problems we're trying to eliminate with these changes: at times under the old matchmaking system, low-level players (some with their best characters as low as level 40) could get into a situation where they were being matchmade mostly against high-level 3* teams (we'd expect that to happen if they had climbed to the top of the rankings, but this was happening before that point). So we're particularly interested to hear if you're seeing opponents that are much higher level than your best team (taking the Event buff into account). We're also trying to smooth out the difficulty curve, so that as you advance up the leaderboard, the difficulty of your opponents increases more evenly than before. We realize we're extremely lucky to have such a dedicated, vibrant and attentive community. We absolutely do not take that for granted. We hope you'll join us when we make changes that improve the game for everyone. We fundamentally cannot improve Marvel Puzzle Quest without making changes. Versus matchmaking deserves to be better, and we want to work with the community to improve it. Thanks again for your feedback, and thanks for playing."
Spoit wrote: I don't see anything in that that implies free stuff
We're not just saying we're thankful, we're showing it by sending everyone that plays in the Event an Event Token for the next Versus Event. You'll receive it at the end of Nefarious Foes.
Raffoon wrote: "David wrote: Moore"] "Firstly, to everyone that provided feedback on their experience so far: THANK YOU. We're not just saying we're thankful, we're showing it by sending everyone that plays in the Event an Event Token for the next Versus Event. You'll receive it at the end of Nefarious Foes.
"David wrote: Moore"] "Firstly, to everyone that provided feedback on their experience so far: THANK YOU. We're not just saying we're thankful, we're showing it by sending everyone that plays in the Event an Event Token for the next Versus Event. You'll receive it at the end of Nefarious Foes.
arktos1971 wrote: So overall, I don't mind the experience, but I think it's unfair that we have to use so much HP to climb, just because it is a test. I'll try to make a calculation of the overall cost and will let you know.
Bowgentle wrote: arktos1971 wrote: So overall, I don't mind the experience, but I think it's unfair that we have to use so much HP to climb, just because it is a test. I'll try to make a calculation of the overall cost and will let you know. I'm not going to start hopping at 600. I will probably miss out on Mystique covers, but I refuse to spend HP on a failed experiment. Hopping to 1300, ok. Hopping to 900 - not ok. I'll get those covers eventually.
arktos1971 wrote: I don't even know how high I can go. I don't want to know how some Xmen could go as high as 1750...
"David wrote: Moore"] We realize we're extremely lucky to have such a dedicated, vibrant and attentive community. We absolutely do not take that for granted. We hope you'll join us when we make changes that improve the game for everyone. We fundamentally cannot improve Marvel Puzzle Quest without making changes. Versus matchmaking deserves to be better, and we want to work with the community to improve it.
JBruno wrote: "David wrote: Moore"] We realize we're extremely lucky to have such a dedicated, vibrant and attentive community. We absolutely do not take that for granted. We hope you'll join us when we make changes that improve the game for everyone. We fundamentally cannot improve Marvel Puzzle Quest without making changes. Versus matchmaking deserves to be better, and we want to work with the community to improve it. You can improve the game for better making better changes, right? IMHO this tweak have only one real effect until now: sell more health packs. Demiurge is so bipolar: one day gaves us back our money ( but just after the community go crazy about the free 20 slots alliance ) and in the next day wants the money back, making the user spend tons of health packs and shields. Even in low points. if you dont do that, you never will get Mystique. This is a "better" game for who?
arktos1971 wrote: Bowgentle wrote: arktos1971 wrote: So overall, I don't mind the experience, but I think it's unfair that we have to use so much HP to climb, just because it is a test. I'll try to make a calculation of the overall cost and will let you know. I'm not going to start hopping at 600. I will probably miss out on Mystique covers, but I refuse to spend HP on a failed experiment. Hopping to 1300, ok. Hopping to 900 - not ok. I'll get those covers eventually. I don't even know how high I can go. I don't want to know how some Xmen could go as high as 1750...