Jamie Madrox wrote: Devil's Advocate here, but I don't see the problem with MMR now. I win a lot of matches. I place highly in lots of events. It only makes sense that I be matched against better teams earlier until the game is a challenge again. The fact that I can hit 900-1000 points in one push with just 5 heals and a half dozen characters makes PVP pretty easy.
CrookedKnight wrote: I look forward to the 300-point 166 wall, followed by seed teams at 872 points. (But no earlier or later!)
Phantron wrote: The MMR is based on ELO but ELO is not designed for a system where the chance of A beating B plus B beating A is significantly higher than 100%. Two Sentry bomb teams can have close to 200% on this sum and none of the assumptions of the ELO system makes any sense in such an environment, which means there's always going to be something wrong when you attempt to apply this system. Also ELO system tend to assume blind matches, as in you don't get to back out of a fight against someone with 400 lower rating that's also running the same Sentry bomb team, because otherwise it wouldn't be an accurate representation of player's strength if you can back out of a fight without penalty.
vetheran wrote: Hello, I will be happy to test this, but please implement it for PVE too. For PVP it doesnt really matter, you have shields. For PVE, you can fall 150 places in the last few hours. Thank you.
simonsez wrote: Are you guys sure you didn't sneak in a tweak in the current PvP? I'm seeing MMR being ignored at crazy low scores.
user311 wrote: True Healing™
chris0001 wrote: simonsez wrote: Are you guys sure you didn't sneak in a tweak in the current PvP? I'm seeing MMR being ignored at crazy low scores. I was wondering the same thing....Have not seen a match over 25 points yet, ( and done a lot of skipping!) VERY ANNOYING!!!!!