"David wrote: Moore"]Versus fans, We wanted to give you as much advance word as we can that we'll be testing out a matchmaking change in the next Versus Event, Nefarious Foes, which begins Wednesday, November 12. This will be a Beta test of sorts where we've made a tweak to the Versus matchmaking system in hopes that it will improves things for players. We don't mean to be coy, but we're not outlining what the changes are yet, as we're looking for unbiased reactions, positive or negative, to any differences you may notice. Here's word from the designer of the change: "Hey all, we're working on our Versus matchmaking algorithm and will be rolling out some tweaks over the next week so we can collect data on the results. To set expectations, this will not be a huge change but we're interested in hearing your unbiased observations of the changes. We also suspect it won't have any effect for some players. If you see anything different, please share your thoughts with us. We'll have more details later, and we'll share the results of the data we collect." Because we'd like to get feedback quickly, before the next Versus Season begins - we're firing up the test in a few short days. If it works well, and players are pleased, we'll roll the change into the next Season. If reaction is overly negative, we can roll things back before the Season gets underway. Thanks as always for your feedback!
"David wrote: Moore"]This will be a Beta test of sorts where we've made a tweak to the Versus matchmaking system in hopes that it will improve things for players. We don't mean to be coy, but we're not outlining what the changes are yet, as we're looking for unbiased reactions, positive or negative, to any differences you may notice.
Paintsville wrote: There has been a noticeable change in recent months as communication has gone from nonexistent, stumbled for a bit, but continued to grow. This new outlook of using the forums to gather information and feedback from your most devoted players is a valuable resource, and I am so glad to see it being used. I look forward to watching MPQ grow from being a good game to a great game. Five years from now, I look forward to telling newbies to stop whining. "When I was your age, all events were the same. PvP and PvE that was still PvP. We didn't have Special Events, or Boss Battles, or Raid Events, or Alliance Wars. But we played anyway. Kids today." Also, "When I started playing we didn't even have a Gauntlet PvE. Now you guys have Multi-Story Guantlets running 24/7. Kids today." A man can dream, can't he? P.S. This post reminded me of the time I told my 8 year old daughter that I was older than the Internet. The look on her face was priceless.
Jamie Madrox wrote: Devil's Advocate here, but I don't see the problem with MMR now. I win a lot of matches. I place highly in lots of events. It only makes sense that I be matched against better teams earlier until the game is a challenge again. The fact that I can hit 900-1000 points in one push with just 5 heals and a half dozen characters makes PVP pretty easy.
wymtime wrote: 3 positives. Thanks for playing with MMR, telling us about it, and asking for our feedback. 1 opportunity. If I remember this PVP will have multiple villains buffed giving 2* the ability to play with 3*. This can throw off MMR and the algorithm you use. It might have been better to run a single 3* character buff to test it so you get more consistent results for the upcoming season. Hopefully I am wrong and it will work regardless.
ark123 wrote: My probably very unpopular opinion is that MMR should be very, very hard to figure out. It seems to me like the current system has two giant gaping flaws - people in transition from 2* to 3* being paired with people with all maxed 3*s and tanking. One showcases a semi-broken aspect of the game, the other one allows you to game the system to a certain extent (in a really weird way too, most people seem to only have a really vague idea how it works). Now the problem is that, with pvp being so much more rewarding than pve, MMR defines the best way to get all the best rewards in the game. This in turn means that if there is anything people will go into full scientist mode for, it's MMR. So as much as I'd like to see the gears turning, I really think MMR is something that should be experimented with but not reported (unless you guys think you can find a completely bullet proof way to do it, which I assume will be hard as the tiniest of kitties) One thing is for sure. Tanking for MMR needs to die. The "down and up for iso" aspect of it seems completely fine to me, great way to trade time for iso, but people shouldn't have big advantages over other players because they've read the forums and know about a flaw in the system.